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CORE RULEBOOK

Chaosium - CoC5 - 1992 / CoC5.5 - 1998 / CoC5.6 - 2000

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Edge of Darkness

Setting: 1928

Locations: Arkham, Massachusetts

Creatures: The Lurker, Zombie

SYNOPSIS:

A professor of ancient history and former mentor of the investigators is dying and they are called to his bedside. He asks them to settle a score with a horrible entity from beyond the bounds of this universe that lurks in an old farmhouse.

They receive a metal box with the deed to the house, a key, a sarcophagus-shaped gold box of ancient design, and a journal.

 

The professor was once a member of a student group interested in séances and ceremonies with candles and smoke, but without acceptable results. Things changed when they managed to get an old grimoire - the De Vermis Mysteriis. The group purchased a house and after many failures they finally succeeded in their experiments. The journal describes the final and disturbing ceremony performed in 1881, that summoned the nearly invisible and barely material entity from an alien dimension that the investigators have to banish now.

According to the journal the entity slew one of the students, and drove another mad. Fortunately, the group leader had had the foresight to carve various special warding signs over the doors and windows, binding the creature to the house. Alas, no details of the ritual are included in the journal. Moreover, the journal makes clear that the entity will be freed once the last member of the ritual dies. And, sure enough, the professor is the only surviving member!

Appears in: Core Rulebook 5th Ed., Core Rulebook 6th Ed.

Best Introductory Scenario - MUST PLAY

 

Haunting, the

Appears in: Core Rulebook 2nd Ed., Core Rulebook 3rd Ed., Core Rulebook 4th Ed., Core Rulebook 5th Ed., Core Rulebook 6th Ed.

 

Madman, the

Appears in: Core Rulebook 2nd Ed., Core Rulebook 3rd Ed., Core Rulebook 4th Ed., Core Rulebook 5th Ed., Core Rulebook 6th Ed.

 

Dead Man Stomp

Appears in: Core Rulebook 5th Ed., Core Rulebook 6th Ed.

 

 

 

 

MANSIONS OF MADNESS

Chaosium - 1990 / 2007* - CoC4 / CoC6

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1st Edition 128 pages / 2nd Edition 160 pages

 

'Tis a grove-circled dwelling

Set close to a hill,

Where the branches are telling

Strange legends of ill;

Over timbers so old

That they breathe of the dead,

Crawl the vines, green and cold,

By strange nourishment fed;

And no man knows the juices they suck from the depths of their dank slimy bed.

--- H.P. Lovecraft, The House ---

 

Mr. Corbitt

Creatures: Dimensional Being, Scampering Woman-Thing, Man-Bagari (Child-Thing)

SYNOPSIS:

One of the investigators lives next door to a mundane-seeming neighbor, owner of a successful import/export company. One night he observes his neighbour, parking and unloading his car across the street and walking up to his house. Carrying two items out of his car he walks to the front door where he drops one that appears to be a small arm, wrapped up in the canvas. The man looks around furtively, picks it up and disappears into his house.

 

A strange horror lives across the street. The man in the neighborhood has a dark past and some blasphemous hobbies of cadaver-theft, bizarre narcotic chemistry, and insane medical experimentation. The man's sanity is long gone, after an encounter with an avatar of Yog-Sothoth, which led to his becoming a servant of the entity, a course of events leading to the death of his wife, madness of a nurse, and a secret lurking in his basement. Using arcane skills and medical knowledge, he grows the Outer God's loathsome spawn, with agglutinations of body parts in improbable configurations. In addition, abnormal and monstrous plants fill his greenhouse and garden. The man is an engaging villain, who does not see himself as a villain, but if he becomes suspicious of the investigatory, he will use various toxins and subtle attacks to protect himself and his secrets.

Now the question is, how to destroy the horror in the house without attracting the unwanted attentions of the authorities.

 

The Plantation

Creatures: Yig, Serpent People, Zombie, Humunculus

 

The Crack'd and Crook'd Manse

Creatures: Alien Slime Creature

SYNOPSIS:

The investigators receive a letter asking for help in locating a missing millionaire. Their investigation takes them to a crumbling manse with a strange and sinister history.

 

There are two tragic backstories to the house, but neither has any relevance to the main plot. They can be played up for creepiness or as specific red herrings, or sidelined. The monster is an offshoot of Shub-Niggurat. The missing man's books might contain further information on his travels, and clues to Shub-Niggurath worship in the area.

Actually defeating the monster in combat is possible, but very difficult: it can attack simultaneously throughout the house, flood the entire ground floor to prevent escape, retreat into the walls to avoid serious threats, and takes minimal damage from everything but fire and salt.

