Der Läuterer Posted December 17, 2014 Author Report Share Posted December 17, 2014 (edited) --- CoC3 Edition 1986 --- ADVENTURERBRIT MAGAZINEPublished by Mersey Leisure Publishing --- Date of publication 1986 to 1987 ------ 11 issues only --- ADVENTURER #11986 - CoC3- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -White Fire ADVENTURER #101987 - CoC3- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Lake of Mist Edited August 18, 2015 by Der Läuterer 1 Link to comment Share on other sites More sharing options...
Der Läuterer Posted December 26, 2014 Author Report Share Posted December 26, 2014 (edited) BREAKOUT!AUS MAGAZINEPublished by Conflict Simulations of Australia --- Date of publication 1981 to 1991 ------ 48 issues --- BREAKOUT! #271987 - CoC3- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Black as CoalCreatures: Skeleton WHISPERS IN THE DARKTriad Entertainments - 1993 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - InfernoCreatures: Fire Vampire Web of MemoryCreatures: Children of Atlach-Nacha Out of the Celtic TwilightCreatures: Worm of the Hills End of the World, theCreatures: Nyogtha THE UNSPEAKABLE OATHUS MAGAZINEPublished by Pagan Publishing --- Date of publication 1990 to 2001 til issue 16/17 ------ * Published by Arc Dream Publishing ------ Date of publication since 2010 --- THE UNSPEAKABLE OATH #41991 - CoC4- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Visit to Dunwich, a Earth, Sky, Soul THE UNSPEAKABLE OATH #61992 - CoC4- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Randolph Pierce Foundation, the Blood on the Tracks THE UNSPEAKABLE OATH #71992 - CoC4- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -ConvergenceCreatures: Fungi from Yuggoth, Spawn of Ubbo-Sathla Edited August 19, 2015 by Der Läuterer 1 Link to comment Share on other sites More sharing options...
Der Läuterer Posted December 26, 2014 Author Report Share Posted December 26, 2014 (edited) CORE RULEBOOKChaosium - 1986 - CoC3CLASSIC 1920 SETTING- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Haunted House, the / ie Haunting, theAppears in: Core Rulebook 2nd Ed., Core Rulebook 3rd Ed., Core Rulebook 4th Ed., Core Rulebook 5th Ed., Core Rulebook 6th Ed. Madman, theAppears in: Core Rulebook 2nd Ed., Core Rulebook 3rd Ed., Core Rulebook 4th Ed., Core Rulebook 5th Ed., Core Rulebook 6th Ed. Brockford House, theAppears in: Core Rulebook 2nd Ed., Core Rulebook 3rd Ed., Core Rulebook 4th Ed., Core Rulebook 5th Ed., Core Rulebook 6th Ed. Paper ChaseAppears in: Cthulhu Companion, Core Rulebook 3rd Ed., Core Rulebook 4th Ed. Mystery of Loch Feinn, theAppears in: Cthulhu Companion, Core Rulebook 3rd Ed., Core Rulebook 4th Ed. Rescue, theAppears in: Cthulhu Companion, Core Rulebook 3rd Ed., Core Rulebook 4th Ed. Secret of Castronegro, theAppears in: Cthulhu Companion, Core Rulebook 3rd Ed., Core Rulebook 4th Ed. Beginning Scenario For A CampaignAppears in: Core Rulebook 1st Ed., Core Rulebook 2nd Ed., Core Rulebook 3rd Ed. Cultists' Lair, theAppears in: Core Rulebook 1st Ed., Core Rulebook 2nd Ed., Core Rulebook 3rd Ed. THE UNSPEAKABLE OATH #101993 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -The Specimen = ByakheeNatashaAll Good Children = AzathothIn Medias Res = Hunting Horror THE UNSPEAKABLE OATH #111994 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Babysitter Wanted: No Experience Necessary = Deep OnesThe Author = Dimensional ShamblerCold War = Wendigo / Zhar/LloigorTwo Minutes on High = Y'Dgetz / Y'Golonac / Dimensional Shambler Edited August 19, 2015 by Der Läuterer 1 Link to comment Share on other sites More sharing options...
