Jump to content

Von Azathoth bis Zoth-Ommog


Recommended Posts

DELTA GREEN - COUNTDOWN

Pagan Publishing - 1999 - CoC5

MODERN

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A Victim of the Art = Byakhee

Night Floors

Dead Letter = Zombie

 

SYNOPSIS:

The countdown to the apocalypse has begun. Get used to the taste of ashes. As our darkened globe spins through the eternal night, the lasting legacy of the human race is nothing but a scream - drowned out by the roar of the destiny devouring us all. This is your last chance to show the cosmos what it means to be human: the will to fight.

Edited by Der Läuterer
Link to comment
Share on other sites

Dark Continent: Adventure & Exploration in Darkest Africa

New Breed - 2000

 

Setting: 1860s-1870s

 

Captives of Abyssinia

Mad King Theodore of Abyssinia (modern Ethiopia), a mountainous Coptic Christian kingdom largely unchanged since the Dark Ages, has taken foreign nationals hostage to get back at Queen Victoria for not returning a letter. One hostage is the American betrothed of the daughter of Birmingham arms magnate, who sponsors the PCs’ expedition to rescue him. In a swashbuckling adventure worthy of classic movie serials, the heroes will face Abyssinian cavalry, shape-shifting vulture cultists, mail-clad bandits, a Prussian military attaché and his hot-air balloon, treacherous climbs to Medieval mountaintop fortresses, and a flesh-starved spirit possessing the walking dead. The adventure may not be what the characters expect from a trip to Africa, but that’s rather the beauty of it: relatively unknown historical facts combining with unexpected fantastic elements to produce a truly unique adventure.

 

Rivals at the Rift

Ah, so here’s where the dinosaurs were hiding… The explorers head out on the trail of a Scottish explorer who may well have fallen prey to the legendary Nandi bear. Possible sponsors include a national geographic society, the British Consulate, or General Tom Thumb, the midget representative of P.T. Barnum himself! The trek takes the characters across the lands of the warlike Maasai along with a rival expedition led by a wealthy Hungarian count. The expedition provides ample opportunities to interact with a variety of native tribes, giving lie to any ideas the characters (or their players) may have about a continent full of undifferentiated savages. The heroes may even be the first to climb Mt. Kilimanjaro, if they dare. Weirdness threatens the PCs in the form of creepy ancestor spirits, the wrathful guardian of Kilimanjaro, and a pair of nigh-unstoppable possessed lions, but none of that compares to the Lost World awaiting the characters in the Great Rift Valley at the adventure’s climax, complete with dinosaurs and cavemen. It’s an epic journey if ever there was one.

Edited by Der Läuterer
Link to comment
Share on other sites

DELTA GREEN - MUSIC FROM A DARKENED ROOM

online free PDF-Version - 2005 - CoC5

MODERN

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Music from a Darkened Room = Ghost, Black Man (Nyarlathotep)

http://www.delta-green.com/wp-content/uploads/2012/10/Music-from-a-Darkened-Room.pdf

 

SYNOPSIS:

Places, like people, sometimes go wrong. They turn off the path and head into the shadows, becoming something other than normal. Black places filled with blank rooms, closed doors and empty hallways lined with dust.

In these places your voice catches in your throat, the air seems to hum and things happen. People get hurt, objects vanish. Bad feelings flow like the loose tap in the bathroom and hate hangs in the air like old paint.

People shut their eyes and pretend the world is ordered, like a puzzle whose pieces are square and plain. They pretend a lot of things. They pretend they are pretending. Until, in the dark, the hand falls on their shoulder…

Great scenario - highly atmospheric - MUST PLAY

Edited by Der Läuterer
Link to comment
Share on other sites

ONCE UPON AN APOCALYPSE

Chaosium - 2014

SHORT STORIES - NOT SCENARIOS

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Fairy tales are fantastical tales in which anything - absolutely anything - can happen. Most fairy tales don’t involve fairies. Some have morals, some don’t. Some are for kids, some aren’t. The oldest were told by adults to adults. Fairy tales are populated by the weird and the bizarre. Elves and dragons, bridge trolls and deep-sea mermaids, sprites and goblins, talking animals and talking trees and sometimes, even fairies. There are no limits to what can be used in a fairy tale, or to what a fairy tale can be about.

