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Technomancer PDF Thread Teil II (jetzt gehts richtig los)


Medizinmann
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HalliHallo zusammen

Ich hab Nachricht von Ren bekommen, sie würde gerne Wissen,was wir Deutschen denken und wünschen.

Ich würde vorschlagen. es melden sich 1-3 wirklich interessierte User (zuviele Köche verderben den Brei ,Leute die sich auskennen, Englisch können und zum Thema Matrix und TM wenigstens etwas Ahnung haben (Ich hab kaum welche ;) bevorzugt und eine POSITIVE ,KONSTRUKTIVE GRUNDEINSTELLUNG haben ) die durchforsten den Technomancer Brainstorming Thread, komprimieren die wichtigsten Infos auf (sagen wie) 10 Posts, das wird dann anschliessend übersetzt und auf (sagen wir 5-6 Posts) verkürzt, die Ich dann Copy und drüben Paste.

 

An alle anderen User:

Hier bitte nichts reinposten !

Wir haben den Brainstorming Thread für Wünsche und Ideen

 

 

jetzt ist Mittwoch der 01.07.

am WE bin Ich auf der Feencon (und Heute auch beschäftigt)

Wenn wie in dieser Woche die (vorgeschlagenen) 10 Posts schaffen und Anfang nächste Woche zu Übersetzen hat Ren das bis zum Ende der Woche.

Es gibt keinen Termindruck, aberr ich denke, je früher wir fertig sind ,umso besser, denn die drüben brauchen ja auch noch Zeit das zu bearbeiten ;)

 

Wer Mitmachen Will schreibt jetzt hier in den Thread !

@ Pegasus/Tigger/Freelancer

Wenn das nicht OK ist ,schreibt bescheid, sonst legen wir gleich los :)

 

Mit Koordinationstanz

Medizinmann

Edited by Medizinmann
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Moin,Moin zusammen

Es wäre gut, wenn sich die Leute mal hier eintragen, die mitmachen.

Und ab Jetzt mal anfangen, die Infos aus dem Thread hier zusammen zutragen

ich bin über's WE auf der Feencon, ab MO/DIE können wir dann die (vorgeschlagenen) 10 Post machen

Was haltet Ihr davon ?

 

Mit noch müdem Tanz

Medizinmann

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Ich kann das gerne offiziell machen.

Ich werde erst noch die Übersetzungen weiter in den anderen Thread schreiben (so als erste version damit leute noch sagen können was ihnen an der übersetzung nicht gefällt usw.) und dann am Samstag/Sonntag in einem großen packet alles hier rüber schieben wenn das okay ist.

 

Wobei natürlich die aussage 10 Posts nicht ganz klar ist. 10 Vorschläge von unserer seite oder wie? Dann müsste man nämlich am besten abstimmen oder so.

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Cool, Klasse :)

@ 10 Posts

ach ist nur eine Idee von Mir

wenn wir hier alles zusammenfassen, das wir dann am Ende 10 Posts haben die wir dann nur noch übersetzen brauchen (und da dachte Ich das wir diese 10 dann nochmal auf 5 oder 6 komrimieren.)

Weil wir wollen das TM PDF ja nicht selber schreiben, sondern nur drüber der Ren die Vorschläge machen.

Wir wissen ja auch nicht was übernommen wird und Zuuuuuviel sollte man auch nicht rüberbringen, sonst wird denen das vielleicht zuviel.

Also Idealerweise dachte Ich mir der Thread hier sieht so aus (damit die ganze Arbeit Strucktur bekommt):

 

 Einleitungspost, Meldeposts, Absprache (da sind wir Heute)

----------------------------

Sammelposts, rübergebracht vom anderen Thread (alles was rüber nach Dumpschock soll, keine Diskussionen, keine Gute-Nachtgeschichten, keine Wünsche, die nicht erfüllbar sind, etc)

--------

diese werden dann zusammengefasst zu

Post 1

Post 2

etc bis Post 10

--------------

und diese dann übersetzt zu

Übersetzung (Post 1 und 2 ) #1

Übersetzung ( Post 3 war sehr lange) #2

Übersetzung ( Post 4,5,6)#3

bis # 5 oder 6

-------------------

und diese übersetzten 5,6 Copy & Paste Ich dann drüben im Dumpschockforum

 

