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First of Five Horror Scenarios in the Great Depression

All five Adventures are also available in one Print Version by Amazon Distribution

Hebanon Games online FREE PDF-Version - 2012 - Systemless Horror Scenarios

CLASSIC 1930 SETTING

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Bryson Springs

Locations: Bryson Springs Ranch, US Southwest

Creatures: Kuileixi Shi Marionnette, Fisher of Men

SYNOPSIS:

June 1935. The Dust Bowl plagues the American Southwest. The crops fail. Then the banks fall, crushing every honest man on the ledgers beneath their rubble. The fertile lands are turned to dust, the modern marvels are turned into slums. Spirits are the last to go, but in the end they break like everything else. But for the unluckiest few, they are coming, drawn from other realities to feast off the misery. Horror lurks in the shadows of the Great Depression. A third of all people are out of work. And the government’s path to recovery is far from certain. Amidst this Great Depression, the Bryson Springs Ranch suffered a hardship altogether more extraordinary.

The American dream has become a curse. Hope - a memory. Some whisper about revolution. Others talk of Armageddon. People are dying in the migrant workers’ shantytown, dying in horrific, mind-boggling ways. A FBI agent is ordered to investigate the death even though he is currently transporting a mafia hitman to prison. A reporter from L.A. and a professor of anthropology also converge on the area, drawn by fate or curiosity. The investigators are cast about by the hard times and find themselves surrounded by a horror they cannot imagine, let alone perceive. They must band together to confront the things which stalk the desert night, hunting the downtrodden for their dark and blasphemous god.

 

Edited by Der Läuterer
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Second of Five Horror Scenarios in the Great Depression

All five Adventures are also available in one Print Version by Amazon Distribution

Hebanon Games online FREE PDF-Version - 2013 - Systemless Horror Scenarios

CLASSIC 1930 SETTING

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The Red Tower

Locations: Chicago

Creatures: Cham-Vi Juntan (carrion beast)

SYNOPSIS:

Capone’s reign has ended in the Windy City, and it remains to be seen how much of Chicago’s corrupt infrastructure will be dragged down with him. As two-bit criminals scramble to establish themselves in the power vacuum of 1931, the exposed corruption presents an opportunity for muckraking socialists to provoke the downtrodden into revolution. Meanwhile, the government must intervene to stop the Commies and audit the more legitimate business holdings listed in Capone’s infamous ledger. At the same time, the government is in overdrive with both the Bureau of Investigations and the FDA flexing their muscles on various industries to shake out the corrupt and inept alike. The power of both unions and socialists are growing in larger cities, although both are often at odds with each other. Despite their cross purposes, each fraction finds itself stymied by an unknown force. The mobsters are missing a Capo who was never swept up in the raids. A socialist reporter has never returned from his undercover assignment. And the government has to contend with a huge factory which, according to records, shouldn’t exist. Can the investigators seperated by politics, ideology, and class cooperate long enough to surivive a terror antithetical to life itself?

There is a horror lurking within the Union Stock Yard & Transit Co. district in Chicago, also known as "hog butcher for the world", that is the center of the American meatpacking industry. A monstrous threat worming its way through city’s heart, that is far worse than the diseased cattle butchered in the Red Brick buildings.

Decades ago the heir of an American food empire examined the ruins of a lost civilization in South America. In the depth of the temple most members of the expedition found their doom. Returning to Chicago the heir turned the slaughterhouse into a lightless temple of doom, with confusing passages through which terrified steer stampede endlessly, starving and terrified. There he became an incorporeal god by dark magic learned in South America.

 

Edited by Der Läuterer
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Third of Five Horror Scenarios in the Great Depression

All five Adventures are also available in one Print Version by Amazon Distribution

Hebanon Games online FREE PDF-Version - 2013 - Systemless Horror Scenarios

CLASSIC 1930 SETTING

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The Fall Without End

Locations: Mount McKinley, Alaska

Creatures: Vertiginous Horror

SYNOPSIS:

It's the time of melancholy and despair for the United States. In 1931, the country comes to grips with the real cost of Black Tuesday, the government becomes desperate to find distractions for an increasingly rebellious population stirred by endless woes. As Lindbergh proved, the people love nothing more than heroes capable of great deeds, and the government is willing to buy itself some at any price. They need daring adventurers unafraid to tackle the greatest obstacles and capable of inspiring a demoralized nation. Quietly, a large sum of tax money has been funneled to the “McKinley or Bust” project. Local lodging has been reserved, a film crew has been hired, and the big newspapers stand ready to print photos of the new American heroes as soon as they descend. The investigators are brave explorers risking their lives for a photo at the summit.

Mount McKinley is the highest mountain peak in North America, with a summit elevation of 6,168 m above sea level. Measured by topographic prominence, it is the third most prominent peak after Mount Everest and Aconcagua. Its twin peaks dominate the horizon for much of the Alaskan wilderness, prompting the natives to call it Denali, meaning The Tall One. But the mountain is far older than any human civilization and home to terrors far worse than any economic recession. The investigators struggle up the infamous Wickersham Wall, a sheer face of rocks and ice infamous for spewing forth avalanches without warning. They will be confronted with the combined onslaught of incoming storms, gravity, and vertiginous horrors from another reality, older than land’s owners, older than the mountain itself.

The scenario is about mountain climbing. Why people do it, what is possible, slang and terminology, environmental hazards, different routes to take and the relationships between the climbing team.

One of the most unique scenarios ever. MUST PLAY

Edited by Der Läuterer
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Fourth of Five Horror Scenarios in the Great Depression

All five Adventures are also available in one Print Version by Amazon Distribution

Hebanon Games online FREE PDF-Version - 2013 - Systemless Horror Scenarios

CLASSIC 1930 SETTING

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Revelations

Locations: Toil, Illinois

Creatures: Noought-Iss

SYNOPSIS:

The investigators are police officers in a small Illinois town during the later 1930s. Suddenly the sleepy town suffers an outbreak of bizarre events. Someone's been planting strange trees in the night, replacing bread with ash, and filling coffins with bees. As the day goes on, what at first appeared to be a series of unrelated pranks escalates into the biblical end of days. The investigators must try to surivive and keep order in a town doomed by prophecy. Can they find the cause of the terror, or is it the inexplicable will of God? What's more dangerous: a loss of faith, or its total realization?

The Dust Bowl is occurring, and many a farmer, especially in the Midwest, are losing their sanity, hope and faith in addition to the top soil that once covered their land and allowed crops to grow. The town is lucky enough to be growing soybeans, which has allowed it to weather the worst of the Depression and Dust Bowl. Still, the Midwest has always been full of very religious God-Fearing folk. It's no surprise that the people will recognize Scripture and passages from the Bible made manifest… even if it’s not exactly in the way the words were meant.

The scenario all about a literal interpretation of the Bible.

It is about what happens when an life form, alien and unfathomable to human comprehension, takes the English Language translation of the Bible literally word for word without an understanding of the flowery wording, poetry, metaphor and subtext of the written content on its gilded pages.

Edited by Der Läuterer
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Fifth of Five Horror Scenarios in the Great Depression

All five Adventures are also available in one Print Version by Amazon Distribution

Hebanon Games online FREE PDF-Version - 2013 - Systemless Horror Scenarios

CLASSIC 1930 SETTING

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 

The Wives of March

Locations: Barefoot Crossing, Savannah, Georgia

Creatures: The ageless Companions

SYNOPSIS:

Barefoot Crossing, July 1933, seemes like any other sharecropping community on the rural outskirts of Savannah, Georgia. The murder of a Methodist preacher sends the community searching for answers. The culprit is believed to be a black man who is now in hiding. The media reaction in Savannah is immediate and ravenous: the death of Barefoot Crossing’s savior is the most deliciously tragic story in a nation already obsessed with its own pain. The family’s reluctance to take interviews only manages to stir the feeding frenzy: why keep the accusations so secret? Why not let the public help find the killer? The mobs are geared up to execute every black man they can find in hopes of getting the killer. Why hold them back with the silent treatment? What is the clan trying to hide? Has it something to do with their money? Are they trying to cover up some scandalous sin? A month after his death, the murder remains as mysterious as ever, tempting more and more interested parties to come tug at the threads. If someone actually manages to unravel the whole web of intrigue, they might not like what they expose beneath.

 

The investigators stumble into an ancient, inhuman conspiracy. They operate in a region where Afro-Americans are considered highly disposable and little better than animals. Racism is just a part of life. The investigators will discover that things are not all as they seem in Barefoot Crossing. There is an abnormally large population of hideously deformed people. There are also a lot of people in town that looks ridiculously similar to each other. The family of the dead pastor has way too much money for a simply upstart church. The pastor himself is both far more and far less than human and in death he is perhaps more dangerous than alive. He and his wife are two immortal beings cursed not only to be reborn for all eternity due to a pact they made with creatures from beyond our realm of understanding at the dawn of human existence, but there is a crazy sex problem they both have. If they mate together, they create a horrible form that houses one of the many creatures they bargained with, allowing them to exist on our plane of reality. How do the investigators stop an entity that has literally done and seen it all, with the knowledge of millennium behind it and no fear of death. Can they overcome a supernatural evil masquerading as the banal atrocities so commonly perpetrated by mankind, or will human nature again dismiss the creeping apocolypse that secretely breeds among us.

This is not an adventure the players will win, but one they may survive.

Edited by Der Läuterer
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  • 2 weeks later...

TATTERS OF THE KING

Chaosium - 2006 - CoC 6

CLASSIC 1920 SETTING --- from late 1928 til early 1930 ---

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The essence of nightmare lies less in the simple experience of horrors than in the unpreventable fruition of horrors foreknown.

--- Michael Shea ---

 

SYNOPSIS:

London is the capital of an empire covering a quarter of the globe and governing one quarter of the human race. The people busy themselves with concerns of politics and government, finance and production, work and recreation. How fragile things are. What ignorance there is. There are those who engage in different persuits, who would see an inhuman power come to Earth such that it would make mundane activity seem like a last twitch before dying.