Once Upon an Apocalypse contains fairy tales about zombies. Or, in some cases, zombie stories with fairies, or even fairy tales in which zombies also appear. If you never read the Brothers Grimm are you in for a shock! The 'fairy tale ending' we’ve come to know is a far cry from what Jacob and Wilhelm were writing back in early nineteenth century. Things tend to end very, very badly for the characters - even the good guys. Not all of the stories in Once Upon an Apocalypse are scary. Some are hilarious, some are tragic, and some are disturbing.

 

WEDNESDAY'S GOATS

Based on Three Billy Goats Gruff

The original story "De tre bukkene Bruse" is a Norwegian fairy tale. It was collected by Peter Christen Asbjørnsen and Jørgen Moe in their Norske Folkeeventyr, first published between 1841 and 1844. It has an eat-me-when-I'm-fatter plot.

 

ALI BABA AND THE FORTY ZOMBIES

Based on Ali Baba and the Forty Thieves

This story is one of the Arabian Nights tales, and it is included in the One Thousand and One Nights. The first known text of the story is Antoine Galland's "Ali Baba et les quarante voleurs" version in the 18th century.

 

STEADFAST IN THE FACE OF ZOMBIES

Based on The Steadfast Tin Soldiers

The original story "Den standhaftige tinsoldat" is a Danish fairy tale by Hans Christian Andersen. It has a Love Story plot about a tin soldier and a paper ballerina, first published 1838.

 

THE OVEN

Based on The Gingerbread Man

 

THE SEVEN RAVENS

Based on The Seven Ravens

The original story "Die sieben Raben" is a German fairy tale collected by the Brothers Grimm in Children's and Household Tales, first published 1812. It has a woman rescuing her brothers Plot. Other variants of the story include The Six Swans, The Twelve Wild Ducks, Udea and her Seven Brothers, The Wild Swans, The Twelve Brothers, and The Magic Swan Geese.i

 

THE UNDEAD ROSE

Based on Sleeping Beauty

The original story "Die schlafende Schöne im Wald" is a German fairy tale by Marie Hassenpflug, 1696. It was collected by the Brothers Grimm in Children's and Household Tales as "Dornröschen", first published 1812.

 

THE UNDEAD AND THE SHOEMAKER

Based on The Elves and the Shoemaker

The original story "Die Wichtelmänner" is a German fairy tale collected by the Brothers Grimm in Children's and Household Tales, first published 1812.

 

AND THE BEAST

Based on Beauty and the Beast

The original story "La Belle et la Bête" is a French fairy tale written by the novelist Jeanne-Marie Leprince de Beaumont, first published 1756.

 

ALICE'S UNDEAD ADVENTURES

Based on Alice's Adventures in Wonderland

The original story - commonly shortened to Alice in Wonderland - is an novel written by English author Lewis Carroll, first published 1865.

 

MARY HAD A LITTLE LIMB

Based on Mary had a Little Lamb

The original is nursery rhyme by American author Sarah Josepha Buell Hale, first published 1830.

 

CINDERS

Based on Cinderella

The original story is an European folk tale about a Greek slave girl who marries the king of Egypt, first published 7 BC. Many variants are known throughout the world.

 

THUMBELINA'S BLOODBATH

Based on Thumbelina

The original story "Tommelise" is a Danish fairy tale by Hans Christian Andersen, first published 1835.

 

THE ZOMBIE BRIDEGROOM

Based on The Robber Bridegroom

The original story "Der Räuberbräutigam" is a German fairy tale collected by the Brothers Grimm in Children's and Household Tales, first published 1812. The story type is closely related to tales such as Bluebeard, How the Devil Married Three Sisters and Fitcher's Bird.

 

MATCHES

Based on The Little Match Girl

The original story "Den Lille Pige med Svovlstikkerne" - The little girl with the Matchsticks - is a short story by Danish author Hans Christian Andersen.

 

PIN

Based on The Adventures of Pinocchio

The original story "Le avventure di Pinocchio" - commonly shortened to Pinocchio - is an novel written by Italian author Carlo Collodi, first published 1883.

 

SEVEN

Based on Snow White

The original story "Schneewittchen" is a German fairy tale collected by the Brothers Grimm in Children's and Household Tales, first published 1812. The story type is closely related to tales such as Bella Venezia, Myrsina, Nourie Hadig and Gold-Tree, Silver-Tree, The Young Slave and La petite Toute-Belle.