Der Läuterer Posted December 27, 2014 Author Report Share Posted December 27, 2014 (edited) GREEN AND PLEASANT LANDGames Workshop - 1987 - CoC3CLASSIC 1920/1930 SETTING- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Horror of the Glen, theLocations: Inverness, StrathmornCreatures: Gn'icht' Tyaacht (tree spirits)SYNOPSIS:The investigators are confronted with gruesome murders in the Scottish highlands, an old house, and dark secrets uncovered on an archaeological expedition. But the murder is not what it seems. How could a half-wit boy have committed such terrible mutilations upon the body of Donald McColl? When the Investigators arrive, they may find that the real answer to the question lies within haunted McMorn Manor. Death In The PostSYNOPSIS:A strange papyrus, an horrific murder and a plea for help from a respected gentleman.All is centered around a mad sorcerer's revenge on the people who were responsible for committing him to an asylum. Shadow over Darkbank, theLocations: MidlandsCreatures: Tunnel DwellerSYNOPSIS:Even on holiday, there is no rest for an Investigator. When strange things start happening in the Darkbank Tunnel, it might be a sequence of tragic accidents - or it might be something far more sinister.The case involves the British canal system, which has nasty Mythos inhabitants; with lots of rumors and folktales. DIFFERENT WORLDSUS MAGAZINEPublished by Different Worlds Publications --- Date of publication 1979 to 1987 ------ 47 issues --- DIFFERENT WORLDS #451987 - CoC3- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -The Lights of MadnessCreatures: Byakhee DIFFERENT WORLDS #471987 - CoC3- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -The Shadow on the SeaCreatures: Dagon, Deep One THE UNSPEAKABLE OATH #121995 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -The Seventh Gateway of the MirageGhosts in the Schoolyard = Star VampireToo Many MasksRoad Kill = Slime Being / Plant ThingThe Revival = Gnoph-Keh THE UNSPEAKABLE OATH #131995 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -The Urge to PurgeFungusHands of the Living God = Keeper of the Yellow SignMirror, Mirror = Void Stalker THE UNSPEAKABLE OATH #14/151997 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Dead ... and Buried? = ZombiesOily Grave = Spawn of TsathogguaFuel of the Gods = NyarlathotepUnhealthy OccupationCall of Duty = ShoggothThe Willowdales = Lloigor THE UNSPEAKABLE OATH #16/172001 - CoC5.5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Raven at Birmingham's = Ghost / NightgauntShallow Roadside GraveEvery Mother's Nightmare = Star VampirePunitive Measures = Child of Yig / SkeletonsSee No Evil Edited August 19, 2015 by Der Läuterer Link to comment Share on other sites More sharing options...
Der Läuterer Posted December 27, 2014 Author Report Share Posted December 27, 2014 (edited) SPAWN OF AZATHOTHChaosium - 1986 Box - CoC3 / 2005 CoC6CLASSIC 1920 SETTING- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -1st Edition 128 pages / 2nd Edition 200 pages I have seen the dark universe yawningWhere the black planets roll without aimWhere they roll in their horror unheededWithout knowledge of luster or name.--- H.P. Lovecraft, Nemesis --- SYNOPSIS:Astronomers have theorized that our sun is not alone in its journey around the galaxy, but is accompanied by an unknown second star of dim radiance. This second star, while perhaps invisible from Earth even with the finest optics, would periodically pass close enough to our solar system to have far-reaching effects upon the evolution of this planet.Few attended the funeral of the old man. And even fewer saw the headless apparition which appeared in an investigator's room. Soon the investigator and his friends are drawn into horrifying events, luring them accross the United States, overseas to the Andaman Islands and to the interior of Tibet, and to places even further beyond. Gradually they come to understand the dread fate toward which the Earth hurtles, a fate which only they can avert. Through their persistence they begin to unravel a secret implying doom for everyone. From Beyond the Grave Adventure Begins, theCreatures: Headless Apparition Providence Rhode IslandCreatures: The Spider Spawn Approaches, the Garrison, MontanaCreatures: The Fungi, Sasquatch St. Augustine, Florida Andaman Islands, theCreatures: Atlach-Nacha Ulthar and BeyondCreatures: The Thing in the Cage, Yibb-Tstll Eternal Quest, theCreatures: Ghasts, Formeless Spawn of Tsathoggua, Serpent Folk, Bombel Spawn of Azathoth, the TERROR FROM THE STARSChaosium - 1986 - CoC3CLASSIC 1920 SETTING- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pits of Bendal-Dolum, theLocations: British HondurusCreatures: Hunting Horror, Moonbeast, SkeletonTomes and Artifacts: Nameless CultsSYNOPSIS:The investigators are recruited to join an expedition to British Honduras led by Dr Jeremy Morgan. The purpose of the expedition is to discover the fate of Dr Eric Williamson who led a previous expedition to map Mayan ruins. Dr Williamson and his party were murdered. Morgan is a cultist of Shub-Niggurath and plans to sacrifice the investigators. Temple of the Moon, theLocations: PeruCreatures: Dark Young of Shub-Niggurath, Shub-Nigguurath, Fungi from Yuggoth, Servitor of the Outer GodsSYNOPSIS:One of the investigators receives a package from Charles Danvers, a journalist. The package contains an Incan artefact made of gold and quartz. The artefact is one of three pieces known collectively as the Tablets of the Moon. Two criminal gangs each hold a piece and were pursuing Danvers to get his piece. A group of Shug-Niggurath cultists is also in the hunt. All three groups will use deadly force to recover the Tablets. Edited August 19, 2015 by Der Läuterer Link to comment Share on other sites More sharing options...