Clues and red herrings are liberally placed throughout this scenario, offering the GM means of helping newbies who get stuck or delaying vets who get too close to the truth too quickly.

 

Sanatorium, the

Location: New England

Creature: Creature from Another World

SYNOPSIS:

A brilliant medical doctor and founder of an asylum is an old friend of the investigators and invites them to visit his remote but beautyful island. His sanatorium is exclusive for patients from rich and well-known familes. They are here to keep them away from the prying eyes of the public and the press.

The doctor has tested several experimental psychotherapies and is known for a revolutionary new method of treating mental illnesses. Some of the results, published in professional journals, have brought him criticism by his colleagues, both scientists and psychiatrists. So, a few days visit with an old friend on a small island off the coast of New England seems like the ideal way for the investigators to relax, but not all vacations turn out as one would wish.

 

The misguided doctor used therapies inspired by the Castro Manuscript. But before the investigators could questions this method the doctor is dead. When they arrive all hell is lose in the sanatorium. The inmates are running the asylum. The doctor and the staff have been horribly murdered while all inmates are roaming free. And a homicidal maniac stalks the island with an axe, searching for sacrificial victims. A night before a patient of the asylum, bedeviled by voices has opened a gate with his own blood on the wall of his cell. Through this gate came the creature from his nightmares. A semi-solid being composed of luminescent bubbles. This creature feeds on life forms until it is ready to transform to its next stage of development. Because it is highly sensitive to sunlight and salt air, it needs a servant. This servant is one of the sanatorium's staff members, who went seriously insane when he saw the creature and became its slave. He is now stalking the occupants of the island as the creature seeks nourishment from his victims. The creature stays hidden until the investigators either seek it out or fail to find it before it gets a real nasty one after it is fat up.

Great scenario - highly atmospheric - MUST PLAY

 

Mansion of Madness

Creatures: Dream Ghoul, The Thing Hanging in the Void, Crater Child

Another missing person case, this time involving the investigators with the Boston art scene, a decidedly unusual gangster, and an old house in western Pennsylvania.

 

The Old Damned House

in which the investigation of a jewelry theft introduces the players to an old family with an old house and an old secret. In some ways, this scenario is like a cross between "The Crack'd and Crook'd Manse" and "The Sanatorium", mixing the investigation of a creepy home with interactions between a whole cast of eccentric characters. Although reasonably satisfying, the adventure isn't quite as good as these earlier two, mainly due to slightly haphazard organization and a rushed finale. You'll probably get a few good sessions out of this one, but it may take a bit of extra preparation to get all the information you need at your fingertips and lead the story to a satisfying conclusion.

Apparat only in the 2007 Edition.

Edited by Der Läuterer
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CTHULHU CASEBOOK

Collection

Chaosium - 1990 - CoC4

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Asylum, the

Appears in: The Asylum & Otter Tales, Cthulhu Casebook

 

Auction, the

Appears in: The Asylum & Otter Tales, Cthulhu Casebook

 

Black Devil Mountain

Appears in: The Asylum & Otter Tales, Cthulhu Casebook

 

Gate from the Past

Appears in: The Asylum & Otter Tales, Cthulhu Casebook

 

Madman, the

Appears in: The Asylum & Otter Tales, Cthulhu Casebook

 

Mauretania, the

Appears in: The Asylum & Otter Tales, Cthulhu Casebook

 

Westchester House, the

Appears in: The Asylum & Otter Tales, Cthulhu Casebook

 

Curse of Chaugnar Faugn, the

Appears in: Curse of the Chthonians, Cthulhu Casebook

 

Thoth's Dagger

Appears in: The Asylum & Otter Tales, Cthulhu Classics, Cthulhu Casebook, Curse of the Chthonians, Different Worlds #27

 

 

 

 

WHITE WOLF

US MAGAZINE

Published by White Wolf

 

--- Date of publication 1986 to 1994 ---

--- 49 issues ---

--- WHITE WOLF INPHOBIA 1994 to 1995 ---

--- 8 issues ---

 

WHITE WOLF #4

1986 - CoC3

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In the Waters of Wyman = n.a.

 

WHITE WOLF #12

1988 - CoC3

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The Knocking Box

 

The investigators are on a journey by train with a stranger and his mysterious crate.