 

GIUSEPPE CAVALLETTA AND HIS AUNTS

Based on The Ant and the Grashopper

The original story is one of Aesop's Fables a storyteller believed to have lived in ancient Greece between 620 and 560 BCE. The story provides an ambivalent moral lesson about the virtues of hard work and planning for the future.

Edited by Der Läuterer
Link to comment
Share on other sites

SECRETS

Chaosium - 1997 - CoC5

MODERN 1990s

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 

A Love in Need = Byakhee

The Unsealed Room = Star Vampire

Cult of One = Hunting Horror, Byakhee

 

SYNOPSIS:

We all hold a few deep, dark secrets close to our hearts. Some of our secrets are small and would seem unimportant if they were exposed to the light of day. Others are big and could change the world.

 

 

What horror left Jason Andrews to die a sickening death? Why does Ralph Morgan hold conversations with himself? What manner of creature stalks the Vermont countryside? Investigators must uncover these secrets before they are destroyed by them...

 

 

 

 

 

 

 

 

 

 

 

 

So let’s see if these adventures meet their mission statements of being easy one-session introductory adventures, as well as being suitable as fillers for the campaigns of more experienced Keepers and players.

 

Closed Casket

Ghoul

The investigators are invited to a funeral of a young cousin, killed in a car crash. Something goes horribly wrong at the funeral, and the investigators will surely have enough personal motivation to get to the bottom of the mystery. What was hidden in Robert Monroe-Tyler's coffin?

 

 

 

There’s a close knit group of NPCs to question and a small number of venues to search for clues. There are no real allies for the players to lean on, but the climax need not be violent if the players are open minded. An interesting moral dilemma is presented, and there is plenty of scope for spinning a campaign off in any direction, no matter what the investigators do. Absolute beginners should be made aware of the dangers of real world illegal activities, but should be left to discover the dangers and seductions of the mythos by themselves. A good starting adventure, though the Keeper should do some work to be sure of the timing of events and character motivations. A few more paragraphs covering player options if things go wrong might be helpful to the neophyte.

 

A Love in Need - "Wherein the investigators must master pity, muster condemnation, and see behind a love gone silent to everything but itself." Hmmm... that’s a bold aim for an 8 and a half page module. The trickiest part of this adventure for the Keeper will be to lay out the interesting background and exposition without ruining the climax or making the players feel like spectators. While driving through a small town, the investigators are witness to a ghastly death and become stranded. Staying in the only guesthouse in town, the investigators surely look into the death and may find the cause is both closer to home and from further than they could expect. The conclusion of this adventure is again open to a variety of outcomes, none of them entirely satisfactory. There are different shades of innocence and guilt among many of the characters in the adventure, and if the players learn the true story in an organic fashion they may truly feel for the supposed adversary. This is also a good introductory story for new players, as there is not much physical peril unless the players are rash and the Keeper cruel. Two fairly well detailed NPCs could be useful allies in stories to come, and a more mundane peril may come from another NPC. A beginning Keeper may find this story easier to run than Closed Casket, as long she makes sure the players have found most of the clues and have some idea of what they are facing before the conclusion. Explanations after the action may not work quite so well.

 

The Unsealed Room is the most traditional of adventures in this collection, as it appears to be a straight-forward monster hunt in a haunted house. An occultist friend has gone missing while exploring said house, but he has left enough clues (some misleading!) to give the investigators a chance against the beast. It’s another good introductory adventure, because it contrasts traditional legends with the Cthulhu mythos. Probably a little dull for an experienced party, but it could be spiced up with a personal connection. Again, there is the welcome feature of moral choices made in the past coming back to haunt the future. This adventure feels like it has been only partially converted to modern times - a character in the present is consistently referred to as another NPC’s servant. On the plus side this can be easily converted to a 1920s/30s adventure by winding dates back without the need for changing much of the story.

 

By contrast, A Cult of One is much harder to convert to an earlier setting as it concerns organ transplants, modern medicine and swift communications and transport. This module is suitable for Delta Green, as the start of the adventure features a public manhunt, with enough unusual characteristics to bring it to the investigators’ attention. Mysterious events at a hospital set the investigators on the track of a generous organ donor and the recipients of his "gifts." This adventure features the most combat, monsters and magic and would be a tough initiation for beginning players. An investigator could easily be killed unaware by failing a Luck roll at a certain point, which is a little more lethal than I like in an introductory adventure. A Cult of One makes a good convention module for more experienced players, or for those willing to risk the characters health and sanity. This time the tough choice for the players is who they choose to attack and whether they use lethal force. Innocent victims can be saved if the investigators use the correct bold action at the right time.