During late 1928 an alignment of stars brings the Hyades, a star cluster in the constellation of Taurus, and the supposed home of Hastur into close proximity to Earth and this affords the cult of Hastur on Earth a rare opportunity.

Over this winter its taint emerges: the sensitive and the weak feel it first. Few know the source, but some welcome it unconsciously - finding in it an enexamined thrill. Artists’ work is strangely influenced, and they mine this vein of creativity. Many exhibitions this season feature similar images: a social gathering gripped by repressed panic; a lake or marsh cloaked in mist; a presence just off-canvas. New fiction and theatrical releases offer scenes of upheaval and confusion that never reach a climax. Seances and mediumistic exhibitions bring untoward results and end in disruption. Others feel new lines of communication opening; some claim God is talking to them. All feel the lure of the stars.

 

PROLOGUE

 

Opening Night

Setting: Oct. - Dec. 1928

Location: West End Theater, London

 

BOOK I - The Madman

 

The Madman

Location: Great Western Hotel, St Agnes Asylum, London

 

A Walk in the Park

Locations: St James Park, London

 

Springer Mound & the Canal

Location: Farm, Suffolk

Creatures: Byakhee, Ghoul

 

The Flight North

Locations: Inverness, Loch Mullardoch, River Cannich, Scotland

 

To Walk on the Earth in Carcosa

Locations: Cannich (village), Scotland; Carcosa (city & palace), Lake Hali

Creatures: Spawn of Hastur, Byakhee

 

The twin suns sink behind the lake,

The shadows lengthen, In Carcosa.

Strange is the night where black stars rise,

And strange moons circle through the skies,

But stranger still is Lost Carcosa.

Songs that the Hyades shall sing,

Where flap the tatters of the King,

Must die unheard in Dim Carcosa.

Song of my soul, my voice is dead,

Die thou, unsung,

as tears unshed Shall dry and die in Lost Carcosa.

 

BOOK II - British Gods

 

Talk of Goatswood

Setting: Oct. 1929

Locations: London

 

Nug's Farm

Locations: Goatswood, Gloucester, Gloucestershire

Creatures: Dark Young of Shub-Niggurath, The Blessed of Shub-Niggurath

 

BOOK III - The Upper House

 

The Brothers of the Yellow Sign

Setting: Dec. 1929 - Jan. 1930

Locations: Milan, Italy

Creatures: Byakhee

 

The Viceroy of India

Locations: Docks of Marseille, France; Steamer, Docks of Bombay, India

 

A Thousand Miles

Locations: Tja Mahal Palace Hotel, Bombay, India; Central Indian Railway, Nepal

 

To Drakmar

Locations: Kali Gandaki River Valley, Nepal; Monastry at Te, Tibet

 

The Upper House

Locations: Plateau of Leng

Creatures: Chaugnar Faugn, The King in Yellow

 

A really great campaign - freshening different - MUST PLAY

Edited by Der Läuterer
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FUNGI FROM YUGGOTH, the

Chaosium - 1984 / 1987 - CoC2

 

Fungi from Yuggoth 1st Edition material:

Introduction: The Prophecy

Plot Synopsis: The Brotherhood of the Beast

Chapter I: The Dreamer

Chapter II: The Thing in the Well

Chapter III: Castle Dark

Chapter IV: Sands of Time

Chapter V: Mountains of the Moon

Chapter VI: By the Bay: Part I

Chapter VII: By the Bay: Part II

Chapter VIII: Day of the Beast

Conclusion: Foiling the Brotherhood

Optional Scene 1: Halls of Celaeno

Optional Scene 2: Voice Out of Time

CURSE OF CTHULHU*

1990 - CoC4

 

Curse of Cthulhu - Edition material:

Add. Adventure: The Case

Add. Adventure: Wail of the Witch

The Fungi from Yuggoth

I: The Dreamer

II: The Thing in the Well

III: Castle Dark

IV: Sands of Time

V: Mountains of the Moon

VI: By the Bay: Part I

VII: By the Bay: Part II

VIII: Day of the Beast

Conclusion

Optional Scene 1: Halls of Celaeno

Optional Scene 2: Voice Out of Time

Add. Adventure: The Haunted House

DAY OF THE BEAST**

1998 - CoC5

 

Day Of The Beast - Revised Edition material:

PART ONE - Forbodings of Doom

I: Suffer Little Children (new)

II: Black Hills - Blackest Secrets (new)

III: The Dreamer

IV: London Calling (new)

PART TWO - Dreams of Nophru-Ka

V: The Thing in the Well

VI: Castle Dark

VII: Halls of Celaeno

VIII: Sands of Time

PART THREE - Day of the Beast

IX: Mountains of the Moon

X: By the Bay: Part I

XI: By the Bay: Part II

XII: Day of the Beast

PART FOUR - Appendix of the Beast

CLASSIC 1920 SETTING --- from 1927 til 1929 ---

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1st Edition 76 pages / Revised Edition 128 pages

 

SYNOPSIS:

In ancient Egypt, a priest called Nophru-Ka was a secret worshipper of Nyarlathotep. Nophru-Ka plotted against the Pharaoh but was assassinated. As he died, Nophru-Ka spoke a prophecy telling of the destruction of the Pharaoh’s kingdom.

In the 12th century AD, Baron Hauptman and Lang-Fu created the Brotherhood of the Beast to fulfil the prophecy. The Brotherhood protected the descendants of Nophru-Ka (the Royal Family) and laid the financial and political foundation for a plan called the Day of the Beast. On the Day of the Beast, terrorists will attack government leaders and monsters will be summoned to destroy cities across the globe.

The year is 1927. For America it is a time of growth and prosperity. Lon Chaney, Babe Ruth, and Charlie Chan are celebrities, while the average young American enjoys speakeasies, jazz, and the new "talkies." All that is about to change. A young psychic who is also a famous medium, Paul LeMond, has visions of the Day of the Beast, and it is a sight which has driven him insane. These clues will lead the Investigators to key locations providing background information about the Brotherhood and their current activities.

 

 

PART ONE - Forbodings of Doom

 

Suffer Little Children**

Creatures: Ghost

 

The Tannerhill House is haunted by a couple kids, as well as the psycho mother who physically and mentally abused them, killing one in the process.

 

Black Hills, Blackest Secrets**

Creatures: Shan

 

Dreamer, the (Expanded**)

Locations: New York

Creatures: Great Race of Yith

Tomes and Artifacts: Pnakotic Manuscripts, Yithian Communicator

 

The Investigators are requested to look into the mysterious disappearance of famous New York spiritualist Paul LeMond. LeMond was once possessed by a Yithian. As a result, he has real psychic abilities but suffers nightmares from his repressed memories. Because of his deteriorating mental state, he was kidnapped and committed to a sanatorium by his manager. Another Yithian intends to kill LeMond.

Appears in: The Fungi from Yuggoth, Curse of Cthulhu, Day of the Beast

 

London Calling**

Creatures: Serpent Man

 

 

PART TWO - Dreams of Nophru-Ka

 

Thing in the Well, the

Locations: Boston

Creatures: Dimensional Being

 

An unusual dream by Paul LeMond sends the Investigators to Boston to investigate the city’s recent child-murders. Dr Cornwallis, a member of the Brotherhood of the Beast looked after Edward Chandler, heir to Nophru-Ka, when he was young. The wife of Cornwallis was attacked and impregnated by a Thing from another dimension. The resulting offspring lives in the abandoned Cornwallis Mansion. It is hungry and now kills for food.

Appears in: The Fungi from Yuggoth, Curse of Cthulhu, Day of the Beast

 

Castle Dark

Locations: Romania

Creatures: Nyogtha, Star Vampire

Tomes and Artifacts: Al-Azif, De Vermiis Mysteriis

 

A series of cryptic letters written in German leads the Investigators to Romania in search of the mysterious Baron Hauptman. Baron Hauptman still lives in a crumbling castle overlooking the village of Drovosna.

Appears in: The Fungi from Yuggoth, Curse of Cthulhu, Day of the Beast

 

Halls of Celaeno (Expanded**)

Locations: Celaeno

Creatures: Byakhee, Sleeper in the Lake, Parasite, Non-Terrene Elder Things, Servant of Ghat

 

The Investigators travel six trillion miles to a library in search of a scroll containing a vitally important spell. If an Investigator takes anything from the library, they will be taken by the Sleeper in the Lake.

Appears in: The Fungi from Yuggoth, Curse of Cthulhu

 

Sands of Time

Locations: Egypt

Creatures: Byakhee, Mummy

 

The Investigators go to Egypt in search of the lost tomb of Nophru-Ka. An archeological team from Miskatonic University is searching for the tomb. One of the Arab workers is an agent of Baron Hauptman.

Appears in: The Fungi from Yuggoth, Curse of Cthulhu, Day of the Beast

 

 

PART THREE - Day of the Beast

 

Mountains of the Moon

Locations: Peru

Creatures: Fungi from Yuggoth

Tomes and Artifacts: Mi-Go weapon

 

Another dream by Paul LeMond sends the Investigators to the mountains of Peru to investigate the recent unusual earthquakes there. The earthquakes are caused by a Mi-Go mining site. New World Inc is working with the Mi-Go to extract a substance required to summon Dholes on the Day of the Beast.

Appears in: The Fungi from Yuggoth, Curse of Cthulhu, Day of the Beast

 

By the Bay: Part I

Locations: San Francisco

Creatures: Deep One

Tomes and Artifacts: Coat of Life

 

The Investigators follow the mysterious shipments of Blue John from Peru to San Francisco. The shipments are processed into incense supervised by Lang-Fu. The incense is shipped to cultists for use on the Day of the Beast.