 

Wenn Du das aber anders machen willst, es so leichter ist für dich, dann soll mir das doch egal & recht sein ;):)

Ist ja alles auf Freiwilliger Basis (und diese Zahl 10 ist nur ein Vorschlag von Mir, aber je länger wir darum diskutieren umso länger dauert das ganze Projekt)

 

 

mit Vorschlagstanz

Medizinmann

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  • 2 weeks later...

Sry, total vergessen das ich das ganze Zeug nur in den anderen chat gepostet hatte. Tut mir leid.

 

Das hier sind jetzt alle übersetzten Ideen die zusammengetragen wurden. Eine "zusammenfassung" bzw. "komprimierung" jedoch halte ich von mir persönlich nicht für durchführbar da ich mir nicht anmaße vollkommen objektiv zu handeln, da ich schließlich selbst ideen rein gebracht hatte.

 

Tons of text incoming!! Proceed with caution!!

 

 

 

Idea Echo Emulation
dt. Programmslots, I thought emulation fitted better for this Echo than the original Emulation Echo by Zukkel
by Sandorian
Concept Echo that allows TM to emulate programs to close a huge gap between TM and Decker
Proof of Concept Programs - especially with data trails - added a huge gap between TM and Decker. To close this gap the obvious solution is to allow TM to emulate programs.
Pro Easy to handle, this is what complex forms in SR4A had been
Con Makes TM and Decker much more similar, this is what complex forms in SR4A had been so I assume this change was very much intended.
Balancing negative dice pool modifier per emulated program
Alternative Instead of an echo use a sustained complex form, this was how it was solved in SR4A

Idea Sprite Mastership
dt. Sprite-Verbindung/Sprite Meisterschaft
by Zukkel
Concept Echo to increase the amount of unregistered sprites by one per submersion
Proof of Concept There is no similar concept for mages, this is a new and unique idea
Pro The number of sprites is one of the main limits for a TM relying on sprites
Con Very strong
Balancing Instead of one per submersion, the echo can be taken multiple times

Idea One with everything
by Wandler
Concept Echo to share marks with all sprites
Proof of Concept There are sprites without even the possiblity to get marks on non-owned icons, which makes them rather useless for many tasks. This echo could solve that
Pro There are sprites which currently are useless for many tasks where they seem to be intented for because they can not get marks on foreign icons.
Con -
Balancing Share marks only with registered sprites. Another less strong possibility instead of sharing which might be considered too strong it could be possible to "shift" a mark to a target sprite.
Alternative Simply allow TM to share marks by an errata or new "optional rule"

Idea Army of one
by Wandler
Concept Echo to explicitly allow teamwork tests in the matrix by sprites
Proof of Concept It is currently unclear if and how teamwork tests in the matrix work. This is one possibility to adress this problem
Pro Very strong, solves the dice pool differences between TM and decker
Con Very strong, pushes TM into the role of a summoner, definetly requires a ruling on teamwork tests for agents as well!
Balancing Allow teamwork tests only for registered sprites (as a new task)
Alternative Simply allow sprites to participate in teamwork tests by an errata or a new "optional rule"

Idea Paladin Sprite
by Zukkel
Concept Sprite to help with resisting matrix damage with its unique power "Castling", which absorbs the first X of all incoming matrix damage. Sleaze: L, Attack: L+1, Data Processing: L Firewall: L+2
Proof of Concept There is no similar concept for mages, this is a new and unique idea and at best can be compare to the platelet factories
Pro Deals with the problem that TM can only use hot sim VR or AR (they can boost AR ini but it is more difficult for TM than all others)
Con Difficult to balance
Balancing The X absorbed damage
 