 

VERDICT:

 

So does Secrets meet the Mission Statement? Within the limits of my personal opinion and with a few misgivings, yes. Closed Casket and A Love in Need are both suitable introductory adventurers for players and investigators with little experience of the Mythos or Call of Cthulhu, while The Unsealed Room perhaps works best with an investigator with some Occult but no Cthulhu Mythos skill. A Cult of One is a better suited to a combative group, such as an official team with some hope of police back-up. The only interconnection between the adventures is provided by a version of the cover painting appearing in every adventure (on pages 8, 16, 27 and 37 if you miss it), but no meaning is provided for the painting or its appearance in each story. It’s a Secret, I guess.

Edited by Der Läuterer
Link to comment
Share on other sites

LAST RITES

1999 - CoC5.5

MODERN 1990s

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 

Last Rites

Creatures: Zombie

SYNOPSIS:

The death of a retired professor on the Massachusetts coast brings family and friends to his funeral. But new funerals quickly follow.

 

Lethal Legacy

Creatures: Dimensional Shambler

SYNOPSIS:

An ordinary mummy has been stolen from a papier mâché exhibition sarcophagus. Why does University security ignore the theft?

 

The House on McKinley Boulevard

Creatures: Homunculus

SYNOPSIS:

A street hustler's suicide awakens a debt of guilt in a dying man.

 

The Priestess

Creatures: Pazzuzu

SYNOPSIS:

When two coeds vanish, a detective's hunch involves the investigators in bad poetry and a chase to a vanished epoch.

Edited by Der Läuterer
Link to comment
Share on other sites

DEATH IN LUXOR

Age of Cthulhu #1

Goodman Games - 2008 - CoC6

CLASSIC 1920s

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 

Settings: 1926

Locations: Luxor, Egypt

Creatures: Deep One, Shoggoth, Star Spawn

SYNOPSIS:

In the age of pharaohs, a great and unfathomable evil rose from the murky depths to cast its gibbous shadow over ancient Egypt. At The cost of his empire, Rameses III imprisoned the horror beneath the sands of Luxor, where it has slumbered ever since.

In 1924, a team of visiting archeologists unearthed the last remaining testament of that ancient mystery, only to unleash a terror from out of time. Now death stalks the dusty streets of Luxor and a new age of horror is at hand. Can your investigators succeed where the mightiest of pharaohs have failed? Or will they fall victim to Luxor's secret past...?

 

The investigators are friends or associates of Professor Aaron Bollacher, an archaeologist who has recently made a discovery of carvings depicting the defeat of the Sea Peoples by one of the pharaohs. In reality these peoples were post-Atlantean "sub-humans" who were closely associated with Deep Ones and who worshipped a Star Spawn known as Aat-noth. The professor has summoned the characters to assit, but his subsequent investigations (and the discovery that his wife is having an affair) have driven him insane. By the time the investigators arrive in Luxor, his rampage has left almost everyone in the Chicago Institute dead. The Investigators need to piece together clues to pursue three different factions who are trying to find the crypt in which the pharaoh imprisoned an army of Deep Ones and the location of the Star Spawn itself.

 

Edited by Der Läuterer
Link to comment
Share on other sites

MADNESS IN LONDON TOWN

Age of Cthulhu #2

Goodman Games - 2009 - CoC6

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 

Setting: 1928

Locations: British Museum, House of Wax; London; Stonehenge

Creatures: Dark Young of Shub-Niggurath

SYNOPSIS:

Three thousand years before the birth of Christ, fearful tribesmen raised bloody sacrifices on the Salisbury Plain in honor of a dread god. The skies coursed red with blood, consuming the weak, granting boons to the strong, and seeding ghastly young in the wooded glens about the Salisbury Plain.

Fifty years after the death of Christ, the Roman legion Legio IX Hispana, led by Gnaeus Hosidius Geta, swept through the region, slaughtering the indigenous Celtic tribesmen. Those that stole the religious artifacts soon succumbed to madness, and the legion vanished from the annals of time.

Present day, 1928: Misguided worshippers seeks to call forth the patron god of old. The dark god will stride across the Salisbury Plain once more, and madness is sure to follow...