 

 

 

 

WHITE WOLF #18 Horror Special

1989 - CoC4

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Cannibal Express

 

WHITE WOLF #23 Horror Special

1991 - CoC4

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The Key and the Gate = Mummy / Ghouls

 

WHITE WOLF #29 Halloween Special

1991 - CoC4

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Cray Canyon Cold Snap

Edited by Der Läuterer
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CTHULHU CLASSICS

Collection

Chaosium - 1989 - CoC4

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Dark Carnival

Appears in: Curse of the Chthonians, Cthulhu Classics

 

Pits of Bendal-Dolum, the

Appears in: Terror from the Stars, Cthulhu Classics

 

The Secret of Castronegro

Appears in: Cthulhu Companion, Cthulhu Classics

 

Hermetic Order of the Silver Twilight, the

Appears in: Shadows of Yog-Sothoth, Cthulhu Classics

 

Look to the Future

Appears in: Shadows of Yog-Sothoth, Cthulhu Classics

 

Coven of Cannich, the

Appears in: Shadows of Yog-Sothoth, Cthulhu Classics

 

Devil's Canyon

Appears in: Shadows of Yog-Sothoth, Cthulhu Classics

 

Worm that Walks, the

Appears in: Shadows of Yog-Sothoth, Cthulhu Classics

 

Watchers of Easter Island, the

Appears in: Shadows of Yog-Sothoth, Cthulhu Classics

 

Rise of R'lyeh, the

Appears in: Shadows of Yog-Sothoth, Cthulhu Classics

 

Temple of the Moon, the

Appears in: Terror from the Stars, Cthulhu Classics

 

Warren, the

Appears in: Shadows of Yog-Sothoth, Cthulhu Classics

 

 

 

 

 

ADVENTURER

BRIT MAGAZINE

Published by Mersey Leisure Publishing

 

--- Date of publication 1986 to 1987 ---

--- 11 issues only ---

 

ADVENTURER #1

1986 - CoC2

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White Fire

 

ADVENTURER #10

1987 - CoC3

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Lake of Mist

Edited by Der Läuterer
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CURSE OF CTHULHU, the

Chaosium - 1990 - CoC4

as Fungi from Yuggoth, but with additional material

CLASSIC 1920 SETTING

http://www.foren.pegasus.de/foren/topic/22651-von-azathoth-bis-zoth-ommog/page-2

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Case, the

 

Wail of the Witch, the

Appears in: Different Worlds #30, Day of the Beast

 

Dreamer

Appears in: The Fungi from Yuggoth, Curse of Cthulhu, Day of the Beast

 

Thing in the Well, the

Appears in: The Fungi from Yuggoth, Curse of Cthulhu, Day of the Beast

 

Castle Dark

Appears in: The Fungi from Yuggoth, Curse of Cthulhu, Day of the Beast

 

Halls of Celaeno

Appears in: The Fungi from Yuggoth, Curse of Cthulhu

 

Sands of Time

Appears in: The Fungi from Yuggoth, Curse of Cthulhu, Day of the Beast

 

Mountains of the Moon

Appears in: The Fungi from Yuggoth, Curse of Cthulhu, Day of the Beast

 

By the Bay: Part I

Appears in: The Fungi from Yuggoth, Curse of Cthulhu, Day of the Beast

 

By the Bay: Part II

Appears in: The Fungi from Yuggoth, Curse of Cthulhu, Day of the Beast

 

Voice Out of Time

Appears in: The Fungi from Yuggoth, Curse of Cthulhu

 

Day of the Beast

Appears in: The Fungi from Yuggoth, Curse of Cthulhu, Day of the Beast

 

Haunted House, the

Appears in: The Trail of Tsathogghua, Curse of Cthulhu

 

 

 

 

 

SHADIS

US MAGAZINE

Published by Alderac Entertainment Group

 

--- Date of publication 1990 to 1998 ---

--- 57 issues (last issue #53) ---

 

SHADIS #3

1990 - CoC4

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The Hungry Undead! = n.a.

 

SHADIS #26

1996 - CoC5

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Crude Oil = Formless Spawn

 

SHADIS #27

1996 - CoC5

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Crude Oil, Part 2 = n.a.

 

SHADIS #52

1998 - CoC5

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El Dia de los Muertos = n.a.

Edited by Der Läuterer
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DARK DESIGNS

Chaosium - 1991 - CoC4

GASLIGHT 1890 SETTING

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Straight lines and right angles are simply straight lines and right angles the world over, but the delicate and particular curves of a town slowly reared on a certain spot have a priceless wealth of suggestion pertaining to place and people; a suggestion which makes every narrow, devious hillside lane, rich with its mellow limning of antique, characteristick doorways and windows and chimneys and gables, a veritable gateway of memory and mystery... London! Majestick, ineffable, and immemorial!