Appears in: The Fungi from Yuggoth, Curse of Cthulhu, Day of the Beast

 

By the Bay: Part II

Locations: Oakland, California

Creatures: Thing From Between the Planes

 

An attack by one of the Investigators by a mysterious being leads them to the NWI research facility in Oakland. The facility is run by Dr Dieter, a mad German scientist. A treasury agent working for Dieter can provide the Investigators with inside information.

Appears in: The Fungi from Yuggoth, Curse of Cthulhu, Day of the Beast

 

Voice Out of Time**

Locations: New York

Creatures: Nophru-Ka

 

The Investigators request a seance with Paul LeMond to contact the spirit of Nophru-Ka. LeMond will be possessed by Nophru-Ka. Nophru-Ka will provide some information but will then attempt to kill LeMond in order to escape.

Appears in: The Fungi from Yuggoth, Curse of Cthulhu

 

Day of the Beast

Locations: Egyptian

Creatures: Abu Hol, The Beast

 

The Investigators return to Egypt to foil the Brotherhood and the prophecy made millennia ago. The leaders of the Brotherhood of the Beast are assembling in Cairo. They will Call the Beast using the Great Sphinx.

Appears in: The Fungi from Yuggoth, Curse of Cthulhu, Day of the Beast

 

Case*, the

 

The investigators visit an old friend who has apparently lost his mind.

'The Case' is directly taken from the 'The Case of Charles Dexter Ward' by H.P. Lovecraft.

 

Wail of the Witch*, the

Appears in: Different Worlds #30, Day of the Beast

 

Haunted House*, the

Locations: Michigan

Creatures: Haunt

 

The investigators travel to Grand Rapids to ghost bust a house haunted by strange and deadly events. The house is plagued by strange and deadly events. It is possessed by the spirit of a druid.

Appears in: The Trail of Tsathogghua, Curse of Cthulhu

NOT TO BE CONFUSED with the scenario 'The Haunted House', 1983, i.e. retitled 'The Haunting' from the 'Core Rulebook' 2nd to 6th Ed.

Edited by Der Läuterer
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SHADOWS OF YOG-SOTHOTH

Chaosium - 1982, 1983 - CoC1 / 2004 - CoC6 Extended 2nd Edition

Cthulhu Classics

Chaosium - 1989 - CoC4

 

Scenarios:

The Hermetic Order of the Silver Twilight

Look to the Future

The Coven of Cannich

Devil's Canyon

The Worm that Walks

The Watchers of Easter Island

The Rise of R'lyeh

The Warren

The Pits of Bendal-Dolum Appears in: Terror from the Stars

The Temple of the Moon Appears in: Terror from the Stars

Dark Carnival Appears in: Curse of the Chthonians

The Secret of Castronegro Appears in: Cthulhu Companion

CLASSIC 1920 SETTING

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1st Edition 72 pages / 2nd Edition 176 pages

 

SYNOPSIS:

The Rise of forgotten R'lyeh. Cthulhu sleeps in the corpse city of R'lyeh. Through unblinking eyes he watches mountains grow and empires rise and fall. He lays quiet, unmoving. Now he stirs as the stars converge into their proper formations. Even though the stars are not quite right, his worshipers have plotted for the day when their mighty lord once again walks the earth and they believe they can force the premature rise of the city and release the Great old One. The day has come!

 

Hermetic Order of the Silver Twilight, the

Locations: Boston, Massachusetts

Creatures: Custodes

Tomes and Artifacts: Nameless Cults, Revelations of Glaaki, Cultes de Goules, Cthulhu in the Necronomicon

 

The investigators are asked to search for a missing journalist and learn of a new fraternity, the 'Hermetic Order of the Silver Twilight'. They are invited to join in. It is a very exclusive, wealthy and misogynistic organization with a reputation for charitable works. The order seems to become a support group the investigators are trusting, but it is their darkest enemy. There are many horrifying secrets in the organisation. There is evil lurking. The order is an international organization dedicated to the destruction of the human race.

When the investigators are promoted to higher degrees in the order, they will gain knowledge and the truth is revealed. The order worships no earthly god and is awaiting the time when the stars come right and alien deities can reclaim what once was theirs. The investigators must piece together passages from esoteric books, shards of ancient artifacts, and puzzle letters to discover the Silver Twilight's loathsome goals. The leadership of this group includes two very dangerous wizards, who are major factors in later developments.

The order has cultists across the world. Various clues leading to other locations, secrets of the order itself in hidden places. Magical traps and dangerous knowledge is sprinkled in the upper floors of the lodge, while the basements house the aftermath of blasphemous experiments and more clues.

Appears in: Shadows of Yog-Sothoth, Cthulhu Classics

 

Look to the Future

Locations: New York

Creatures: Shoggoth

 

The investigators travel to New York City and find that an odd businessman's organization 'Look to the Future' has discovered a unique way to profit from the future today. The organization holds strange ceremonies where they tease innocent members with glimpses of the future, and preach something of a self-empowerment philosophy, all the while stealing energy from the meetings’ attendees.

The investigators notice that something is going on, and that there are people scattered around the world involved. The 'Look to the Future' is the front for the 'Hermetic Order of the Silver Twilight'. They are stockpiling a deadly bacteria called Black Fever. Below the building used by the order there is a clue to cultists operating in Scotland, California and Chile.

Appears in: Shadows of Yog-Sothoth, Cthulhu Classics

 

Coven of Cannich, the

Locations: Denver, Colorado; Cannich, Scotland

Creatures: Serpent Man, Cthonian

Tomes and Artifacts: True Magick, R'lyeh Disk

 

A Denver townsman hires the investigators to travel to the Scottish Highlands. His uncle has mysteriously disappeared, after sending three cryptic letters, from his village home of Cannich. The missing man is a noted American big game hunter and archaeologist The investigators must contend with suspicious locals as well as strange foreigners working at a loch-side dig near Inverness. They discover that the man was murdered by a rural coven of witches associated with the 'Hermetic Order of the Silver Twilight'. They are searching for pieces of the large R'lyeh disk, a powerful magic item, made of pure gold. The feel of not knowing whom to trust is in the air. There is an archaeological dig, the ghost of a victim of the cult, the cult’s own agenda, and a mysterious cavern complex with serpent people and a cthonian.

Appears in: Shadows of Yog-Sothoth, Cthulhu Classics

 

Devil's Canyon

Locations: Devil's Canyon, California

Creatures: Spectral Hunter

Tomes and Artifacts: The Golden Bough, Arc of Vlactos

 

Back in the States, a big-money motion-picture producer hires the investigators to explore the spooky set of his 500-grand, Hollywood disaster. Something haunts the set location and has killed his favorite director in the California desert. The abandoned movie set is a spooky site and was the location of the producer's epic 'The Prince of Babylon'. Near the set are the ruins of a deserted Native American village. Both locations have a dark history that ties together. Here in the Devil's Canyon of the Mojave Desert, the investigators are menaced by forgotten links to the long lost Indian tribe. They discover what caused the suicide of the director of the producer's latest movie, the lead actress' death and the lead actor's madness. The source of evil is a group of invisible guardians, left behind in the village when it was abandoned. The movie set was within a limited travel range for these creatures, which were the cause for all problems, and which are very wicked, mischievous and can only be made visible by using special lenses. The Arc of Vlactos, an important artifact, is buried in a fire pit.

Appears in: Shadows of Yog-Sothoth, Cthulhu Classics

 

Worm that Walks, the

Locations: Maine

Creatures: Mi-go, Shoggot

 

At this point, the investigators need rest, and are actually offered one. The next letter the investigators receive is from Christopher Edwin. The benefactor offers them a refuge and help in their research. What seems like a welcome turns into a series of increasingly lethal encounters. Each lead instead of help or rest or knowledge leads to danger, ranging from poisonings, to attacks by madmen, to an attack by a shoggoth in mid seas, to the mysterious attack by a strange unknown creature, because the benefactor is another enemy, because the old man in the wheel-chair is a Mii-Go in disguise. This is the cult's revenge for the investigators' meddling. Assuming they survive, they will find a letter from Carl Stanford with a clue to the true aim of the Order.

This scenario is a brilliant bit of nastiness that can be dropped into almost any campaign.

Appears in: Shadows of Yog-Sothoth, Cthulhu Classics

 

Watchers of Easter Island, the

Locations: Easter Island

Creatures: Deep One, Dimensional Shambler, Crawling One

 

An archeological group on Easter Island made an unusual discovery and then disappeared. The investigators, following more clues, make it to the island and have to deal with the colonial government, and the locals, who are dealing with some nasty and unimaginable evil. This evil captured the archeologists and is about to sacrifice them. To find the cave where the thing lurks, the investigators must: sweet talk the military governor, get introduced to the local bird-man, swim to an underwater cave, fight off a Dimensional Shambler and several Deep Ones. Only then, can they deal with the horrible Crawling One and its plan to prepare the way for Cthulhu. There is the key to the Silver Twilight's defeat.

Appears in: Shadows of Yog-Sothoth, Cthulhu Classics

 

Rise of R'lyeh, the

Location: Island in the Pacific

Creatures: The Guardian Thing, The Messanger of the Old Ones

 

The investigators try to catch up with the cult, and travel to the risen R’lyeh, to thwart the plans of the order. The order has been preparing for this moment since a very long time. The investigators know that they can sink the island before Cthulhu can be fully freed. They must face the might of the Silver Twilight and the mythos itself, and must use the gathered resources to send R'lyeh back to the bottom of the ocean. If the investigators fail their Cthulhu Mythos and Idea rolls, they will be literally 'lost at sea'.

Appears in: Shadows of Yog-Sothoth, Cthulhu Classics

 

People of the Monolith (Bonus Scenario 1)

Locations: Hungary

Tomes and Artifacts: Extract from Nameless Cults

 

The investigators hear a tale about a strange rock in Hungary. There are several stories about the Black Stone. If the investigators visit the site on Midsummer's Night, they will see a horrific ceremony.