Edited by Der Läuterer
Link to comment
Share on other sites

NO SECURITY

Fourth of Five Horror Scenarios in the Great Depression

Hebanon Games online FREE PDF-Version - 2013 - Systemless Horror Scenarios

CLASSIC 1930

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 

Revelations

Setting: 1930s

Locations: Toil, Illinois

Creatures: Noought-Iss

SYNOPSIS:

The investigators are police officers in a small Illinois town during the later 1930s. Suddenly the sleepy town suffers an outbreak of bizarre events. Someone's been planting strange trees in the night, replacing bread with ash, and filling coffins with bees. As the day goes on, what at first appeared to be a series of unrelated pranks escalates into the biblical end of days. The investigators must try to surivive and keep order in a town doomed by prophecy. Can they find the cause of the terror, or is it the inexplicable will of God? What's more dangerous: a loss of faith, or its total realization?

The Dust Bowl is occurring, and many a farmer, especially in the Midwest, are losing their sanity, hope and faith in addition to the top soil that once covered their land and allowed crops to grow. The town is lucky enough to be growing soybeans, which has allowed it to weather the worst of the Depression and Dust Bowl. Still, the Midwest has always been full of very religious God-Fearing folk. It's no surprise that the people will recognize Scripture and passages from the Bible made manifest… even if it’s not exactly in the way the words were meant.

The scenario all about a literal interpretation of the Bible.

It is about what happens when an life form, alien and unfathomable to human comprehension, takes the English Language translation of the Bible literally word for word without an understanding of the flowery wording, poetry, metaphor and subtext of the written content on its gilded pages.

 

 

 

 

 

 

The Red Tower

Second of Five

Setting: 1931

Locations: Chicago

Creatures: Cham-Vi Juntan (carrion beast)

SYNOPSIS:

Capone’s reign has ended in the Windy City, and it remains to be seen how much of Chicago’s corrupt infrastructure will be dragged down with him. As two-bit criminals scramble to establish themselves in the power vacuum, the exposed corruption presents an opportunity for muckraking socialists to provoke the downtrodden into revolution. Meanwhile, the government must intervene to stop the Commies and audit the more legitimate business holdings listed in Capone’s infamous ledger. At the same time, the government is in overdrive with both the Bureau of Investigations and the FDA flexing their muscles on various industries to shake out the corrupt and inept alike. The power of both unions and socialists are growing in larger cities, although both are often at odds with each other. Despite their cross purposes, each faction finds itself stymied by an unknown force. The mobsters are missing a Capo who was never swept up in the raids. A socialist reporter has never returned from his undercover assignment. And the government has to contend with a huge factory which, according to records, shouldn’t exist. Can the investigators seperated by politics, ideology, and class cooperate long enough to surivive a terror antithetical to life itself?

There is a horror lurking within the Union Stock Yard & Transit Co. district in Chicago, also known as "hog butcher for the world", that is the center of the American meatpacking industry. A monstrous threat worming its way through city’s heart, that is far worse than the diseased cattle butchered in the Red Brick buildings.

Decades ago the heir of an American food empire examined the ruins of a lost civilization in South America. In the depth of the temple most members of the expedition found their doom. Returning to Chicago the heir turned the slaughterhouse into a lightless temple of doom, with confusing passages through which terrified steer stampede endlessly, starving and terrified. There he became an incorporeal god by dark magic learned in South America.

 

Edited by Der Läuterer
Link to comment
Share on other sites

TERROR AUSTRALIS

Chaosium - 1987 - CoC3

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 

Pride of Yirrimburra

Setting: 1920s

Locations: Yirrimburra township, the MacKenzie mine

SYNOPSIS:

A simple family visit transforms into dangerous business, as the investigators match wits with a town and with the unknowable to bring justice from a tragedy of racism and vengeance.

Having decided to travel to Australia, an investigator is told to be sure and visit their old uncle Jack, a reformed black sheep who made a small fortune gold-mining. They soon learn the township is plagued by unexplained deaths, and has a ghostly history.

 

The township of Yirrimburra is cursed by the crimes of decades ago. Men who are now leading citizens were part of a posse, decades ago, who massacred an Aboriginal tribe and set up a mine on their sacred land. Now they are dying.

The cause of the deaths is the last survivor of the massacre, who has spent the intervening years growing in mystic power and in hatred. He alters the killers’ dreams to send them fully into the Dreamtime, where their souls are hunted and destroyed by legendary monsters. Once the men are dead, he plans to burn the township to the ground, wiping away all trace of the white invaders just as they wiped out his people.