Der Läuterer Posted December 27, 2014 Author Report Share Posted December 27, 2014 (edited) STATUE OF THE SORCERER, theChaosium / Games Workshop - 1986 - CoC3CLASSIC 1920 SETTING- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Statue of the Sorcerer, theSYNOPSIS:A seemingly innocuous death in the seedier side of San Francisco draws the investigators into a complex web of intrigue and presents them with a series of enigmatic puzzles. Vanshing Conjurer, theSYNOPSIS:A scandal is threatening to rock the entertainment world. Something is lurking at the heart of the Inner Brotherhood of Magic, the select club for stage magicians in London. Can the investigators impress the examiners with their tricks to infiltrate the Brotherhood, and finally discover what really happened when the conjurer vanished? DEAD RECKONINGSChaosium - 1998 - CoC5LOVECRAFT COUNTRY- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dust to DustCreatures: ZombieThe scenario 'Dust to Dust' is based on Lovecraft's story 'The Case of Charles Dexter Ward'. Behold the MotherSetting: 1920sLocations: Arkham, DunwichCreatures: The Twin-Creature, The Spawn, The Mother of Pus, Shub-NiggurathTomes and Artifacts: Nameless Cults, Journal of Hillary HetfieldSYNOPSIS:A female acquaintance of an investigator suffered a gruesome death near the city dump. The enquiries draw the investigators to Arkham's seedy slums, to the degenerated town of Dunwich, to an extremely wicked relative and into a mystery of dark secrets that started decades ago. And one of these secrets may help herald the return of the Old Ones... The victim, a normal seeming woman had deep secrets of the mythos, hidden even from herself. She blocked out the suffered trauma, found a job and a home and created a normal past for herself.The woman was born out of wedlock pregnancy and she had a siamese twin. A brother, who had been removed from her back soon after their birth. But unknown to everyone, but her insane mother, the brother survived and kept hidden in the attic. This creature is a warped and twisted mockery of malice and scar tissue.Half a year ago he raped her, because her mother intents to create a goddess of rot and decay. A goddess to guide the world toward the return of the Great Old Ones...When the investigators discover the journals of the cultist mother, and the dread pages of the Unaussprachlichen Kulten of von Junzt, they learn of the coming of the Mother of Pus, the avatar of Shub-Niggurath, and harbinger of the end times.The investigators may have the opportunity to prevent, or rather delay, the apocalypse, in a showdown at the town's municipal dump. Nonetheless, even if they succeed, they will have the chance to see the Black Goat of the Woods far closer than they should like to, and have to battle both mother and the loathsome spawn of her two offsprings. Should they fail, the consequences are suitably terrible.Great scenario - highly atmospheric - MUST PLAY Dark RivalsCreatures: Ghoul, Byakhee Edited August 19, 2015 by Der Läuterer Link to comment Share on other sites More sharing options...
Der Läuterer Posted December 27, 2014 Author Report Share Posted December 27, 2014 (edited) TERROR AUSTRALISChaosium - 1987 - CoC3- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Man must be prepared to accept notions of the cosmos, and of his own place in the seething vortex of time, whose merest mention is paralyzing. He must, too, be placed on guard against a specific, lurking peril which, though it will never engulf the whole race, may impose monstrous and unguessable horrors on certain venturesome members of it.--- H.P. Lovecraft --- Pride of YirrimburraSetting: 1920sLocations: Yirrimburra township, the MacKenzie mineSYNOPSIS:A simple family visit transforms into dangerous business, as the investigators match wits with a town and with the unknowable to bring justice from a tragedy of racism and vengeance.Having decided to travel to Australia, an investigator is told to be sure and visit their old uncle Jack, a reformed black sheep who made a small fortune gold-mining. They soon learn the township is plagued by unexplained deaths, and has a ghostly history. The township of Yirrimburra is cursed by the crimes of decades ago. Men who are now leading citizens were part of a posse, decades ago, who massacred an Aboriginal tribe and set up a mine on their sacred land. Now they are dying.The cause of the deaths is the last survivor of the massacre, who has spent the intervening years growing in mystic power and in hatred. He alters the killers’ dreams to send them fully into the Dreamtime, where their souls are hunted and destroyed by legendary monsters. Once the men are dead, he plans to burn the township to the ground, wiping away all trace of the white invaders just as they wiped out his people.Meanwhile, local youths are stealing gold from the mine, and their actions complicate life and investigations alike when they accidentally kill one of the watchmen.Investigators trying to unravel the mystery must deal with notables desperate to avoid a well-justified murder charge, with citizens inclined to back the men who’ve done so much for their community, and potentially with the deadly attentions of a master of Dreaming.This is an exploratory adventure, based on social interaction and research, with an open-ended conclusion. There are no monsters here, no cultists; the villains of the piece are (depending on your perspective) the bitter old man casting murderous spells, or the old men who concealed their own crimes and will fight hard to keep them hidden. Investigators may save the last victims, insist that justice be done, or allow the survivor to wreak his final vengeance – or indeed, abandon the township to its fate entirely. Old Fellow that BunyipSetting: 1920sLocations: National Museum of Victoria, Royal Botanical Gardens, MelbourneCreatures: BunyipSYNOPSIS:The investigators visit the cultured and up-to-date city of Melbourne. A series of mysterious manglings and drownings is plaguing the city, and police are baffled. A terror grips the place: the River Ripper is on the prowl. Draining and building work has transformed the ancient landscape, and disturbed a bunyip where it lay imprisoned beneath the waters. Shaken from its Dreaming, anguished and confused, the creature now roams the river preying on passers-by.A group of Aboriginal Australians have tried to defuse the problem by luring the bunyip away, hoping to trap it in another remote cave where it may safely Dream in peace. However, they were arrested attempting to take vital artefacts from a local museum, and now rot in prison.Meanwhile, a fragile war veteran has seen the bunyip and fallen insane. He now stalks the riverbanks for victims to sacrifice to his terrible watery god.The bunyip is immortal and cannot be harmed or deterred by normal means. The only way to resolve the situation is to free the Aboriginal prisoners, and assist them in chasing the bunyip downriver into a mystical trap. Dealing with the serial killer is optional. City Beneath the SandsSetting: 1920sLocations: Darwin, Sydney, Port Hedland, Cuncudgerie, the desert, City of the Great RaceCreatures: Great Race of Yith, Bat-Things, Flying Polyp, Haunter of the Dark, Father of All Bats, ZombiesTomes and Artifacts: Wondrous Intelligences, lightning gunSYNOPSIS:The investigators are asked along on a preliminary expedition to the Australian deserts, where the papers of a dead archaeologist hint at a lost city. The city is a relic of the Great Race of Yith. The area is now being investigated by a priest of Nyarlathotep in the form of the Sand Bat. A revived cult of Aboriginal and white desperados patrols the area. The investigators are expected to encounter a miners' camp destroyed by a Mythos creature, where they learn of the cult. They may be ambushed by cultists before reaching the city. Here, a mystical band of Aborigines may help them enter the city. Inside, they must brave Flying Polyps and cultists to find the heart of the complex, where the priest has enslaved a Yithian to help build a doomsday device.Actually this is the Australian chapter of the Masks of Nyarlathotep campaign.Appears in: Masks of Nyarlathotep 3rd & 4th Ed. THE UNSPEAKABLE OATH #182010 - CoC6- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Mr. PopatovSlight ReturnHouse of Hunger = Ghost / Fungi from YuggothDog Will Hunt = Zombie / The Thing in the PoolThe Art Show = Lloigor THE UNSPEAKABLE OATH #192011 - CoC6- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Sawbucks = Yog-SothothProperty ValuesThe Brick Kiln = Rat Things / GhoulsSuited and Booted = Wraith / Dimensional Shambler THE UNSPEAKABLE OATH #202011 - CoC6- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -The Plot Thickens = Fungi from YuggothShe Just Couldn't Stay Away (No, No)Let's Learn Aklo! THE UNSPEAKABLE OATH #212012 - CoC6- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -SukakpakThe Mock Auction = GhoulsUnaussprechlichen Klutzen The Man with a Thousand Faces Edited August 19, 2015 by Der Läuterer Link to comment Share on other sites More sharing options...
Der Läuterer Posted December 28, 2014 Author Report Share Posted December 28, 2014 (edited) TERROR FROM THE STARSChaosium - 1986 - CoC3CLASSIC 1920 SETTING- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pits of Bendal-Dolum, theLocations: British HondurusCreatures: Hunting Horror, Moonbeast, SkeletonTomes and Artifacts: Nameless CultsSYNOPSIS:The investigators are recruited to join an expedition to British Honduras led by Dr Jeremy Morgan. The purpose of the expedition is to discover the fate of Dr Eric Williamson who led a previous expedition to map Mayan ruins. Dr Williamson and his party were murdered. Morgan is a cultist of Shub-Niggurath and plans to sacrifice the investigators. Temple of the Moon, theLocations: PeruCreatures: Dark Young of Shub-Niggurath, Shub-Nigguurath, Fungi from Yuggoth, Servitor of the Outer GodsSYNOPSIS:One of the investigators receives a package from Charles Danvers, a journalist. The package contains an Incan artefact made of gold and quartz. The artefact is one of three pieces known collectively as the Tablets of the Moon. Two criminal gangs each hold a piece and were pursuing Danvers to get his piece. A group of Shug-Niggurath cultists is also in the hunt. All three groups will use deadly force to recover the Tablets. Edited August 19, 2015 by Der Läuterer Link to comment Share on other sites More sharing options...
Der Läuterer Posted December 29, 2014 Author Report Share Posted December 29, 2014 (edited) WHITE DWARF #751986 - CoC3- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Heart of the Dark, the WHITE DWARF #781986 - CoC3- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Ghost Jackal KillCreatures: Hound of Tindalos WHITE DWARF #801986 - CoC3- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Things Ancient and Modern ICreatures: Ghoul WHITE DWARF #811986 - CoC3- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Things Ancient and Modern IICreatures: Gorgon WHITE DWARF #861987 - CoC3- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Curse of the BoneCreatures: Ghoul WHITE DWARF #881987 - CoC3- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Paddington Horror, theCreatures: Zombie Edited August 19, 2015 by Der Läuterer Link to comment Share on other sites More sharing options...