The scenario is based on Robert E. Howard's story 'The Black Stone'.

Appears in: Shadows of Yog-Sothoth, Cthulhu Classics

 

Warren, the (Bonus Scenario 2)

Locations: Boston, Massachusetts

 

The investigators hear reports of an explosion at the deserted Boucher estate near Boston. The house and gardens of the estate are infested with monstrous creatures. The Boucher family had isolated itself from the outside world for generations and degenerated into a bestial life form.

Appears in: Shadows of Yog-Sothoth, Cthulhu Classics

Having several writers working on the first full campaign published for Call of Cthulhu makes the result a rather messy one. But the scenarios, used as stand alones, are in fact quite good.

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CURSE OF THE CHTHONIANS

Chaosium - 1984 - CoC2 / 2011 - CoC6

CLASSIC 1920 SETTING

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Dark Carnival

Locations: North Star Amusement Arcade & Pleasure Pier near Providence, Rhode Island

Creatures: Cthonian, Ghoul, Zombie

Tomes and Artifacts: Orb of Hraaki, Kagwamon K'thaat, Ring of Carneithos

SYNOPSIS:

A series of disappearances and a few grisly murders point to strange goings-on in the amusement park near Providence. Investigators drawn in by the mystery will not only find the vanishings are more than mere murders, but that they face a far more dangerous threat than they could have imagined.

 

The investigators examine various rides and inhabitants of this circus and eventually discover some of the secrets. The carnival is riddled with evil: all the permanent staff, artists and workers - many of them extremely dangerous - are devoted cultists of a cthonian cult, and capture visitors to sacrifice them. Several of the rides include trapdoors and other ways to lead visitors into the caverns below for capture, torture and gruesome death. Beneath the fairground are tunnels filled with Cthonians, Ghouls and Zombies. The cult is led by an invulnerable and powerful sorcerer and the investigators are liable to end up in serious trouble.

Appears in: Curse of the Chthonians, Cthulhu Classics

 

Curse of Chaugnar Faugn, the

Locations: New York

Creatures: Chaugnar Faugn, Dimensional Shambler, Shantak

Tomes and Artifacts: Seven Cryptical Books of Hsan, Book of Dzyan, Pnakotic Manuscripts

SYNOPSIS:

A female friend of one of the investigators, asks for help. Her father, a Professor, has been ill since he returned from an expedition to the Far East where he acquired a statue for the Museum.

 

The statue is a Great Old One, Chaugnar Faugn, in suspended animation. The Professor has been driven mad by the Great Old One and a curse placed on him that is tying him inevitably to the entity. While his behavior is erratic, there is little perceived reason to believe the professor has gone mad, but he has been marked as a sacrifice. Death at the museum, the peculiar dreams on the part of the ex and the professor, lead to a conclusion when an attack is made on the household by an apparent cultist riding a summoned flying creature, leading to a rather intense conflict, at the end of which the professor is briefly missing, found dead at the museum at the feet of the statue. The professor had been switching bodies with his daughter for a time, for greater and greater lengths of time, which was the source for her odd dreams, and the attack that left the professor dead was a ruse on his part, with the ex-girlfriend dying while in her father’s body, and the professor now in his daughter’s body, planning his final actions, a later body switch with one of the investigators, and his becoming a full thrall of Chaugnar Faugn, warping the stolen body into a barely human form in a certain time frame.

Appears in: Curse of the Chthonians, Cthulhu Classics

 

Thoth's Dagger

Setting: 1920s

Locations: Boston

Creatures: Sand Dweller, Ghoul

SYNOPSIS:

At an auction of rare books, antiques and art collection of a famed occultist, an antique egyptian dagger is bid over, and subsequently stolen in the conclusion of the auction.

Watchers who bring slaughtering daggers in cruel fingers,

Who slay those who follow Osiris -

May they not prevail over me!

May I not fall under their daggers!

--- The Egyptian Book of the Dead ---

 

The investigators become involved in the chase, and end up in possession of the dagger and inherit its curse. The possessor of the dagger is haunted by dreamlike visions that grow longer with each successive one, and the curse is revealed through research, the cursed person's soul at risk, and a ritual needing to be performed in Egypt at a particular location being the only solution. With a cultist hounding them from hiding if possible, the investigators are drawn to unexplored ruins in Egypt, and will find themselves ultimately in subterranean chambers, confronting Nyarlathotep himself in one of his more human guises.

Thine enemy is given to the fire;

The Evil One hath fallen.

--- The Egyptian Book of the Dead ---

Appears in: The Asylum & Otter Tales, Cthulhu Classics, The Cthulhu Casebook, Curse of the Chthonians, Different Worlds #27

 

City without a Name, the

Locations: Arabia

Creatures: Chthonian, Ghost, Sand-Dweller

Tomes and Artifacts: Das Alphabet in Mystik und Magic, Kabbala Denudata, Sefer ha-Zohar

SYNOPSIS:

Dreams lead the investigators to a scholar of the Kaballah, who starts them on a path that leads to a quest to find the Nameless City.

 

The investigators visit a Rabbi in Jerusalem. The Rabbi interprets a vision received by one of the investigators using the Kabbalistic Science of Gematria. The investigators journey to the infamous City Without a Name - which actually has a name, Iram of the Pillars - but the expedition has a traitor in their midst. Inside the city, the investigators find themselves confronted by ghosts and the traitor's plans to use them to feed hatchling chthonians in a vicious nursery.

Appears in: Curse of the Chthonians, Cthulhu Classics

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GREAT OLD ONES, the

Chaosium - 1989 - CoC4

CLASSIC 1920 SETTING

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They worshipped, so they said, the Great Old Ones who lived ages before there were any men, and who came to the young world out of the sky. Those Old Ones were gone now, inside the earth and under the sea; but their dead bodies had told their secrets in dreams to the first men.

--- H.P. Lovecraft ---

 

Spawn, the

Locations: Coppertown, New Mexico

Creatures: Chthonian, Child of Yig

Tomes and Artifacts: radioactive Elder Sign

SYNOPSIS:

The investigators are contacted by an old friend, who is a union representative seeking to organize workers at the Beardsley Copper Mining Co. in remote New Mexico. Recently another union agents was killed under suspicious circumstances - perhaps murdered by the company to halt his efforts at unionizing Beardsley's workforce. Their old friend entreats the investigators to come to Coppertown, N.M. to prove the accusation.

 

The situation at the Beardsley Copper Mining Co. is much more than it seems - the Beardsley brothers, prospectors who founded the mine, are actually under the sway of a nest of Chthonians which use the area as a breeding site. In return for directing the brothers to larger and larger seams of copper ore, the Mythos creatures receive a diet of human victims and psychic energy. The missing Union organizer was one of these sacrifices.

 

Still Waters

Locations: Davies Landing, southern Mississippi

Creatures: Cthulhu

Tomes and Artifacts: Vishakhapatnam Fragment, Monstres & Their Kynde, Cthulhu Idol, Deep One Sphere, mentions of Book of Dzyan, Unausprechlichen Kulten, G'harne Fragments, Cthaat Aquadingen, Book of Darkening

SYNOPSIS:

The investigators are hired by a Miskatonic University professor to receive a valuable artifact donated by a collector of arcane historical items, located in the Louisiana swamps. The daughter of the obscure historian is also a former acquaintance of one of the investigators... so the pleasant trip down south will also be a reunion of sorts.

 

The investigators' mission goes awry almost as soon as they arrive in the tiny Mississippi river town - the historian they have been sent to meet is missing, his house having been shot up by an unknown party and his butler and wife both killed. This heinous crime was committed by a pair of rival bibliophile - sisters who live just upriver of the collector's house. These sisters are no longer human, but have become Thralls of Cthulhu. In their antebellum mansion, which the historian and daughter had foolishly attempted to burgle, the investigators may locate the corpses of both and encounter the mad and monstrous sisters.

 

Tell Me, Have You Seen The Yellow Sign?

I opened the box. On the pink cotton inside lay a clasp of black onyx, on which was inlaid a curious symbol or letter in gold. It was neither Arabic nor Chinese, nor as I found afterwards did it belong to any human script.

--- Robert W. Chambers, The Yellow Sign ---

Locations: New Orleans, Carcosa

Creatures: Byakhee, Hastur

Tomes and Artifacts: Vishakhapatnam Fragment, The King in Yellow Play

SYNOPSIS:

The investigators are contacted by Etienne-Laurent de Marigny, a New Orleans occultist, and asked to investigate the murder of a reporter in that city. The man was discovered clutching a copy of a peculiar drawing, apparently some kind of occult sigil.

 

Papa Screech, a powerful New Orleans voodoo priest, is also part of a cult devoted to the Great Old One Hastur. Although the cult was seemingly destroyed in the raid by Inspector Legrasse in 1907 (described in H.P. Lovecraft's 'Call of Cthulhu') some cultists survived and in time have hatched a new plot to summon their master to Earth. This plan involves preparing a human vessel. Screech has selected a wealthy man, Randall Fowler who is also a member of a Mardi Gras Krewe. By exposing Fowler to the nightmare play The King in Yellow the cult has duped him into not only agreeing with the plan, but also incorporating the Yellow Sign into the Krewe's decorations. A reporter from a New Orleans newspaper accidentally stumbled into this conspiracy and was murdered by a Byakhee.

Tell Me, Have You Played This Beautiful Horrifiying Scenario? - RECOMMENDED

 

One In Darkness

Locations: Boston

Creatures: Nyarlathotep, in his guise as the Black Demon

Tomes and Artifacts: N'gral Khul (Talons of the Dark), tablets of the Black Demon, Book of Eibon

SYNOPSIS:

Headlines in the local Boston newspapers are abuzz with details of an enormous battle between police and gangsters in the city. Casualties were extraordinarily numerous on both sides. Some days later a second odd newspaper article emerges, speaking of death threats made against two separate Boston art dealers... though, this latter story is later retracted as a hoax. On the same day the retraction appears, the Investigators are contacted by the journalist who wrote the hoax article with claims that the tale was true, but victim to a police cover up.