Meanwhile, local youths are stealing gold from the mine, and their actions complicate life and investigations alike when they accidentally kill one of the watchmen.

Investigators trying to unravel the mystery must deal with notables desperate to avoid a well-justified murder charge, with citizens inclined to back the men who’ve done so much for their community, and potentially with the deadly attentions of a master of Dreaming.

This is an exploratory adventure, based on social interaction and research, with an open-ended conclusion. There are no monsters here, no cultists; the villains of the piece are (depending on your perspective) the bitter old man casting murderous spells, or the old men who concealed their own crimes and will fight hard to keep them hidden. Investigators may save the last victims, insist that justice be done, or allow the survivor to wreak his final vengeance – or indeed, abandon the township to its fate entirely.

 

 

Old Fellow that Bunyip

Setting: 1920s

Locations: National Museum of Victoria, Royal Botanical Gardens, Melbourne

Creatures: Bunyip

SYNOPSIS:

The investigators visit the cultured and up-to-date city of Melbourne. A series of mysterious manglings and drownings is plaguing the city, and police are baffled. A terror grips the place: the River Ripper is on the prowl.

 

Draining and building work has transformed the ancient landscape, and disturbed a bunyip where it lay imprisoned beneath the waters. Shaken from its Dreaming, anguished and confused, the creature now roams the river preying on passers-by.

A group of Aboriginal Australians have tried to defuse the problem by luring the bunyip away, hoping to trap it in another remote cave where it may safely Dream in peace. However, they were arrested attempting to take vital artefacts from a local museum, and now rot in prison.

Meanwhile, a fragile war veteran has seen the bunyip and fallen insane. He now stalks the riverbanks for victims to sacrifice to his terrible watery god.

The bunyip is immortal and cannot be harmed or deterred by normal means. The only way to resolve the situation is to free the Aboriginal prisoners, and assist them in chasing the bunyip downriver into a mystical trap. Dealing with the serial killer is optional.

 

 

City Beneath the Sands

Setting: 1920s

Locations: Darwin, Sydney, Port Hedland, Cuncudgerie, the desert, City of the Great Race

Creatures: Great Race of Yith, Bat-Things, Flying Polyp, Haunter of the Dark, Father of All Bats, Zombies

Tomes and Artifacts: Wondrous Intelligences, lightning gun

SYNOPSIS:

The investigators are asked along on a preliminary expedition to the Australian deserts, where the papers of a dead archaeologist hint at a lost city.

 

The city is a relic of the Great Race of Yith. The area is now being investigated by a priest of Nyarlathotep in the form of the Sand Bat. A revived cult of Aboriginal and white desperados patrols the area. The investigators are expected to encounter a miners' camp destroyed by a Mythos creature, where they learn of the cult. They may be ambushed by cultists before reaching the city. Here, a mystical band of Aborigines may help them enter the city. Inside, they must brave Flying Polyps and cultists to find the heart of the complex, where the priest has enslaved a Yithian to help build a doomsday device.

Actually this is the Australian chapter of the Masks of Nyarlathotep campaign.

Appears in: Masks of Nyarlathotep (3rd, 4th Ed.)

 

"Man must be prepared to accept notions of the cosmos, and of his own place in the seething vortex of time, whose merest mention is paralyzing. He must, too, be placed on guard against a specific, lurking peril which, though it will never engulf the whole race, may impose monstrous and unguessable horrors on certain venturesome members of it." --- H.P. Lovecraft

Edited by Der Läuterer
Link to comment
Share on other sites

Cubicle 7

Cubicle 7 Entertainment PDF - 2012 - CoC6

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 

The Ballad of Bass Rock

Setting: 1920s

Locations: Bass Rock (off the east coast of Scotland)

Creatures: Shoggoth

SYNOPSIS:

When a leisure cruise out to Bass Rock goes awry and a summer thunderstorm traps the investigators on the barren island with only a ruined castle and a run-down lighthouse as shelter, things can’t seem to get much worse. But as the storm rages on into the black night, they discover just how wrong they are.

 

A shoggoth killed the lighthouse keeper of Bass Rock. During the night, it will return to the island to feed.

The horror is the thing here and the insignificance of the characters is brought to light..