Idea Manipulator Sprite
by Rolosch
Concept Sprite to lower targets matrix attributes with its unique power "reconfiguration". The sprite rolls L*2 vs Data Processing + Firewall. Each X net success allows the sprite to move one point of an attribute to another. The power needs to be sustained and the sprite can not do anything else while sustaining it. Sleaze: L+1,Data Processing: L+3, Attack: L+1, Firewall: L
Proof of Concept There is no similar concept for mages, this is a new and unique idea and at best can be compare to the platelet factories
Pro Deals with the problem that TM can only use hot sim VR or AR (they can boost AR ini but it is more difficult for TM than all others)
Con Possibly to powerful on hosts
Balancing The X of required net success, 1 is likely the best choice, maybe restrict it against hosts


Idea Tsunami
dt. Resonanz Registrierung
by Rolosch
Concept A complex form which allows the TM to get marks on multiple targets with a software+resonance[sleaze] vs firewall+intuition action. Fading: L+3
Proof of Concept Decker can get multiple marks at once against very low targets but this would allow to get one mark on multiple targets.
Pro Likely to be used against IC (multiple targets)
Con Not as easy to identify use cases for this complex form.
Balancing Limit number of targets by resonance/X (e.g. X=2), change fading

Idea Bec du Corbin
dt. Resonanter Code
by Rolosch
Concept A complex form which allows to charge up a dice pool against a single target. The TM rolls resonance+software[level] and gets +1 dice for each/the next following resonance/matrix action in this combat round.
Proof of Concept Similar to aiming for mundane combat
Pro More dice. Similar to aiming.
Con -
Balancing Limited by limits,by fading, by complex form level, by number of actions

Idea Bio/Cyberware Echos
by Nebelkrähe
Concept Further cyberware effects as echos, e.g. sleep regulator, mnenonic enhancer, simrig, smartlink
Proof of Concept Was already done for FFF, Mathematics, MMRI, Biowire
Pro -
Con -
Balancing -

Idea Hidden Signal
by Nebelkrähe
Concept Bonus dice against matrix perception when running silent
Proof of Concept -
Pro -
Con -
Balancing -

Idea Stealth
by Nebelkrähe
Concept Reduce the negative dice pool modifier for running silent by one
Proof of Concept -
Pro -
Con -
Balancing -
 
Idea Resonance bomb
by Nebelkrähe
Concept Similar to data bombs but more difficult to defuse for non-resonance personas, either by plain dice pool modificator
Proof of Concept Similar to data bombs
Pro -
Con -
Balancing Limit it only to work against TM, make it easier for resonance personas instead
 
Idea Blur
by Nebelkrähe
Concept Adds a threshold of X for matrix perception against the TM
Proof of Concept -
Pro -
Con -
Balancing variable X, 1 per times echo taken

Idea Self Sustaining Loop
by Nebelkrähe/Wandler/Others
Concept A possiblity to self sustain sustaining complex forms. This could be by the use of an echo, by misusing commlinks/decks as pendant to spell foci or with (registered) sprites
Proof of Concept Spell sustaining foci for mages are very powerful and mages even have multiple ways to achieve those effects
Pro -
Con -
Balancing karma and nuyen cost for the device to sustain the complex form

 

Idea Komplex Form: Copycat

by Femmex/Others
Concept A complex form that allows the Technomancer to copy a running program of a person they can see in the Matrix by rolling Software+Resonance[Level] v. Firewall+Willpower in the Matrix for X number of combat turns. The target is not aware that this action has been used against it.
Proof of Concept There is no similar concept
Pro Allows a unique way for the technomancer to use programs based on the matrix users around them
Con -
Balancing Vary the Fade value und the number of Combat turns you get per net hit

 

Idea Komplex Form: Snatcher
by Femmex/Rolosch/Others
Concept Similar to Copycat, snatcher is a complex form that steals the program used by another visible matrix user for X combat turns. The technomancer Rolls Resonance+Software[Level] v. Willpower+Firewall. In this time the slot of the Program is still in use and cannot be assigned a new program. 
Proof of Concept There is no similar concept, the closest would be the crash programm action. 
Pro A more aggressive version of Copycat more focused on a direct encounter with an enemy Decker.
Con -
Balancing Vary the Fade value und the number of Combat turns you get per net hit