 

This investigative scenario revolves around a Bostonian mob known as the Crimson Gang, and in particular around the actions of young mob leader Patrick Malone. Malone's mother, in a misguided effort to protect her boy, taught him a Mythos spell to summon 'The Black Angel', actually an avatar of Nyarlathotep. Trapped in a confrontation with the police Malone panicked and cast the spell resulting in the reported massacre. Of the fleeing gangsters, one understood what Malone had done and stole the pair of tablets which Malone's mother claimed controlled the 'Black Angel', selling them to a fence who sold them on to two separate art dealers. Meanwhile, the Black Demon still haunts the sewers of Boston and is hunting down these artifacts.

 

Pale God, the

Locations: Arkham, Gloucestershire, England

Creatures: Brood of Eihort, Eihort

SYNOPSIS:

The investigators are contacted by telephone and asked by a frantic voice to meet immediately at the bandstand in the town square. When they arrive they meet the owner of the fearful voice, a respected young author and parapsychologist. But no sooner does he begin to unburden himself of his secret than he dies in a gruesome and spectacular fashion.

 

The death of the occultist author is but the latest gruesome death related to the Martensen House near Arkham. The unfortunate scene witnessed by the investigators, in which the man was literally eaten from within by a horde of white spider-like things, was the final consequence of his having accepting the Bargain of Eihort. The builder of the Martensen house was a Mythos sorcerer who moved to New England from the Severn Valley area of Britain, bringing with him his worship of Eihort. Eventually he was hanged for his depredations on the local populace, ending the series of sacrifices that had kept the Great Old One quiescent. In the decades since then the house took on the reputation of being haunted, as those who lived there having met inexplicable deaths. This reputation led to at least two occultists becoming attracted to the now-empty house, seeking to make a name for themselves by uncovering its mystery.

 

Bad Moon Rising

Locations: Barrow-in-Furness, the Moon

Creatures: Great Race of Yith, Hound of Tindalos

SYNOPSIS:

The investigators attend a scentific demonstration of precognition, at the Diogenes Club in London. At this odd event they become enmeshed in an unusual British Navy operation which is taking place in Lancashire.

 

The Royal Navy has stumbled upon a most extraordinary discovery - a year ago, miners near St Bees discovered a Gate which opened onto a vacuum-filled chamber on the moon, causing the death of two Navy divers as part of the moon mission. Using the technology at their disposal, the Navy established a permanent base with odd pyramids surrounding it, on the other side of the gate: the HMS Selene. Unfortunately the complex which they have occupied was once built by the Great Race and is in fact a location important to that alien species, an ark of sorts carrying their knowledge into that future time when they will once again rule the Earth. The investigators encounter the beetle-like future-bug-form of the Great Race, actually part of a strange experiment into the future destiny of the Universe. Locked inside a stasis field they witness the natural death of our Universe and the birth of the next. The most disturbing realisation is that the Outer Gods and Great Old Ones survive the death of the Universe and carry on into the next.

 

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DARK DESIGNS

Chaosium - 1991 - CoC4

GASLIGHT 1890 SETTING

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Straight lines and right angles are simply straight lines and right angles the world over, but the delicate and particular curves of a town slowly reared on a certain spot have a priceless wealth of suggestion pertaining to place and people; a suggestion which makes every narrow, devious hillside lane, rich with its mellow limning of antique, characteristick doorways and windows and chimneys and gables, a veritable gateway of memory and mystery... London! Majestick, ineffable, and immemorial!

--- H.P. Lovecraft ---

 

Eyes for the Blind

Locations: Twyford station and train, Berkshire, Cornwall, London, Avebury, Silbury Hill, gypsy fairgrounds

Creatures: Zombie, The Green Man

Tomes and Artifacts: Necronomicon

SYNOPSIS:

A gentle breeze wafts across Platform Five of Twyford Station. You wait for the ten o'clock train for Henley-on-Thames, for soon the Henley Royal Regatta begins. Attending the regatta is in high fashion, and patronized by royalty. Not only tremendously entertaining, the regatta is an important meeting-place of contacts, both business and casual. The train arrives bearing a single first-class car, as usual for runs during the regatta. Everyone gets aboard, taking their seats, and the journey begins. Clacking rails pass below. A tunnel approaches, quiet darkness falls, and two men die - a blind man and a stockbroker.

 

A cabal of sorcerers, lead by a 450 year old wizard who lives with a gypsy fair, has plans to raise the Dulcarnon - the 'intermediary life-spirit of Britain'. Their plans involve the construction of an effigy called The Green Man, which will house a part of the spirit when it is awakened. The murder on the train is a part of these nefarious plans, and by investigating the odd deaths the investigators become drawn into a complex trail of clues across several different parts of Britain. The ancient wizard has an unusual magical ability: while his body is severely aged and frail, he can see through the eyes of any of an army of (apparently blind) zombie corpses which are slaves to his will. Thus, as the investigators pursue their investigation they have an odd collection of mysterious blind men with tinted spectacles closely following their movements.

The scenario is suitable for vets only.

Surprises even hardened Cthulhu players - RECOMMENDED

 

The Menace from Sumatra

Locations: London

Creatures: The Thing from Beyond

SYNOPSIS:

A blind man dressed in rags stumbles into Hyde Park police station and expires in front of the investigators, but not before exhorting them to 'save Susan'. The strange blue vapour surrounding the man, as well as the fact that he possesses no eyeballs, compels them to investigate further.

 

On a recent expedition to the Western coast of Sumatra, a pair of British scientists discovered a strange blue fungus, associated with a Mythos god called Vibur. While one of the principals seemed to fall under the terrible influence of the primitive natives the other fled with his wife, afraid for their lives. They made their way back to London, but unbeknownst to them they were pursued by a contingent of cultists and their god. Ultimately these unpleasant forces captured the unfortunate scientist, infecting him with the terrible spores of the fungus. His wife managed to escape such a fate, but became amnesiac from the shock, and is still wandering the streets of London in confusion. The infected scientist ultimately escaped his captivity only to expire in the police station during the opening scene of the adventure.

 

Lord of the Dance

Locations: London Underground, Cornwall, Thaxted, Tollesbury

Creatures: Byakhee, Dimensional Shambler, Zoog, Hound of Tindalos, The Child

SYNOPSIS:

Dorothy Amis, a relative or acquaintance of the investigators, has suddenly become 'bereft of reason' for no apparent cause. So bad is her condition that she has been confined to a private nursing home in Kent. Discovered huddled in an unfinished tunnel which forms part of the London Underground, questions have obviously been asked as to the circumstances behind her curious madness. It is up to the investigators to unearth the truth.

 

The previous attempt to summon the Dulcarnon - the 'spirit of Britain' - was thwarted in Eyes For The Blind, but not all of the cabal of sorcerers were defeated. A survivor is trying once again to bring part of this mystical spirit into the world although in a less ambitious fashion. His plan involves channelling a portion of the Dulcarnon into a painter with the expectation that the artist will be able to both wield its power and form the template for an army of beings under the survivor's control. Unfortunately, the initiation was witnessed by Dorothy Amis, whose sanity was so shaken that she was confined to a nursing home. In the meantime, the painter's body has been moved to Cornwall and his mind and soul are imprisoned somewhere in the Dreamlands.

 

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HORROR ON THE ORIENT EXPRESS

Chaosium - 1991 / 2014 - CoC4 (Box) / CoC7 (Box)*

CLASSIC 1920 SETTING --- Jan. - March 1923 ---

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1st Edition 206 pages + 16 pages handouts + 28 pages NPCs

2nd Edition 816 pages + 196 pages handouts + 94 pages NPCs

 

From that sky, bizarre and livid,

Distorted as your destiny,

What thoughts into your empty soul

Descend? Answer me, libertine.

- Insatiably avid

For the dark and the uncertain,

I shall not whimper like Ovid

Chased from his Latin paradise.

Skies torn like the shores of the sea,

You are the mirror of my pride;

Your vast clouds in mourning

Are the black hearses of my dreams,

And your gleams are the reflection

Of the Hell which delights my heart.

--- Charles Baudelaire, The Flowers of Evil ---

 

BOOK I: The Campaign Book

 

BOOK II: Through The Alps

 

Dancers in an Evening Fog

Locations: London, England

SYNOPSIS:

The investigators attend the prestigious Challenger Trust Banquet-Lecture given by Professor Smith, at the Oriental Club, regarding the phenomenon of hauntings.

 

 

Professor Julius Arthur Smith, Litt.D., Ph.D., is a heavy-set Englishman and a former world-traveler. He is an expert on European and Middle Eastern languages, known for his public lectures on history and archaeology. Recently he has begun an extensive study of so-called paranormal phenomena in hopes of applying the techniques and disciplines of modern science to the topic.

During the lecture, the investigators notice that they are observed by a foreign looking man with a large bushy mustache - Mr. Mehmet Makryat.

 

Mehmet Makryat is the son of a powerful Turkish family. He runs a shabby shop in Islington, but appears to be connected with a network of smuggling and other illicit activity in London.

Before they can confront him, he disappeares into the audience. Little do they know that they will soon be drawn into a web of intrigue, death, and trainspotting. When the professor disappeares, the investigators must pierce together the mystery surrounding and his recent unusual behavior. The next day begins with a front-page article in the Times of London. Three men, all identical in identification, were found dead in the same room of the Chelsea Arms. All were dispatched in a similar manner - stabbed through the heart. One of the professor's former students, Wallis Hilton, is hideously murdered by agents of Mehmet Makryat. Wallis is replaced by an imposter wearing Wallis's own skin as a disguise. Then the home of Professor Smith burns to the ground, severely burning him in the process. Professor Smith gives the investigators instructions regarding a statue, the Sedefkar Simulacrum.