--- H.P. Lovecraft ---

 

Eyes for the Blind

Locations: Twyford station and train, Berkshire, Cornwall, London, Avebury, Silbury Hill, gypsy fairgrounds

Creatures: Zombie, The Green Man

Tomes and Artifacts: Necronomicon

SYNOPSIS:

A gentle breeze wafts across Platform Five of Twyford Station. You wait for the ten o'clock train for Henley-on-Thames, for soon the Henley Royal Regatta begins. Attending the regatta is in high fashion, and patronized by royalty. Not only tremendously entertaining, the regatta is an important meeting-place of contacts, both business and casual. The train arrives bearing a single first-class car, as usual for runs during the regatta. Everyone files aboard, takng their seats, and the journey begins. Clacking rails pass below. A tunnel approaches, quiet darkness falls, and two men die - a blind man and a stockbroker.

 

A cabal of sorcerers, lead by a 450 year old wizard who lives with a gypsy fair, has plans to raise the Dulcarnon - the 'intermediary life-spirit of Britain'. Their plans involve the construction of an effigy called The Green Man, which will house a part of the spirit when it is awakened. The murder on the train is a part of these nefarious plans, and by investigating the odd deaths the investigators become drawn into a complex trail of clues across several different parts of Britain. The ancient wizard has an unusual magical ability: while his body is severely aged and frail, he can see through the eyes of any of an army of (apparently blind) zombie corpses which are slaves to his will. Thus, as the characters pursue their investigation they have an odd collection of mysterious blind men with tinted spectacles closely following their movements.

The scenario is suitable for vets only.

Surprises even hardened Cthulhu players - RECOMMENDED

 

The Menace from Sumatra

Locations: London

Creatures: The Thing from Beyond

SYNOPSIS:

A blind man dressed in rags stumbles into Hyde Park police station and expires in front of the investigators, but not before exhorting them to 'save Susan'. The strange blue vapour surrounding the man, as well as the fact that he possesses no eyeballs, compels them to investigate further.

 

On a recent expedition to the Western coast of Sumatra, a pair of British scientists discovered a strange blue fungus, associated with a Mythos god called Vibur. While one of the principals seemed to fall under the terrible influence of the primitive natives the other fled with his wife, afraid for their lives. They made their way back to London, but unbeknownst to them they were pursued by Granger with a contingent of cultists and their god. Ultimately these unpleasant forces captured the unfortunate scientist, infecting him with the terrible spores of the fungus. His wife managed to escape such a fate, but became amnesiac from the shock, and is still wandering the streets of London in confusion. The infected scientist, Windebank, ultimately escaped his captivity only to expire in the police station during the opening scene of the adventure.

 

Lord of the Dance

Locations: London Underground, Cornwall, Thaxted, Tollesbury

Creatures: Byakhee, Dimensional Shambler, Zoog, Hound of Tindalos, The Child

SYNOPSIS:

Dorothy Amis, a relative or acquaintance of the investigators, has suddenly become 'bereft of reason' for no apparent cause. So bad is her condition that she has been confined to a private nursing home in Kent. Discovered huddled in an unfinished tunnel which forms part of the London Underground, questions have obviously been asked as to the circumstances behind her curious madness. It is up to the investigators to unearth the truth.

 

The previous attempt to summon the Dulcarnon - the 'spirit of Britain' - was thwarted in Eyes For The Blind, but not all of the cabal of sorcerers were defeated. David Smythe, a survivor, is trying once again to bring part of this mystical spirit into the world although in a less ambitious fashion. His plan involves channelling a portion of the Dulcarnon into a painter called Fewkes with the expectation that the artist will be able to both wield its power and form the template for an army of beings under Smythe's control. Unfortunately, the initiation of Fewkes was witnessed by Dorothy Amis, whose sanity was so shaken that she was confined to a nursing home. In the meantime, Fewkes' body has been moved to Cornwall and his mind and soul are imprisoned somewhere in the Dreamlands.

all.

 

 

 

 

BREAKOUT!

AUS MAGAZINE

Published by Conflict Simulations of Australia

 

--- Date of publication 1981 to 1991 ---

--- 48 issues ---

 

BREAKOUT! #27

1987 - CoC3

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Black as Coal = Skeletons

Edited by Der Läuterer
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Tatterdemalion

Locations: Carmichael’s Long Island mansion, Carcosa.

Creatures: The King in Yellow

Tomes and Artifacts: The book of The King in Yellow

SYNOPSIS:

The investigators, with connections to the New York theatrical world, receive invitations to a gala hosted by the noted producer and playwright on a Long Island estate. Each guest has, in some way, crossed the host, although their disputes may seem trivial.