Der Läuterer Posted December 29, 2014 Author Report Share Posted December 29, 2014 (edited) THE GOLDEN YEARS OF THE WHITE DWARF White Dwarf #42Cthulhu Now! 1: Skills and Weapons. White Dwarf #43Cthulhu Now! 2: Mini Szenario Outlines: Dial 'H' for Horror.This is the abbreviated 1983's version of the 1985 Games Workshop Adventure 'Trail of the Loathsome Slime'. White Dwarf #50The Watchers of Walberswick: A Szenario in England, 1934. White Dwarf #56The Last Log: A far future Szenario set on a distant planet. White Dwarf #60The Bleeding Stone of Iphtah: Final Szenario of 1984 Games Day CoC Competition, for 3-5 players in Jerusalem. White Dwarf #62Crawling Chaos: New Creatures. White Dwarf #63Draw the Blinds on Yesterday: Modern-Day Scenario for 2-5 British Characters. White Dwarf #64Crawling Chaos: The Bearers of the Mark. White Dwarf #65Crawling Chaos: Once Risen, Twice Shy. White Dwarf #66The Horse of the Invisible: Scenario. White Dwarf #67Haunters of the Dark: Ghosts, Non-Mythos Adversary. White Dwarf #68Crawling Chaos: Free the Spirit. White Dwarf #69The Surrey Enigma: Scenario for 3-5 Characters. White Dwarf #70Crawling Chaos: The Price is Right - Prices in 1920s Britain. White Dwarf #71Cults of the Dark Gods 1: Background: The Assassins, The Knights Templar. White Dwarf #72Fear of Flying: Scenario for medium to long air journey.Crawling Chaos: Recommended Reading - The Gemhetep Papyrus, The Sphingien Manuscript. White Dwarf #73Cults of the Dark Gods 2: Background - Freemasonry, the Bavarian Illuminati & the Nazi Party. White Dwarf #74Gentlemen and Players: Player Advice - A Guide to Creating British Investigators. White Dwarf #75The Heart of the Dark: An Illuminatingly different Szenario. White Dwarf #77The Cars That Ate Sanity: Other Rules - 1920s Car Chases. White Dwarf #79Ghost Jackal Kill: Prequel Szenario to GW The Statue of the Sorcerer. White Dwarf #80Ancient & Modern 1: An epic Szenario across time and space. White Dwarf #81Ancient & Modern 2: An epic Szenario across time and space. White Dwarf #83Then Everything Went Black: Optional Rules for Knocking Out Investigators. White Dwarf #86Curse of the Bone: Modern Scenario in London. White Dwarf #87With a Pinch of Salt: Background: Zombies. White Dwarf #88The Paddington Horror: 1920's Sub-Plot Scenario for use when an Investigator is Captured by Cultists. White Dwarf #89Be Afraid... Be Very Afraid: Background: New Phobias. White Dwarf #90Green & Pleasant Language: British Period Slang. White Dwarf #91Ghosties & Ghoulies & ... Squid?: Background: Cthulhu Mythos.A Hard Act To Follow: Background: Public Order for British-based Campaigns. White Dwarf #93Letters From A Foreign Land.Multi-System Scenario for 3-5 PCs. White Dwarf #94Situations Vacant: Other Rules - Alternative Employment - New Careers. White Dwarf #97Trilogy of Terror: Three Cases for CoC - The Book - The Séance - A Capital Offence. White Dwarf #99Spirit of the Mountain: Scenario in Navajo lands of Arizona. Edited August 19, 2015 by Der Läuterer Link to comment Share on other sites More sharing options...
Der Läuterer Posted December 29, 2014 Author Report Share Posted December 29, 2014 (edited) OLD WHITE DWARF MAGS PDFs http://www.lski.org/pictures/tabletopgaming/gw/wd%20magazine/ Edited August 19, 2015 by Der Läuterer Link to comment Share on other sites More sharing options...
Der Läuterer Posted December 29, 2014 Author Report Share Posted December 29, 2014 (edited) WHITE WOLFUS MAGAZINEPublished by White Wolf --- Date of publication 1986 to 1994 ------ 49 issues ------ WHITE WOLF INPHOBIA 1994 to 1995 ------ 8 issues --- WHITE WOLF #41986 - CoC3- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -In the Waters of Wyman WHITE WOLF #121988 - CoC3- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Knocking Box, theSYNOPSIS:The investigators are on a journey by train with a stranger and his mysterious crate. CHALLENGE US MAGAZINEPublished by Game Designers' Workshop --- Date of publication 1986 to 1996 ------ 53 issues; first issue #25, last issue #77 --- CHALLENGE #431990 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Cthulhu 1889 CHALLENGE #46 Special Horror / Space 18891990 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -The Space-Eaters = Space-Eater(nach der gleichnamigen Geschichte von Frank Belknap Long)The Horror Out of Partridgeville = Space-Eater CHALLENGE #481991 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -The Bayou Ritual = Shoggoth CHALLENGE #54 Special Horror1991 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Deep Trouble = Deep One / Cthugha CHALLENGE #561992 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Horror on the Borderland (Basiert auf William H. Hodgson’s Roman "The House on the Borderland") CHALLENGE #57 Cthulhu by Gaslight1992 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Cult of Deception = Serpent People CHALLENGE #581992 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Ghost Writer = Dimensional Shambler / Khoorgolan CHALLENGE #601992 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Madness from the Mythos = Shape Demon CHALLENGE #61 Cthulhu Now1992 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Video Nightmare = Shape Demon CHALLENGE #62 Cthulhu Now1992 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Dark Side of the Force = Lloigor(Nachdruck aus Skeleton Crew #5; 1990) CHALLENGE #631992 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -From the Trenches = Ghoul CHALLENGE #64 Cthulhu by Gaslight1992 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Valley of Twisted Apes CHALLENGE #651992 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Curse of the Centuries = Nephra-Ka, Scarab Beetle CHALLENGE #661992 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Cthaat Aquadingen CHALLENGE #67 Cthulhu by Gaslight1992 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Death on the Docks(Jack the Ripper Hintergrund) CHALLENGE #70 Cthulhu Now1993 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Thin Jack = Gaunt CHALLENGE #711993 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Tea and Biscuits = Ghoul CHALLENGE #721994 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -The Book CHALLENGE #731994 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Dance of Death CHALLENGE #741994 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Memento Mori (Sequel zu Dance of Death) CHALLENGE #761995 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Horror of the Centuries = Nephra-Ka, Scarab Beetle(Sequel zu Curse of the Centuries) CHALLENGE #771995 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Evil of the Centuries = Nephra-Ka, Scarab Beetle(Sequel zu Horror of the Centuries) Edited August 20, 2015 by Der Läuterer Link to comment Share on other sites More sharing options...