 

The Sedefkar Simulacrum is an ancient humanoid statue of immense evil power, split into pieces in Paris at the end of the 18th century, and scattered across Europe. The last known owner was a noble, Comte Fenalik, who lost it just prior to the French Revolution. One piece of the statue can be located in Poissy, on the former grounds of Fenalik's villa. Another piece was sold to someone from Milan; now in the la Scala opera house. Napoleon's soldiers carried a piece into Venice when they invaded the city. It was sold to Alvise de Gremanci. Another piece made its way to Trieste at the same time. Smith does not know what became of it, but advised to look up Johann Winckelmann at the museum there. There may be a piece in Serbia. Smith advises the investigators to start at the Belgrade Museum. Dr. Milovan Todorovic is the curator. One piece was lost near Sofia during the Bulgarian War in 1875. At the time things of value were hidden from the invaders, so it may be buried somewhere. In order to destoy the Simulacrum, it must be taken back to its original home, a place in Constantinople known as the Shunned Mosque. There are niches there, in which it once lay.

A ritual which will destroy the statue utterly is included in a set of documents known as the Sedefkar Scrolls. While hunting for the fragments of the sinister statue based around an avatar of Nyarlathothep, the investigators will experience the supernatural. They investigate the attack on their friend, Professor Smith and the triple homicide of Mehmet Makryat. Each corpse contained an identical telegram sent from Paris. And each of the three corpses had been partially skinned by the Brotherhood of Skin - one, the torso; one, the arms; and the last, the legs.

 

The Brotherhood of Skin is a vicious and secretive cult that worships the Skinless One - avatar of Nyarlathotep. The main cult is based in Istanbul but some foreign members have established smaller sub cults all across Europe. The cult was formed during the 19th century, by the scholar and future cult leader; Selim Markyat. As of 1920 the Brothers have became increasingly engaged in the search for the Sedefkar Simulacrum. The headquarters of the cult are situated under the ruined Red Mosque. Many of the cult's ceremonies revolve around the skinning and mutilating of their still living victims. Once every decade the Brothers engage in a huge ritual to summon the Skinless One, during which up to one hundred freshly flayed human sacrifices are offered to their god. Some of the high ranking cult members extend their lives through the use of the Transfer Organ Spell. This method is not without its drawbacks since the users are left with a large amount of unsightly scars. At times of great importance or danger the Brothers sometimes create a powerful creature known as a Skin Beast to destroy cult enemies or act as a guardian.

When they look over Makryat’s ledgers, they see that the last item purchased was a Wrightson special-commission train set, sold to Mr. Henry Stanley for one pound. The train had been purchased from the estate of Randolph Alexis months before. No other trains, toys, or anything of the sort had ever been sold or purchased in the shop. Randolph Alexis, was an occultist with links to the Hermetic Order of the Golden Dawn and the Hermetic Order of the Silver Twilight. His son Albert, was also a member of these groups. The senior died in a train derailment while traveling to Liverpool in 1897, while junior disappeared from his home in 1917 - all that was left was a few drops of dried blood, and a room full of smoke.

 

Doom Train, the

Locations: London, England

Creatures: Zombie (Dead Passanger in the Doom Train)

SYNOPSIS:

In the Spring of 1897 a passenger train set on the Liverpool-London line derailed in a terrible accident, the front four cars falling into the Thames to be washed away without a trace.

 

In the winter of 1921 Professor Julius Smith had been corresponding with an Albert Alexis on the subject of mysterious disappearances. Albert believed his own father, Randolph had vanished, years ago, rather than being killed in the 1897 train wreck. Now Albert himself has gone missing. The investigators go on the trail of an elaborate train set assembled by Albert, which has ended up in the hands of a Turkish merchant, Mahmet Makryat. This train set is somehow linked to the 1897 disaster which did not destroy the train, but sent it adrift in time and space as the result of a botched ritual performed by Randolph Alexis.

 

In 1897 Randolph Alexis, a murderous sorcerer, attempted to flee creditors and other unknown threats by opening a portal through multi-dimensional space. It all went wrong and he was lost in time and space.

Albert, Randolph's son discovered his father's occult notes and came to believe that he vanished due to supernatural forces rather than dying in a train wreck.

 

Albert Alexis' interest in and knowledge about strange disappearances brought him into contact with Professor Smith. Albert had used a toy train set as part of his own ritual to reach his father, but succeeded only long enough to be taken aboard himself. Unfortunately when he finally mastered enough occult lore to reach his father, he was also swept onto the Doom Train.

The front half of the train is still in the pocket dimension, where it has spent the last thirty years chugging around in empty space. When Albert gets run down by the train - in his room, during the unsuccessful attempt to resummon the train to the real world via the enchanted model railroad set - the investigators, following a slender lead from a newspaper article, investigate and find themselves sucked into the train's world. They have to flee the spectral passengers into the only safe place on the train. In order to get back to the real world, the investigators have to play with the model railroad set made out of human remains, gliding a human heart across the proxy track in order to return the train to the real world.

The scenario feels like a good classic Victorian ghost story but it has no relevance to the plot.

 

*Blood Red Fez, a

Setting: 1890s

Locations: From London to Constantinople

SYNOPSIS:

The investigators meet the young Professor Smith, Mehmet Makryat’s father and the Jigsaw Prince. And they are only on the train with nowhere else to go. The investigators are confronted with an evil cult, a cursed artifact with bizarre powers, a mysterious tome and an otherworldly entity trying to enter our plane of existence.

This scenario is a prequel to the Horror On The Orient Express campaign, and is intended to be played as a flashback.

 

Fleurs du Mal, les

Locations: Paris, Poissy, France

Creatures: Vampire

SYNOPSIS:

The investigators arrive in Paris, and begin their search for the mysterious Sedefkar Simulacrum, with some leads to chase down, and there's only one place to begin: the Bibliothèque Nationale, one of the greatest libraries in the world, where they meet Remi Vangeim, a student at the Sorbonne, who wants to be an essayist but in the meantime needs a way to pay the bills. Unfortunately, even the greatest library in the world won't give up its secrets lightly. As the investigators go through ancient records to track down the original owner of the Sedefkar Simulacrum, Count Fenalik.

 

Fenalik - Comte Fenalichque - was the last known owner of the intact Sedefkar Simulacrum. He was a German-born French nobleman who resided in Paris, and who was known for excesses of every kind. He lost the statue just prior to the French Revolution. Research on count Fenalik at the Bibliothèque Nationale reveals a number of court histories that refer to some unspecified scandal in the queen's court. The count's mansion at Poissy was raided. The count was arrested, deemed insane and sentenced to life imprisonment inside the Charenton Asylum, where he was left to rot and be forgotten - but no death date was ever recorded.

Diary of a member of the Queen's court

 

Dating from June 1789: "The Comte was like a sun amongst us, shedding his light and making all rejoice in his pleasures. His feasts are said to be the most lavish and lascivious yet seen in our city... (illegible part) It was then that it became apparent that much evil was afoot, and the Queen became angered. The King's men did raid the house, and much was destroyed, and the Comte was arrested... (the rest is illegible)."

Diary of Louis Malon, the captain who led the assault on Fenalik's mansion

"When we arrived, the feast was still in progress, men and women were rutting like rabid dogs. We chased them out, arresting the ones who were not able to vouch for themselves. I sent Huilliam and five others to capture the Comte, while I entered the chambers beneath. I cannot bring myself to describe what I saw there, save that we had entered a cesspool and it was Hell. God protect us. Many devices of torture lay in many chambers. One of my men found what looked like a strange Nuremberg Virgin, which was locked. Fearing to find a fresh occupant, we smashed it open, but within we found only a stinking refuse of some poor wretch long-dead. It was a dark day when noble vermin such as Fenalik did descend upon Poissy, and if God does not punish him for his sins, then the King surely will. It was with a just heart that I did give the order to burn the house and those who remained within, though the Comte did howl and scream as though his very soul was burning. We then took him to the place that would be his new home. There may he rot."

Journal of Lucien Rigault, a physician to the Queen

"Two nights later the soldiers of the King went in force to the Comte's villa, to halt his excesses. After they burned his mansion, they brought the Comte before the King's deputy, who then ordered me present to deliver an opinion. Comte Fenalik was screaming and writhing; it was easy to see that he was mad. As a nobleman and a madman, he could not be executed, so I suggested that a merciful King might place Fenalik in Charenton. The King's deputy apparently decided upon this course, and arranged that Fenalik be taken there. Later the King expressed his approval, and the disposition was made permanent. The last I learned of him was that he had been locked away in a cellar, because he had attacked other patients."

The count's old estate in Poissy, a suburb west of Paris, is a well documented architectural oddity - a potpourri of architectural styles and had been built over by the Lorien family. The Loriens have heard of the Sedefkar Simulacrum, specifically a letter from a man named Edgar Wellington that discussed a scroll. The family had been suffering from a string of bad luck. Unusually, they all seemed to get injured in their left arm quite a lot. Searching the basement of the estate, the investigators discover an unmapped cellar area. In the count's dungeon they find the left arm of the Simulacrum. In the Charenton asylum the investigators discover the journal of the former director, Etienne Delplace. He described one of the guards finding some sort of strange patient in the basement, and bringing him up to his private wing. A week later, Delplace died of electrocution in his own shock therapy chair, while the inmate had disappeared.

Fenalik is actually an unnatural creature of unknown capabilities. He has managed to survive his imprisonment of 134 years and may possibly be much older. He appears able to alter his form to that of animals, swarms of vermin, or a wave of darkness and feeds off both the flesh and spiritual essence of living creatures. He avoids light and holy words and may have a vulnerability to iron or silver. People he slays may rise from the grave as his 'children'. He seeks to regain the statue, which he calls his 'armor', and has his children in a cave outside of Poissy, acting on his behalf.