 

The eccentric theatrical genius, Anthony Carmichael, whose controversial career has taken a downturn leading to an emotional breakdown discovered the blasphemous play, The King in Yellow, while in therapy. His madness deepened, instead of resolving. Along with enough cunning he managed his release, and plans a grand performance at his gala, a masquerade ball, that will be an artistic triumph that will also wreak horrible revenge on his imagined oppressors. The mansion is now isolated by a space-time bubble evoked by the influence of the King. At the moment when the lights go out, the party stops, and a game of hide-and-seek begins at the mansion rapidly turning into serial murders as mad Carmichael seeks his horrible revenge. The surviving partygoers are eventually led, by the subtle shifting of the mansion, to the library, where they find a copy of the King in Yellow and read it. This transports the investigators into the madness of Carcosa itself and takes them to the verge of cosmic madness. In Carcosa they journey to a tall tower, atop which the Yellow King lies inert on a throne. They may attempt to banish the King, or close some of the dimensional windows to Earth. Assuming they are not trapped in Carcosa by these actions, they return to the mansion and find Carmichael leading a performance of The King in Yellow. If they prevent this, normality is restored.

The first parts of the scenario are like a Vincent Price movie along with a slasher film.

The scenario does have a resemblance to parts of the first act of the 'Tatters of the King'-Campaign and could be incorporated into this campaign.

Twisted and creepy scenario - RECOMMENDED

 

Songs of Fantari, the

SYNOPSIS:

An Italian nobleman calls the investigators to his Mediterranean island to look into the disappearances of local fishermen whose boats were found adrift without obvious signs of trouble.

 

Unsurprisingly, as talking to the locals, and examining some murals reveals, this is the work of Deep Ones, who capture the investigators, and drag them off to enjoy being dissected, raped, tortured, experimented upon and then eaten. Eventually, they may escape from this, after undergoing a variety of unavoidable sanity-stripping experiences.

Caution! Hot Button Issues!

 

Lurker in the Crypt, the

SYNOPSIS:

A necromantic undertaker, and his centuries-old mother Agatha, grisly serial-murders in New York, a spooky cemetery and suspicious funeral home, and of course, miles and miles of sewer, storm drain and catacomb beneath Manhattan.

 

A horrifying subterranean society of Ghouls, Zombies, Deep Ones, a Star Vampire, a Cthonian, Nyogtha, and a number of powerful sorcerers and cultists is revealed to the investigators. A death-trap awaits those foolish enough to descend beneath ground level. The only chance of success for the investigators lies in enlisting the aid of the NYPD, or better yet, the National Guard.

A Gary Gygax-esque Tomb of Horrors dungeon crawl in the World of H.P. Lovecraft.

 

 

 

 

 

SACREMENTS OF EVIL

1993 - CoC4

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The Eyes of a Stranger = Yuk-Shabb, Inhabitants of Yekub

The Masterwork of Nicholas Forby = The Green Man

Plant Y Daear = Little People, Serpent People

Sacrements of Evil = The Christ Golem, Lloigor, Lost Soul

The Scuttling = Eurypterids

Signs Writ in Scarlet = Spawn of Ubbo-Sathla, Hound of Tindalos

 

 

THE WHISPERER

BRIT MAGAZINE

Published by Severn Valley Press

 

--- Date of publication 1999 to 2003 ---

--- 5 issues only ---

 

THE WHISPERER #5

2003 - CoC5.5

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Invitation to the Dance

The Return of Doctor Moreau = Fungi of Yuggoth / Moreau's Hybride

 

His is the House of Pain

His is the Hand that makes

His is the Hand that wounds

His is the Hand that heals

--- H.G. Wells, The Island of Doctor Moreau ---

 

H.G. Wells The Island of Doctor Moreau meets H.P. Lovecraft's The Whisperer in Darkness. Near the Equator on the eastern edge of the Pacific Ocean lies a forgotten Island of Lost Souls. Volcanic and jungle-clad, Noble Isle holds many secrets, most notably a race of beast people, created long ago by the secret experimentations of the infamous surgeon Doctor Moreau. But they aren't the only secrets of this lost island, and such secrets are many.

Edited by Der Läuterer
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GREAT OLD ONES, the

Chaosium - 1989 - CoC4

CLASSIC 1920 SETTING

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They worshipped, so they said, the Great Old Ones who lived ages before there were any men, and who came to the young world out of the sky. Those Old Ones were gone now, inside the earth and under the sea; but their dead bodies had told their secrets in dreams to the first men.