Der Läuterer Posted March 22, 2015 Author Report Share Posted March 22, 2015 (edited) --- CoC4 Edition 1989 --- LOVECRAFT COUNTRYhttp://www.yog-sothoth.com/wiki/index.php/Category:CoC:Lovecraft_Country ARKHAM UNVEILED*Chaosium - 1990 - CoC4The Compact Arkham Unveiled1995 - CoC5 NO ADVENTURES INCLUDEDH.P. Lovecraft's Arkham**2003 - CoC5.5LOVECRAFT COUNTRY- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A Little Knowledge*Creatures: Crawling Parts The Books of Uncle Silas**Setting: 1920sLocations: Arkham, BostonCreatures: Star VampireTomes and Artifacts: Cthaat Aquadingen, Necronomicon, Monstres and Their Kynde, unknown tome, Aztec relic, mummified cat.SYNOPSIS:The investigators are called to Arkham after the death of an uncle one of them didn't know he had. The investigators are summoned to Arkham to deal with the will of "Uncle Silas", an unknown relative of at least one investigator. It turns out they're not who they thought they were. Silas' family were the traditional guardians of four dangerous Mythos tomes, until his brother Darcus fell insane and killed all but Silas and the chosen investigator in an effort to seize them for his own purposes. Darcus has recently escaped from an asylum and is tracking down his brother.The investigators clear out the junk-crammed, delapidated house and sell off most of it. Only then do they receive a letter from Uncle Silas which had gone astray in the lawyers' office, warning them about the books and Darcus. They must track down from the bookseller who purchased them, who is slaughtered by a star vampire in the middle of their conversation. The investigators attempt to survive the star vampire, recover the books, and defeat the mad uncle. Hills Rise Wild, the Condemned, theCreatures: Shoggoth Dead of NightCreatures: Zombie Escape from InnsmouthChaosium - 1992 / 1997 - CoC5LOVECRAFT COUNTRY- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Escape from InnsmouthCreatures: Thing in the Attic, Deep One Hybrid Raid on Innsmouth, theHorror from beyond the Door, Deep One Hybrid Marsh Mansion, theDeep One Hybrid, Wailing Writher Smugglers' TunnelsCreatures: Shoggoth Spawn Devil ReefCreatures: Deep One / Star Spawn, Dagon Y'ha-nthlei Adventures in Arkham CountryChaosium - 1993 / 1997 - CoC5LOVECRAFT COUNTRY- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Happy Family, aByakhee Whore of Baharna, theCreatures: Killer Plant, Manticore, Nightgaunt, Phoenix, Dark Young, Byakhee, Golem of Desire Bless the Beasts and ChildrenCreatures: Deep One Hybrid Dark WoodCreatures: Desh With Malice Aforethough MANSIONS OF MADNESSChaosium - 1990 - CoC4- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Mr. Corbitt = Dimensional Being / Scampering Woman-Thing / Man-Bagari (Child-Thing)The Plantation = Yig / Serpent People / Zombie / HumunculiThe Crack'd and Crook'd Manse = Alien Slime CreatureThe Sanatorium = The Creature from Another WorldMansion of Madness = Dream Ghoul, The Thing Hanging in the Void, Crater Child DARK DESIGNSChaosium - 1991 - CoC4GASLIGHT 1890 SETTING- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Straight lines and right angles are simply straight lines and right angles the world over, but the delicate and particular curves of a town slowly reared on a certain spot have a priceless wealth of suggestion pertaining to place and people; a suggestion which makes every narrow, devious hillside lane, rich with its mellow limning of antique, characteristick doorways and windows and chimneys and gables, a veritable gateway of memory and mystery... London! Majestick, ineffable, and immemorial!--- H.P. Lovecraft --- Eyes for the BlindLocations: Twyford station and train, Berkshire, Cornwall, London, Avebury, Silbury Hill, gypsy fairgroundsCreatures: Zombie, Green ManTomes and Artifacts: NecronomiconSYNOPSIS:A gentle breeze wafts across Platform Five of Twyford Station. You wait for the ten o'clock train for Henley-on-Thames, for soon the Henley Royal Regatta begins. Attending the regatta is in high fashion, and patronized by royalty. Not only tremendously entertaining, the regatta is an important meeting-place of contacts, both business and casual. The train arrives bearing a single first-class car, as usual for runs during the regatta. Everyone files aboard, takng their seats, and the journey begins. Clacking rails pass below. A tunnel approaches, quiet darkness falls, and two men die - a blind man and a stockbroker. A cabal of sorcerers, lead by a 450 year old wizard who lives with a gypsy fair, has plans to raise the Dulcarnon - the 'intermediary