 

 

*Dreamlands Express, the

Locations: Dreamlands

SYNOPSIS:

The investigators find a mighty artifact that is quite useful against the undead antagonist. Locations the Dreamlands train stops at are: Ulthar, Dylath-Leen, Zar, Aphorat, Thalarion, Xura, Aira, Sona-Nyl, and Serannian.

The scenario has almost no relevance to the plot.

 

Nocture

Locations: Lausenne, Switzerland

SYNOPSIS:

The investigators chase the Scroll of the Head - another component required to make the Simulacrum work, and investigate Dream Lausanne. Here they get some eerie foreshadowing of what's coming up for them and face a powerful enemy in a battle of words, get a lot of hints towards things to come and discover the first of five important scrolls.

 

The investigators visit Edgar Wellington, a stuffer. He bought the scroll from a Frenchman during the Great War. But they are not alone; another man is also interested in buying the scroll; Duc Jean Floressas des Esseintes.

 

The Duc is a an aristocrat, a free lance sorcerer, and a high ranking member of the cult of the Brothers of the Skin. He also is a ruler in Dream Lausanne, where he calls himself the Jigsaw Prince. A man sharing the same name and title was found to have lived in Paris some time ago, although if it was the same man he would be 90 now, and not 40. That man was mentioned in a string of unsolved murders, although he never was convicted of anything.

The investigators find a green bottle full of a strange, muddy looking concoction labelled 'Dream Lausenne', and Edgar’s diary, a chronicle of Edgar's pain in his everyday life, his addiction to morphine, and his discovery of Dream Lausenne through the Duc. The Duc provided him with the dream drug, saying it would combat insomnia, but Edgar quickly discovered that it was another Lausenne, and that anything he held in his hands as he slept would go to Dream Lausenne with him.

 

Note for Note

Locations: Milan, Italy

SYNOPSIS:

The investigators visit Caterina Cavollaro, an opera singer whom they have met on the train. She is performing the title role of Aida at La Scala. But when they arrive they hear about her kidnapping and explore the inside of the opera house the night before a performance.

 

An opera singer with a pure, beautiful voice is kidnapped by a cultist, who then removes her voicebox with a spell and replaces his own with it in order to sing along to a particular opera - not to summon Cthulhu, or to complete a spell. The investigators are only able to witness her ruin at the very end, when the villain is ripped to shreds by another villain.

In this scenario the players lose control of their investigators. They only become passive and inactive observers in a number of scenes they go through, without any chance to affect the scene around them.

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  • 1 month later...

MASKS OF NYARLATHOTEP, the

Chaosium - 1984 Box - CoC2 / 1989 - CoC4

COMPLETE MASKS OF NYARLATHOTEP, the *

Chaosium - 1996 - CoC5 / 2001 - CoC5.5 / 2006 - CoC6 / 2010 - CoC6

MASKS OF NYARLATHOTEP COMPANION, the **

Bloody Tongue Edition - 2013 - CoC6

TERROR AUSTRALIS***

Chaosium - 1987 - CoC3

SECRETS OF KENYA****

Chaosium - 2007 - CoC6

CLASSIC 1920 SETTING --- from Jan. 1925 til Jan. 1926 ---

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

1989 Edition 160 pages / 1996 Edition 248 pages / 2010 Edition 252 pages

 

Life is a hideous thing, and from the background behind what we know of it peer daemoniacal hints of truth which make it sometimes a thousandfold more hideous.

--- H.P. Lovecraft, Facts Concerning the Late Arthur Jermyn and His Family ---

 

SYNOPSIS:

Every morning the famous playboy millionaire Roger Carlyle, Chief Executive Officer of the Carlyle Corporation, related strange recurring dreams full of Egyptian symbols and mystic beckonings. Though never before interested in Egypt's history or archaeology, Carlyle suddenly organized an archaeological expedition to that ancient land. His friends were puzzled, and the newspaper gossip columns were fascinated...

NOTE: It is very helpful to introduce Jackson Elias as a loyal and indispensable NPC support prior to the start of the campaign. This will add an emotional aspect to his death.

NOTE: The campaign is a death box, with multiple total-party-kills possible. So it will be helpful to have a method of replacing dead chars, i.e. they all work for the same organisation or were soldiers in the Great War who know each other.

 

New York

Locations: New York

Creatures: Chakota the Spirit of Many Faces, Zombie

Tomes and Artifacts: Pnakotic Manuscripts, Selections de Livre d’Ivon, People of the Monolith, Life as a God, Africa’s Dark Sects, Mask of Hayama

 

In early January 1925, an investigator receives a telegram from his close friend Jackson Elias requesting to gather a team to look into a matter concerning a certain Carlisle Expedition which disappeared in Africa in 1920.

The investigators arrive on January 15, at Room 410 of the Chelsea Hotel in New York, Upon entering they find Elias' lifeless body, horribly killed, his chest torn open, his tongue pulled out, a hideous strange sigil carved into his forehead, and the room ransacked. If not interrupted, the assassins will steal items containing clues to key locations for further investigations and make their way down the fire escape outside Elias' window. When the police appears the investigators are questioned by Lieutenant Martin Poole. In the process the investigators learn that there have been nine other similar murders in the past two years, and all the victims had the same strange marks cut into their heads.

The investigators begin to piece together Jackson Elias' trail, with clues and contacts leading to London, Britain - Cairo, Egypt - Nairobi, Kenya - Port Darvin, Australia and Shanghai, China... but the assassins are not far behind.

Elias was a famous author. All his writings characterize and analyze death cults. His best known book is 'Sons of Death', chronicling modern Thuggee cults in India. All books illustrate how cults manipulate the fears of their followers. A skeptic, Elias has never found proof of supernatural powers, magic or dark gods.

All of Elias' books were published by Prospero Press in New York, and all were edited by owner and editor Jonah Kensington. He reveals that Elias was investigating an ancient African cult that had survived into the present day. He also unveils that Elias believed the members of the Carlyle Expedition might still be alive. The investigators also learn that Elias' mental state seemed very disturbed.

The investigators realize their fate is intertwined with the infamous Carlyle Expedition of 1920, and their mysterious disappearance on an archaeological quest in the wilds of Kenya, in a brutal massacre by angry natives. When the investigators gather informations about the Carlyle expedition, searching various archives and libraries, they uncover numerous articles tracing the path of the ill-fated expedition. According to the last official report the principal members of the expedition were massacred in the wilds of Kenya's Kikiyu province by rampaging Nandi tribesmen.

Neither establishment is too keen to deal with the investigators and the police warns them against making a nuisance of themselves. Dr Mordecai Lemming, a folklorist, who is helping the New York police investigate the ritual murders in the city, knows nothing of any use.

Visiting the Library of Harvard University, the librarian Miriam Artwright tells the investigators that a key book Elias wished to research, Africa's Dark Sects, had been stolen some time before. And she knows that the symbol is used by the Cult of the Bloody Tongue, an ancient Kenyan cult that disappeared centuries ago.

The investigators may also speak with Erica Carlyle, sister to the Carlyle Expedition's chief sponsor Roger and heir of the Carlyle fortune. She has useful information about the case and also a number of vital but unpleasant occultish tomes in her safe, but she is particularly disinclined to discuss her brother's doings.

An Interview with Professor Anthony Cowles in Arkham reveals that another ancient death cult exists in Australian called the Father of All Bats.

Following another of the leads found in Elias' room, the investigators come upon the importer Mr Arthur Emerson, Emerson Imports. His only Mombassan client is Mr Ahja Singh, and Singh's only New York client is Mr Silas N'Kwane, manager of a Ju-Ju House in Harlem. The investigators learn that the cult meets to perform its hideous rituals with, usually human, sacrifices at a Ju-Ju House and that those rituals are led by a high priest by the name of Mukunga M'Dari who is often found at a bar named Fat Maybells. Breaking in the Ju-Ju house the investigators discover a trap door behind the counter. Tthey find a corridor ending in a door, inscribed with mystical symbols. Behind the door is a Sacrificial Chamber with a large circular pit covered with a wooden cover in the center. Within the pit is a Chakota, a Spirit of Many Faces. At the far end of the room is a small curtained alcove with Zombies and an altar covered in books and ritual objects.

Step by step the investigators learn the true back story of the Carlyle expedition: In 1917, Roger Carlyle met an mysterious african woman who was dressed in pharaonic costumes, M'Weru, actually a priestess of Nyarlathotep, and was entranced by her. In 1918, he became obsessed with Africa and especially Egyptology. In 1919, he departed for Egypt along with his companions - his friend Sir Aubrey Penhew, his psychologist Dr Robert Huston, Hypatia Masters, an amateur photographer long rumored to be romantically linked with Carlyle, and his friend Jack Brady. In Cairo, the expedition met Nyarlathotep who promised to reward them if they followed his plan to open a Great Gate to our world and Hypatia became pregnant with his monstrous spawn. And no one ever imagined that the expedition would meet such a terrible fate in Kenya, a few months later. All trace of the expedition was lost until the gruesome discovery of a massacre site deep in the bush. And the members of the expedition were declared dead after a short and lazy investigation by the british colonial forces. Hypatia was taken to the Mountain of the Black Wind by the cultists where she waits for the birth. Brady abducted his friend Carlyle to protect him and went to Hong Kong, where he told Jackson Elias about the cults. Huston left for Australia to search for the City of the Great Ones. And Penhew went to Shanghai to build a rocket.