Ballad is the 'lost' scenario from Shadows Over Scotland. This 7th scenario was meant to be the third of three shorter scenarios in the book, but had to be cut when the layout proof ran long.

Edited by Der Läuterer
Link to comment
Share on other sites

SHADOWS OF LENINGRAD

Age of Cthulhu #3

Goodman Games - 2010 - CoC6

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 

SYNOPSIS:

The death of a brilliant artist summons the investigators to Leningrad, setting them in pursuit of a mystery older than Russia herself. But when each secret revealed brings the investigators closer to madness, is the truth worth the price?

The trail of clues takes them from the dachas of the Orkonov Estate to the Revolution Hospital and State Museum of Leningrad, and finally to the wilds of the frozen forests, where the investigators are faced with a terrifying puzzle unlike any other...

Edited by Der Läuterer
Link to comment
Share on other sites

HORRORS FROM YUGGOTH

Age of Cthulhu #4

Goodman Games - 2010 - CoC6

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 

SYNOPSIS:

History tells us that General Umberto Nobile and Roald Amundsen overflew the North Pole in 1926, making the first trans-polar flight from Europe to America. In 1928, Nobile went back in the Italia, which crashed on the ice north of Svalbard, Norway. An international rescue mission was launched to find him and his aeronauts. Your characters are part of this mission – and the State Department wants you to rescue the survivors before the Russian expedition gets them! But soon this humanitarian mission becomes embroiled in international tensions, mysterious disappearances, and the cold arcano-science of Yuggoth...

Edited by Der Läuterer
Link to comment
Share on other sites

LONG REACH OF EVIL, the

Age of Cthulhu #5

Goodman Games - 2011 - CoC6

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 

The investigators journey to Peru, Sumatra, and Tibet in a desperate quest to uncover mysteries that imperil the world. Incan ruins, erupting volcanoes, and madness at the top of the world await those brave enough to unravel the long reach of evil...

 

The Fires of Sumatra

Locations: jungles of Sumatra

SYNOPSIS:

A Dutch colony in Indonesia where strange events are happening near an active volcano.

 

The investigators awake tied up in a lonely cave, stripped of their gear and weapons, left in front of a ravening monster, suffering both a loss of short-term memory and the effects of a gruesome spell.

 

For keepers uncomfortable with this level of player abuse, an alternate opening in presented.

Once they escape the cave, they travel around a local town trying to avoid the cultists of Cthugha who did the nastiness to them while finding the clues to track the evil cultists back to their ritual and stop them from using a volcanic eruption to summon the Great Old One. But the cultists don't get the Lord of Fire and his fire vampires but Dimensional Shamblers. The climax is a three-way massacre between hapless investigators, hijacked cultists, and an interdimensional horror atop an erupting volcano.

 

Terror at the Top of the World

SYNOPSIS:

The investigators examine the suicide of a globe trotter and famous explorer by backtracking his travels. Seeking answers in a monestary in Tibet.

 

There they find a remote village plagued by an invisible killer unleashed by a mad monk.

 

 

Abominations of the Amazon

SYNOPSIS:

Centuries ago, the Inca Empire ruled the Peruvian jungles. The Spanish conquistador Francisco Pizarro brought their era to an end, and looted their vast wealth. But the most famous Incan gold, the Treasure of the Llanganatis, was never found.

Summer, 1927: The investigators journey to a strange mountainside ruin in Peru to help a professor with his quest for the long lost fortune in Incan gold, and potentially uncover horrors better left undiscovered. Little do they know that while they are on the right path, they have also unwittingly sealed their own doom...

 

The investigators are soon embroiled in a rescue mission in which they shoot things, blow things up, and, if they’re fortunate, have a hallucinatory vision in which they see themselves shooting things and blowing things up and must confront serpent-men deep in the Amazon jungle in their underground super-science layer.

Appears in: Free RPG Day 2010

Edited by Der Läuterer
Link to comment
Share on other sites

DREAM OF JAPAN, a

Age of Cthulhu #6

Goodman Games - 2012 - CoC6

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 

SYNOPSIS:

A search for a missing socialite leads to the Aokigahara forest at the base of Mount Fuji. Eerily quiet, strangely lifeless, and infinitely desolate, this mysterious forest hosts more suicides than any other location in the world – and, as the investigators will discover, is home to an alien intelligence far beyond our comprehension...

Edited by Der Läuterer
Link to comment
Share on other sites

 Share

×
×
  • Create New...