life-spirit of Britain'. Their plans involve the construction of an effigy called The Green Man, which will house a part of the spirit when it is awakened. The murder on the train is a part of these nefarious plans, and by investigating the odd deaths the investigators become drawn into a complex trail of clues across several different parts of Britain. The ancient wizard has an unusual magical ability: while his body is severely aged and frail, he can see through the eyes of any of an army of (apparently blind) zombie corpses which are slaves to his will. Thus, as the characters pursue their investigation they have an odd collection of mysterious blind men with tinted spectacles closely following their movements.The scenario is suitable for vets only.Surprises even hardened Cthulhu players - RECOMMENDED The Menace from SumatraLocations: LondonCreatures: The Thing from BeyondSYNOPSIS:A blind man dressed in rags stumbles into Hyde Park police station and expires in front of the investigators, but not before exhorting them to 'save Susan'. The strange blue vapour surrounding the man, as well as the fact that he possesses no eyeballs, compels them to investigate further. On a recent expedition to the Western coast of Sumatra, a pair of British scientists discovered a strange blue fungus, associated with a Mythos god called Vibur. While one of the principals seemed to fall under the terrible influence of the primitive natives the other fled with his wife, afraid for their lives. They made their way back to London, but unbeknownst to them they were pursued by Granger with a contingent of cultists and their god. Ultimately these unpleasant forces captured the unfortunate scientist, infecting him with the terrible spores of the fungus. His wife managed to escape such a fate, but became amnesiac from the shock, and is still wandering the streets of London in confusion. The infected scientist, Windebank, ultimately escaped his captivity only to expire in the police station during the opening scene of the adventure. Lord of the DanceLocations: London Underground, Cornwall, Thaxted, TollesburyCreatures: Byakhee, Dimensional Shambler, Zoog, Hound of Tindalos, The ChildSYNOPSIS:Dorothy Amis, a relative or acquaintance of the investigators, has suddenly become 'bereft of reason' for no apparent cause. So bad is her condition that she has been confined to a private nursing home in Kent. Discovered huddled in an unfinished tunnel which forms part of the London Underground, questions have obviously been asked as to the circumstances behind her curious madness. It is up to the investigators to unearth the truth. The previous attempt to summon the Dulcarnon - the 'spirit of Britain' - was thwarted in Eyes For The Blind, but not all of the cabal of sorcerers were defeated. David Smythe, a survivor, is trying once again to bring part of this mystical spirit into the world although in a less ambitious fashion. His plan involves channelling a portion of the Dulcarnon into a painter called Fewkes with the expectation that the artist will be able to both wield its power and form the template for an army of beings under Smythe's control. Unfortunately, the initiation of Fewkes was witnessed by Dorothy Amis, whose sanity was so shaken that she was confined to a nursing home. In the meantime, Fewkes' body has been moved to Cornwall and his mind and soul are imprisoned somewhere in the Dreamlands.all. WHISPERS FROM THE ABYSSTheatre of the Mind - 1984 - CoC2CLASSIC 1920s / 1930s- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - On the Wings of MadnessSetting: 1930sCreatures: ByakheeSYNOPSIS:The Investigators are recruited to recover a stolen Egyptian papyrus scroll held by the German anthropologist, Dr Schlupp. He is leaving for Germany on board the zeppelin ‘Friedrich der Grosse’. De Schip Zonder Schaduw*The Ship Without ShadowsSetting: 1920sSYNOPSIS:The Investigators have a bizarre rendezvous. A wealthy American, Mrs Marietta Cosgrove, is travelling to London aboard the zeppelin 'Der Grosse Kurfürst'. She has in her possession a legendary jewel, the Polar Star. Whispers from the AbyssSetting: 1920sCreatures: CroatonSYNOPSIS:The Investigators are recruited for an archeological expedition and explore the strange events that lead to the abandonment of Roanoke Island: site of the failed North America's first colony. Adventures in Arkham CountryChaosium - 1993 / 1997 - CoC5LOVECRAFT COUNTRY- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -A Happy Family = ByakheeThe Whore of Baharna = Killer Plants / Manticore / Nightgaunt / Phoenix / Dark Young / Byakhee / Golem of DesireBless the Beasts and Children = Deep One HybridThe Dark Wood = DeshWith Malice Aforethough Return to DunwichChaosium - 1991 - CoC4H.P. Lovecraft's Dunwich*2002 - CoC5.5LOVECRAFT COUNTRY- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Return to Dunwich* - AbhothEarth, Sky, Soul* Kingsport: The City in the MistsChaosium - 1991 - CoC4H.P. Lovecraft's Kingsport2003 - CoC5.5LOVECRAFT COUNTRY- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -The House on the Edge = Zoog / Vampire-Shade / Unicorn / GriffinDreams & Fancies = Dark Young / Zoog / Vampire / Gorgon / HypnosDead in the Water = Skeleton / Star Mother STARS ARE RIGHT!, theChaosium - 1992 - CoC4- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Love's Lonely Children = Y'golonacNemo Solus Sapit = Servitor of the Outer GodsThis Fire Shall Kill = Fire VampiresThe Professionals = Alien IntelligenceFractal Gods = Yog-Sothoth / Gatherer-ThingThe Gates of Delirium = Tentacled HorrorThe Music of the Spheres = The Fungi from Yuggoth DRAGON US MAGAZINEPublished by Tactical Studies Rules, Inc Date of publication 1976 to 1997* Published by Wizards of the CoastDate of publication 1997 to 2003* Published by Paizo PublishingDate of publication 2003 to 2007 (- #359)* Published by Wizards of the CoastDate of publication since 2007 (last online issue #430; 2013) Dragon #126A Ghastly Grimoirehttp://annarchive.com/files/Drmg126.pdf Dragon #138The Black Book and the Huntershttp://annarchive.com/files/Drmg138.pdf Dragon #139Speaking with the Spiritshttp://annarchive.com/files/Drmg139.pdf Dragon #150The Well-Rounded Monster HunterUnspeakable Secrets Made Easy! http://annarchive.com/files/Drmg150.pdf Dragon #162Hammer and Stakeshttp://annarchive.com/files/Drmg162.pdf Dragon #198Mr. Josh Wellmeat http://annarchive.com/files/Drmg198.pdf Dragon #210A Monster in the Classical Tradition http://annarchive.com/files/Drmg210.pdf Dragon #222A Slither in the Darkhttp://annarchive.com/files/Drmg222.pdf Dragon #223The Right Monster for the Right Adventure http://annarchive.com/files/Drmg223.pdf Edited August 21, 2015 by Der Läuterer Link to comment Share on other sites More sharing options...
Der Läuterer Posted March 24, 2015 Author Report Share Posted March 24, 2015 (edited) AT YOUR DOORChaosium - 1990 - CoC4MODERN 1990 SETTING- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Full WildernessCreatures: Dark Young of Shub-Niggurath LandscrapesCreatures: Gel-Creature, Plants that Kill, Animal Parts Thing Dawn BiozymeCreatures: The Serum Blob, Shub-Niggurath No Pain, No GainCreatures: Shub-Niggurath, Ghoul, Mi-Go Where A God Shall TreadCreatures: Shoggoth, Serpent Man, Rhan-Tegoth After The Big OneCreatures: Cthonian, Shoggoth DUNGEON US MAGAZINEPublished by Tactical Studies Rules, Inc Date of publication 1986 to 1997 (#1 - #62)* Published by Wizards of the CoastDate of publication 1997 to 2003 (#63 - #93)* Published by Paizo PublishingDate of publication 2003 to 2007 (#94 - #150)* Published by Wizards of the CoastDate of publication since 2007 (online #151+) DUNGEON #962003 - CoC5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Jack Frost = n.a. (Delta Green) Edited August 20, 2015 by Der Läuterer Link to comment Share on other sites More sharing options...
Der Läuterer Posted March 24, 2015 Author Report Share Posted March 24, 2015 (edited) BLOOD BROTHERSChaosium - 1990 - CoC4MODERN 1990 SETTING- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Uncle Timothy's Will Oath Of BloodCreatures: Vampire Nemesis Strikes Land That Time Ignored, theCreatures: Dinosaur Mummy's Bride, theCreatures: Mummy Dollmaker, theCreatures: Puppet Ancient Midget Nazi ShamansCreatures: Gremlin Honeymoon In HellCreatures: Mutant Alligator Dead On ArrivalCreatures: Zombie Swarming, theCreatures: Werewolf Spawn Of The DeepCreatures: Fishman Trick Or TreatCreatures: Oak Tree, Animated Corpse Horror PlanetCreatures: Slave Races of Yar THE BLACK SEAL US MAGAZINEPublished by Brichester University Press --- Date of publication 2002 to 2004 ------ 3 issues only --- THE BLACK SEAL #22003 - CoC5.5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Please Drive Carefully THE BLACK SEAL #32004 - CoC5.5- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -The Spiralling = AhtuFalse Mythologies = GhatanothoaResolution Zero = Proto-ShoggothContains: One Tibetan God = Burns from Beyond Edited August 20, 2015 by Der Läuterer Link to comment Share on other sites More sharing options...
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