 

Idea Positive Quality: Submerged Entity (needs to be a Technomancer)
by Rolosch
Concept This character has already gone through the submersion of a technomancer and may start with one of the Echos that do not need multiple submersions or other prerequisites. His natural limit of the Resonance attribute is increased by one, but may not be increased before the start of the game.
Proof of Concept There is no similar concept mages are unable to do something similar.
Pro Allows for a Technomancer to start with things like Skinlink or MMRI to better be able to fill a role like Dronomancer from the start.
Con -
Balancing The amount of karma needed to gain the Quality should either be higher than the submersion and include the costs or be lower but force you to pay the 13 Karma for the submersion seperately to vary the amount of other Qualitys such a character can take.

 

Idea Echo: Resonance Screech (prerequisite Resonance Scream)
by: Nebelkrähe
Concept: Based on the Echo "Resonance Scream", the Technomancer is able to utilize his deeper understanding gained through multiple submersions to increase the effect of the Resonance scream. TheResonance Screech generates noise equal to 1+Submersion Grade (so at minimum it increases Noise by 3)
Proof of Concept: There are already noise generators and jammers that are more powerfull than the normal Resonance Scream
Pro:  This Echo would actually be usable even against targets that specialize in Noise reduction and therefore allow a greater flexibility, since one can decide between this version and the normal 2 noise version as it also affects the Technomancer himself.
Con: May at a point very very far into the career of the technomancer allow him to shut down any actual matrix when used in conjunction with a normal jammer.
Balancing: Maybe make the noise non compatible with the noise of a jammer and maybe change the normal Resonance Scream to this version to make it something more easily accessible without investing a ton of karma.

 

 

Idea Echo: Soundless (prerequisite Quiet)
by: Nebelkrähe/Rolosch
Concept: Based on the Echo "Quiet", the Technomancer is able to utilize his deeper understanding gained through multiple submersions to improve on the Effect of Quiet. Soundless reduces noise equal to 1+Submersion Grade (so at minimum it decreases Noise by 3)
Proof of Concept:  There are many ways to reduce noise that do not break the game for deckers, but many are very invasive (Datajack+Antannae)
Pro:  A viable non invasive method of Noise reduction that is not limited to a target you know the position of and is still capable of being used in a high noise area after sufficient submersions especially for Technomancer that wish to remain "pure"

Con:  Could in combination with the invasive methods make even insane amounts of noise a non issue for the Technomancer.
Balancing: Maybe change the normal "Quiet" to this version to make it more accessible. The increased cost of each submersion should provide a sufficient natural cap on this without further interfering as very invasive measures reduce the amount of submersions a character can undertake and therefore also limit the strength of this power.

 

 

Idea Echo: Resonant Master
by: Many people
Concept: Allows the Technomancer to achieve a Master-Slave connection with up to Resonance Devices
Proof of Concept:  PAN
Pro:  Allows the technomancer to be the person that protects the team from matrix threats more easily/directly
Con:  A specialised technomancer may achieve Firewell ratings that are almost impenetrable compared to all but the strongest of Decks.
Balancing: A technomancer can easily achieve high Firewall rating by ignoring other stats, therefore the limit of a Firewall that is linked to a technomancer should maybe be tied to his resonance+X.

 

 

Idea Echo: Resonant Network 
by: Nebelkrähe
Concept: Emulates the effect of a Tak-Net
Proof of Concept:  Would be the Echo version of an already existing Equipment
Pro:  More support options for the Technomancer
Con:  Could easily be seen as way too cheap for such an expensive piece of equipment
Balancing: Maybe make it an advanced echo based on Resonant Master or something else.

 

 

Idea Echo: Flexible Persona Upgrade
by: Many people
Concept: Allows for the use of a variable upgrade points that may be placed on any Matrix-Attribute and switched as a free action.
Proof of Concept:  Current increase of matrix attributes of the Technomancer and the variable attributes of the Decker
Pro:  Allows the technomancer to be more flexible and adjust himself depending on the situation.
Con:  Blurs the line between Decker and Technomancer.
Balancing: Maybe force the Technomancer to restart to enact any changes as the Persona is more closely tied to his being in the Matrix than a Deck that was built with that function in mind and limit the maximum amount of points that can ba assigned to one Attribute by X (maybe 2 like the original idea).