--- H.P. Lovecraft ---

 

Spawn, the

Locations: Coppertown, New Mexico

Creatures: Chthonian, Child of Yig

Tomes and Artifacts: radioactive Elder Sign

SYNOPSIS:

The investigators are contacted by an old friend, who is a union representative seeking to organize workers at the Beardsley Copper Mining Co. in remote New Mexico. Recently another union agents was killed under suspicious circumstances - perhaps murdered by the company to halt his efforts at unionizing Beardsley's workforce. Their old friend entreats the investigators to come to Coppertown, N.M. to prove the accusation.

 

The situation at the Beardsley Copper Mining Co. is much more than it seems - the Beardsley brothers, prospectors who founded the mine, are actually under the sway of a nest of Chthonians which use the area as a breeding site. In return for directing the brothers to larger and larger seams of copper ore, the Mythos creatures receive a diet of human victims and psychic energy. The missing Union organizer was one of these sacrifices.

 

Still Waters

Locations: Davies Landing, southern Mississippi

Creatures: Cthulhu

Tomes and Artifacts: Vishakhapatnam Fragment, Monstres & Their Kynde, Cthulhu Idol, Deep One Sphere, mentions of Book of Dzyan, Unausprechlichen Kulten, G'harne Fragments, Cthaat Aquadingen, Book of Darkening

SYNOPSIS:

The investigators are hired by a Miskatonic University professor to receive a valuable artifact donated by a collector of arcane historical items, located in the Louisiana swamps. The daughter of the obscure historian is also a former acquaintance of one of the investigators... so the pleasant trip down south will also be a reunion of sorts.

 

The investigators' mission goes awry almost as soon as they arrive in the tiny Mississippi river town - the historian they have been sent to meet is missing, his house having been shot up by an unknown party and his butler and wife both killed. This heinous crime was committed by a pair of rival bibliophile - sisters who live just upriver of the collector's house. These sisters are no longer human, but have become Thralls of Cthulhu. In their antebellum mansion, which the historian and daughter had foolishly attempted to burgle, the investigators may locate the corpses of both and encounter the mad and monstrous sisters.

 

Tell Me, Have You Seen The Yellow Sign?

I opened the box. On the pink cotton inside lay a clasp of black onyx, on which was inlaid a curious symbol or letter in gold. It was neither Arabic nor Chinese, nor as I found afterwards did it belong to any human script.

--- Robert W. Chambers, The Yellow Sign ---

Locations: New Orleans, Carcosa

Creatures: Byakhee, Hastur

Tomes and Artifacts: Vishakhapatnam Fragment, The King in Yellow Play

SYNOPSIS:

The investigators are contacted by Etienne-Laurent de Marigny, a New Orleans occultist, and asked to investigate the murder of a reporter in that city. The man was discovered clutching a copy of a peculiar drawing, apparently some kind of occult sigil.

 

Papa Screech, a powerful New Orleans voodoo priest, is also part of a cult devoted to the Great Old One Hastur. Although the cult was seemingly destroyed in the raid by Inspector Legrasse in 1907 (described in H.P. Lovecraft's 'Call of Cthulhu') some cultists survived and in time have hatched a new plot to summon their master to Earth. This plan involves preparing a human vessel. Screech has selected a wealthy man, Randall Fowler who is also a member of a Mardi Gras Krewe. By exposing Fowler to the nightmare play The King in Yellow the cult has duped him into not only agreeing with the plan, but also incorporating the Yellow Sign into the Krewe's decorations. A reporter from a New Orleans newspaper accidentally stumbled into this conspiracy and was murdered by a Byakhee.

Tell Me, Have You Played This Beautiful Horrifiying Scenario? - RECOMMENDED

 

One In Darkness

Locations: Boston

Creatures: Nyarlathotep, in his guise as the Black Demon

Tomes and Artifacts: N'gral Khul (Talons of the Dark), tablets of the Black Demon, Book of Eibon

SYNOPSIS:

Headlines in the local Boston newspapers are abuzz with details of an enormous battle between police and gangsters in the city. Casualties were extraordinarily numerous on both sides. Some days later a second odd newspaper article emerges, speaking of death threats made against two separate Boston art dealers... though, this latter story is later retracted as a hoax. On the same day the retraction appears, the Investigators are contacted by the journalist who wrote the hoax article with claims that the tale was true, but victim to a police cover up.