List of Events involving the Carlyle Expedition

11.01.1918 Dr. Huston first sees Roger Carlyle as a patient. Carlyle has been having strange dreams.

03.01.1919 Faraz Najir writes to Roger Carlyle.

05.04.1919 Carlyle Expedition leaves New York for England.

20.04.1919 Carlyle Expedition arrives in London.

28.04.1919 Carlyle Expedition leaves London for Egypt

04.05.1919 Carlyle Expedition arrives in Cairo.

11.05.1919 Digs at Giza start (and end 21.05.1919).

23.05.1919 Digs at Saqqara start (and end 31.05.1919).

01.06.1919 Digs at Dhashur start (and end 30.06.1919).

03.07.1919 Carlyle Expedition plans a vacation in Kenya.

18.07.1919 Carlyle Expedition leaves Eqypt for Kenya.

24.07.1919 Carlyle Expedition arrives in Mombasa.

03.08.1919 Expedition departs from Nairobi on a Camera Safari.

15.10.1919 Carlyle Expedition feared lost.

11.03.1920 Erica Carlyle arrives in Kenya to search for her brother.

24.05.1920 Multilated remains of the Carlyle Expedition (but not its principals) are found.

19.06.1920 Five Nandi tribesmen are executed following a short trial.

30.03.1923 'Nails' Nelson claims to have met Jack Brady in Hong Kong.

25.06.1924 Jackson Elias departs New York City, bound for Nairobi.

08.08.1924 Elias writes to Jonah Kensington from Nairobi.

19.09.1924 Elias wires Kensington for money from Hong Kong.

07.11.1924 Miriam Atwright, Harvard Librarian, replies to Elias's letter.

07.11.1924 Elias arrives in Cairo.

25.11.1924 Elias arrives in London from Egypt.

16.12.1924 Still in London, Elias wires Kensington again.

17.12.1924 Elias takes passage on a freighter for New York.

13.01.1925 Jackson Elias arrives in New York.

15.01.1925 Death of Jackson Elias at Room 410 in the Chelsea Hotel, New York.

PLUG-IN SCENARIOS

Thoth's Dagger --- Appears in: The Asylum & Otter Tales, Different Worlds #27, Cthulhu Classics, The Cthulhu Casebook, Curse of the Chthonians ---

Dead Man Stomp --- Appears in: Core Rulebook 5th & 6th Edition ---

Only After Dark --- Appears in: The Book of Dark Wisdom, Issue 1, Volume 1 ---

People of the Monolith --- Appears in: Shadows of Yog-Sothoth, Cthulhu Classics ---

 

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  • 3 weeks later...

Sir, when a man is tired of London, he is tired of life; for there is in London all that life can afford.

--- Samuel Johnson ---

 

London

Locations: London

Creatures: Serpent Man, Servitor of the Outer Gods, Thing in the Fog, Werewolf, Shantaks, Lesser Other God

Tomes and Artifacts: G'harne Fragments, Book of Dzyan, Liber Ivonis

 

The trip with an ocean liner to the Limehouse docks and into London’s fog takes four days. The investigators first stop is The Scoop a sensational paper edited by journalist Mickey Mahoney, a good friend and source to Jackson Elias. He does point them to three articles that Elias had been looking into. These articles regarded a local painter of particularly gruesome and disturbing vistas, a series of murders in London that had become known as the Egyptian Murders due to the nationality of most of the victims, and a strange case of some mysterious beast haunting the villagers of Lesser Edale in Derbyshire.

The Painter Miles Shippley, has one picture in his collection that is of particular interest to the group. It is of a group of cultists in Kenya worshipping a great tentacular beast and bearing all the insignia of the cult of the Bloody Tongue. The artist is clearly deranged but offers to show the investigators the special painting, but they are assaulted by Miles' mother Bertha who transforms into some kind of rapacious, bi-pedal lizard-like creature.

The investigators then follow another of Elias' trails into the pleasant English countryside, to Castle Plum, resulting in a number of interviews providing information about the horror that has been terrorising the community of Lesser Eadale, canine-like tracks have been found, and the residents of the castle, Lord Arthur Vane's family, has a dark secret. The family daughter, Eloise, suffers from lycanthropy and the investigators are soon under attack of a vicious Werewolf.

Back in London they interview Inspector James Barrington of Scotland Yard about a series of 17 murders of people of Egyptian extraction. They discover that Elias had floated a theory with the inspector that the murders had been committed by the Cult of the Black Pharoah. Consultation with Edward Gavigan of the Penhew Foundation led the police to conclude that this was a false lead but perusal of the coroner’s reports regarding the victims does show a marked similarity between the way they were killed and the means by which the cult committed ritual murder. The Foundation is a respectable cover for the activities of the Brotherhood of the Black Pharaoh, a cult devoted to Nyarlathotep, and the investigators may find leads to Australia and Shanghai. An interview with Edward Gavigan sees the urbane and charming head of the Penhew foundation answering questions with patience. Some research reveals his place in Who’s Who? and turns up his expertise in Egyptology as does an interview with the curator of the British Museum. Gavigan is a man of habit; he visits the Blue Pyramid, a seedy nightclub with egyptian music and dancing, owned by Abdul Nawisha and a Spice Shop, owned by Tewfik al-Sayed in Soho.

PLUG-IN SCENARIOS

Vile Bodies --- Appears in: The London Guidebook ---

Horror of the Glen, the --- Appears in: Green and Pleasant Land ---

Blanford Horror, the --- Appears in: The Whisperer #1 ---

Death in the Post --- Appears in: Green and Pleasant Land ---

Mouthbreathers --- Appears in: Minions ---

Beast in the Abbey, the --- Appears in: The Unspeakable Oath #5, The Resurrected Vol. III ---

Lambton Worm, the --- Appears in: The Unspeakable Oath #5, The Resurrected Vol. III ---

Signs Writ in Scarlet --- Appears in: Sacraments of Evil ---

Paddington Horror, the --- Appears in: White Dwarf #88 ---

Vanishing Conjurer, the --- Appears in: The Vanishing Conjurer ---

 

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Cairo

Locations: Egypt

Creatures: Black Sphinx, Cat-Demon, The Black Sphinx, Children of the Sphinx, Hunting Horror, Nyarlathotep, Ghoul

Tomes and Artifacts: Al-Azif

 

Wherein the investigators come to Egypt, and soon better understand the awful past of that land and the plan which threatens everyone. Faraz Najir, an antique dealer, provides information about the Carlyle expedition and the current activities of the Brotherhood of the Black Pharaoh, a cult devoted to Nyarlathotep.

PLUG-IN SCENARIOS recommended**

Thoth's Dagger --- Appears in: The Asylum & Otter Tales, Different Worlds #27, Cthulhu Classics, The Cthulhu Casebook, Curse of the Chthonians ---

Horror on the Orient Express --- Appears in: Horror on the Orient Express ---

 

Kenya

Locations: Kenya

Creatures: Fire Vampire, Who-Is-Not-What-She-Seems, Spawn of Nyarlathotep

Tomes and Artifacts: Flywhisk, incense, Cthäat Aquadingen in Hindi

 

Wherein is retraced the final journey of the Carlyle expedition, leading inland to the ultimate horror at the Mountain of the Black Wind. Many clues point to Kenya as the possible epicenter of the conspiracy. The Carlyle Expedition did disappear there, after all. Before the investigators can pick up the trail in Nairobi, they must first pass through the port city of Mombasa. The cults of the Crawling Chaos are now on the lookout for them, so travel will be more difficult. In Kenya, the investigators face peril from the Cult of the Bloody Tongue, devoted to Nyarlathotep. Travelling by rail from Mombasa to Nairobi, they will be attacked by Fire Vampires. A tribal magician will lead them to the Mountain of the Black Wind.

PLUG-IN SCENARIOS recommended**

Rescue, the --- Appears in: Cthulhu Companion ---

Valley of the Four Shrines, the --- Appears in: Cthulhu Companion ---

Mister Corbitt, the --- Appears in: Mansions of Madness ---

Secrets of the Congo --- Appears in: Secrets of the Congo (Monograph) ---

 

Secrets of Kenya****

 

Madness of the Ancestors

SYNOPSIS:

The investigators get involved with an archeological dig site. Someone has uncovered new evidence about the possible origins of mankind, and the investigators join the expedition to investigate an accident on the dig site.

 

Cats of Lamu

 

Savage Lands

SYNOPSIS:

A settler’s wife is murdered by a leopard, which has dragged his children off into the bush. The official write it off as a 'normal' wildlife attack and declares the children dead, but the man insists that things are not as they seem and that his children may still be alive.

 

Wooden Death

 

Australia*

The section in Australia was submitted at the same time as he rest of this campaign, but not included in the first two editions (due to cost/space constraints). It appeared individually in Terror Australis as the adventure City Beneath the Sands. It was later re-incorporated into the 3rd and 4th editions.

PLUG-IN SCENARIOS recommended**

The Rescue --- Appears in: Cthulhu Companion ---

Old Fellow, That Bunyip, the --- Appears in: Terror Australis ---

 

Shanghai

Locations: Shanghai

Creatures: Bloated Woman, The Demon-Cat, Deep One, Shoggoth

Tomes and Artifacts: Statue of the Bloated Woman, Livre d’Ivon, True Magick, Goddess of the Black Fan, R’lyeh text commentary, Tale of Priest Kwan, Seven Cryptical Books of Hsan

 

Wherein the Investigators have the chance to strike a great blow against evil, and learn that the serenity of China cannot be theirs. The Shanghai followers of Nyarlathotep belong to the Order of the Bloated Woman. A bar owner will give the Investigators a lead to the High Priest of the Order, Ho Fong. Carl Stanford is a guest of Ho Fong. Jack Brady is hiding out in Shanghai. He has knowledge that may foil the plans of the cultists.

PLUG-IN SCENARIOS recommended**

Shanghai Bullets --- Appears in: Stunning Eldrich Tales ---

Tatterdemalion --- Appears in: Fatal Experiments ---

Dead Man Stomp --- Appears in: Core Rulebook 5th & 6th Edition ---

One in Darkness --- Appears in: The Great Old Ones ---

It's one of the best and most deadly campaigns ever. It's a set of two-fisted pulp scenarios, and the whole campaign feels like 'The Adventures of Indiana Jones'.

 

El Clásico campaign - highly atmospheric - MUST PLAY

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