 

 

Idea Echo: Alignement
by: Femmex
Concept: By aligning himself to the streams of the Resonance, the Technomancers resistance to the backlash of the use of resonant abilities is increased. The Technomancer can add  his Submersion-Grade as Bonus dice to any tests to resist Fading.
Proof of Concept:  Centering of Mages
Pro:  May allow technomancers to better cope with the sometimes insane amounts of Fading that is inflicted through Complex Forms and the compiling of Sprites.
Con:  -
Balancing: This Echo should be a no brainer as mages already have something like that even though many of their spells have lower Drain than the Complex forms of Technomancers.

 

 

Idea new Action: Improvisation

by: Sandorian
Concept: Through his inherent understanding of the Matrix and its code, the technomancer is able to improvise programs used by mundane Matrix users for a short duration. He declares what program he wishes to improvise, normal programs have a threshhold of 2, cyberprograms have a threshhold of 3 and rolls Resonance+Software. The duration of the improvised program is equal to [1+net hits]*10 minutes. All the rules that apply to Deckers concerning programs also apply to improvised programs used by the technomancer. The maximum amount of improvised programs that can be improvised at the same time is equal to [Logik/2] and as this process is very taxing, the fading damage taken is 3 for normal programs and 4 for cyberprograms both are resisted like normal fading damage. As a resonance action Improvise does not profit of the +2 dice from Hot Sim.
Proof of Concept:  Variation of a SR4 concept
Pro:  Allows the technomancer to gain some of the essential functions a program provides without needing to spend a ton of karma on something that is worth working in a stuffer shack for a week.
Con:  Blurs the line between technomancers and deckers and may be active for too long as the matrix is a fast plane where one rarely stays for longer than a few minutes after the first illegal action
Balancing: Decrease the duration, limit the programs that can be chosen and/or make it a complex form.

 

 

Idea new Echo: Controller

by: many people
Concept: Similar to the subconcious connection a normal technomancer has with the matrix, this Echo has allowed the technomancer to achieve a connection to a number of Drones equal to his [Resonance] to, similar to a rigger console, issue them single or group commands as well as jump between them if he is capable of such an action. As the connection is through the resonance itself, the Noise rating that the drones suffer while connected to the Technomancer is reduced by his submersion grade. Because of the deep connection to the technomacner, the drones have the technomancers firewall and data processing, but when a drone is destroyed while linked to a Technomancer he suffers [body of the Drone/2] (rounded down) unresisted stun damage to reflect the sudden cut in the connection.
Proof of Concept:  Rigger console
Pro:  Further enhances the Dronomancer to be able to handle not only single drones through rigging but multiple drones without the need of an external piece of tech.
Con:  The technomancer is unable to run Autosofts on this "Riggerconsole"
Balancing: Increase feedback damage to increase the risk to the technomancer when using a high amount of drones without guarding them.

 

 

Idea for an/a Echo change/new Echo: Compatibility

by: Many

Concept: The Technomancer is able to modify his persona to use 1 normal-/hacking Cyberprogram whose algorithm he was able to replicate, switching between programs that have been replicated is a free action. The Technomancer can replicate any program algorithm provided he has seen it before and spends X karma and 1 day for the process of replication. If he has not seen it, he may roll Software+Resonance, this is a more time consuming action as he has to work out the basic framework of the code by himself and therefore takes 6 days reduced by one day per net hit with a minimum of 2 days. If a Matrix entitiy uses a program that has been replicated by the Technomancer he is instantly aware of that as he knows the subtle effects such a program has to the persona of the user.

Proof of concept: Current Echo[Program] 

Pro: Allows the technomancer easier access to essential things like link lock and biofeedback.

Con: Blurs the line for one of the key differences between deckers and technomancers

Balancing: Vary the amount of karma needed for replication (probably 1 karma per program), make it an Echo that can be bought multiple times.

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