 

This investigative scenario revolves around a Bostonian mob known as the Crimson Gang, and in particular around the actions of young mob leader Patrick Malone. Malone's mother, in a misguided effort to protect her boy, taught him a Mythos spell to summon 'The Black Angel', actually an avatar of Nyarlathotep. Trapped in a confrontation with the police Malone panicked and cast the spell resulting in the reported massacre. Of the fleeing gangsters, one understood what Malone had done and stole the pair of tablets which Malone's mother claimed controlled the 'Black Angel', selling them to a fence who sold them on to two separate art dealers. Meanwhile, the Black Demon still haunts the sewers of Boston and is hunting down these artifacts.

 

Pale God, the

Locations: Arkham, Gloucestershire, England

Creatures: Brood of Eihort, Eihort

SYNOPSIS:

The investigators are contacted by telephone and asked by a frantic voice to meet immediately at the bandstand in the town square. When they arrive they meet the owner of the fearful voice, a respected young author and parapsychologist. But no sooner does he begin to unburden himself of his secret than he dies in a gruesome and spectacular fashion.

 

The death of the occultist author is but the latest gruesome death related to the Martensen House near Arkham. The unfortunate scene witnessed by the investigators, in which the man was literally eaten from within by a horde of white spider-like things, was the final consequence of his having accepting the Bargain of Eihort. The builder of the Martensen house was a Mythos sorcerer who moved to New England from the Severn Valley area of Britain, bringing with him his worship of Eihort. Eventually he was hanged for his depredations on the local populace, ending the series of sacrifices that had kept the Great Old One quiescent. In the decades since then the house took on the reputation of being haunted, as those who lived there having met inexplicable deaths. This reputation led to at least two occultists becoming attracted to the now-empty house, seeking to make a name for themselves by uncovering its mystery.

 

Bad Moon Rising

Locations: Barrow-in-Furness, the Moon

Creatures: Great Race of Yith, Hound of Tindalos

SYNOPSIS:

The investigators attend a scentific demonstration of precognition, at the Diogenes Club in London. At this odd event they become enmeshed in an unusual British Navy operation which is taking place in Lancashire.

 

The Royal Navy has stumbled upon a most extraordinary discovery - a year ago, miners near St Bees discovered a Gate which opened onto a vacuum-filled chamber on the moon, causing the death of two Navy divers as part of the moon mission. Using the technology at their disposal, the Navy established a permanent base with odd pyramids surrounding it, on the other side of the gate: the HMS Selene. Unfortunately the complex which they have occupied was once built by the Great Race and is in fact a location important to that alien species, an ark of sorts carrying their knowledge into that future time when they will once again rule the Earth. The investigators encounter the beetle-like future-bug-form of the Great Race, actually part of a strange experiment into the future destiny of the Universe. Locked inside a stasis field they witness the natural death of our Universe and the birth of the next. The most disturbing realisation is that the Outer Gods and Great Old Ones survive the death of the Universe and carry on into the next.

 

 

 

 

LAST PROVINCE, the

BRIT MAGAZINE

Published by Last Province Publishing Ltd

 

--- Date of publication 1992 to 1993 ---

--- 5 issues only ---

 

THE LAST PROVINCE #1

1992 - CoC5

MODERN 1990s

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Angular Dreams = Hound of Tindalos

Edited by Der Läuterer
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BEFORE THE FALL

Chaosium - 1998 - CoC5

LOVECRAFT COUNTRY

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Mary = Deep One Hybrid

Old Acquaintance = Deep One Hybrid / Deep One

The Innsmouth Connection = Shoggoth

The Occulted Light = Deep One Hybrid / Deep One / Star Spawn

 

SYNOPSIS:

Decadent Innsmouth - It is a home to stagnant dreams and lost hopes. Once it was a jewel on the Massachusetts coast, but now it has fallen, its days of glory long gone. Hidden in the fallen buildings, under the silted harbor, and behind the faces of the sullen inhabitants lie secrets, malign and evil.

Four adventures set in and around Innsmouth prior to the federal government raid of 1928. From Arkham to Falcon's Point and in Innsmouth itself, investigators confront the mysteries that form the shadow over Innsmouth.

Edited by Der Läuterer
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DEAD RECKONINGS

Chaosium - 1998 - CoC5

LOVECRAFT COUNTRY

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Dust to Dust = Zombie

Behold the Mother = The Creature / The Spawn / The Mother of Pus / Shub-Niggurath

Dark Rivals = Ghoul / Byakhee

 

Das Abenteuer "Dust to Dust" basiert auf der Lovecraft Geschichte "The Case of Charles Dexter Ward".

 

SYNOPSIS:

Nearly every town and village in the Miskatonic Valley shares a shadowy past. Many are still plagued by sinister revenants of those dark days. Yet new mysteries also appear with uncanny regularity. It would seem that Lovecraft Country will always be a haunted landscape.

Three adventures set in Arkham, Dunwich, and the small village of Martin's Beach. Herein the dead walk, shadowy cults clash with monstrous forces, and an abomination awaits rebirth into something even worse.

Edited by Der Läuterer
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RESECTION OF TIME, a

Chaosium - 1997 - CoC5

MODERN 1990s

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ek'Be, The Black Road = Mi-Go

Ek'Way, The Black Portal = Mi-Go

 

SYNOPSIS:

At first, the death of successful archaeologist Kyle Woodson seemed an accident, an automobile crash turned fatal. When certain medical irregularities became apparent, and then the body was quickly cremated, the case became much more sinister to trained eyes. Inquiries will take them across the United States of the 1990s, from San Francisco, and the Sanbourne Institute of Pacific Antiquities near Los Angeles, to decaying modern Arkham. In the end, all clues lead to ancient Mayan ruins, deep in Central America.

Edited by Der Läuterer
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DREAMING STONE, the

Chaosium - 1997 - CoC5

THE DREAMLANDS

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The Dream-Trap

Pursuit of a Dreamer = Zoog

Beyond the Forbidden Lands = Manticore / Spider-Plant / Cat from Saturn / Moonbeast

Sailing to the Moon = Cloudbeast / Merfolk / Larvae of the Other Gods

The Mansion on the Moon = Lengite Servant / Moonbeast

Terra Firma Fabulosus Once More

The Crawling Chaos = Nyarlathotep / Hunting Horror

 

SYNOPSIS:

Nyarlathotep. The Crawling Chaos. Messenger of the Outer Gods. He has a thousand masks and a thousand schemes, and one of them begins here. When Byron Humphrey found the Dreaming Stone in the tomb of an Incan priest, he could not have imagined that it would embroil him in the plots of Nyarlathotep. Now, he and the investigators must fight not only for their lives, but for their very souls.

The investigators will travel through many realms of wonders. The Temple of Lovelieness at Kiran, the Jungle of Kled, the Great Library of the Dreamlands, the desolate Forbidden Lands, and the Far Side of the Moon are just a few of the stops in this epic campaign. Will the investigators be able to halt Nyarlathotep's plan before it is too late?

Edited by Der Läuterer
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HORROR'S HEART

Chaosium - 1996 - CoC5

CLASSIC 1920s

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Day One = Werewolf

Day Two = Lesser Brother of Chaugnar Faugn

Day Three

Day Four and Five = Lesser Brother of Chaugnar Faugn / Seeker

Day Six = Lesser Brother of Chaugnar Faugn

 

SYNOPSIS:

A dangerous investigation set in Canada, in the 1920s. The investigators meet the powerful Lavoie family of Montreal and learn what imperils them. They glimpse a strange cult that now thrives in Québec and the ancient nemesis that guides it, they come to understand the significance of the corpse discovered in the foundations of a former seminary, they at last perceive the true motives of Father Philip McBride, and they gather at last the full truth about a Churchly saint who has long fascinated McBride.

Edited by Der Läuterer
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BLOOD BROTHERS 2

Chaosium - 1992 - CoC5

CLASSIC 1920s

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Nightmare in Silence = Golem, Vampire

Château of Blood = Werewolf

An Alien Kicked Dand In My Face! = Aliens

Alive And Kicking = Death Leg (Berserk Mobile Body Part)

El Tigre, y la Pirámede de Destrucción

The Evil Gun = The Drifter (Nyarlathotep?)

Dead On Arrival 2 = Zombies

Carnival Knowledge

Simply Red

 

SYNOPSIS:

Nine terrifying tales explore a horror genre depicted on the Silver Screen.

Edited by Der Läuterer
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DELTA GREEN

Pagan Publishing - 1996 / 2007 - CoC5

MODERN

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Puppet Shows and Shadow Plays = The Traveler (Alien Parasite)

Convergence = Mi-Go, Protomatter Spawn

The New Age = Mi-Go

 

SYNOPSIS:

Conspiracies abound, and this is one of the deadliest: Delta Green is a handful of men and women who use the resources of the government to fight a secret, illegal - some would say treasonous - war against monstrosities which threaten their world.

Edited by Der Läuterer
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HORROR ON THE ORIENT EXPRESS

Chaosium - 1991 / 2014 - CoC4 (Box) / CoC7 (Box)*

CLASSIC 1920 SETTING --- Jan. - March 1923 ---

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

1st Edition 206 pages + 16 pages handouts + 28 pages NPCs /

2nd Edition 816 pages + 196 pages handouts + 94 pages NPCs

Edited by Der Läuterer
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