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  1. Huh. These are some tricky questions, and having to answer them in English isn't actually helping. But I'll give it a try. Hi, I'm Andreas AAS Schroth and I'm one of the Shadowrun illustrators and also one of the freelance authors (haven't written much for English material though, last thing I remember was the Shiawase writeup in that meanwhile ancient corp book where "Corporate Shintoism" was introduced into Shiawase culture). I'm also ... uhm ... somewhat o the "expert" on Berlin in SR (feel free to visit https://www.shadowrunberlin.de , the website has a nice auto-translate feature so you should be able to get some good info and game advice out of it). So, regarding the questions: 1. Is it possible in the Berlin overview 2080 map to see where there are actual walls? I presume that the Yellow/orange areas are Corp-controlled and are walled off because of extraterritoriality. But where does the wall that the text from shadowhelix above indicates exist? Is it shown in the Map? There are some dotted lines around the corp areas as well as running around Gropiusstadt, Marzahn and Pankow areas etc. Is it the dotted lines that represent physical walls? No, the map won't help you much there. The dotted lines mark the borders of certain structures (i.e. airports), but do not indicate what KIND of border security is there. The colors of the disctricts denote corporate sectors (yellow), „normal“ city districts (violet) and „alternative“ districts (black, greys). Note that „alternative“ CAN und usually does mean neo-anarchist (i.e. Pankow, Kreuzhain), but there are also „moderate“ districts like Spandau or even the special case of the alternative district Oranienburg that factually belongs to the AGS „Bundesgrenzschutz“. The soft blueish areas outside of Berlin denote extraterritorial areas, mostly farmland (Aztechnology) or giant city dumps (Shiawase). The main problem is that the actual location of "the 2nd Berlin wall" (2055-2071) was never officially drawn on any map, and there wasn't even a wall in the sense of the famous (1st) Berlin Wall to begin with (not all around the Anarchist Zone, and only in a sense of a real "wall" in very limited areas - we'll get to that). There is only a very short writeup of that divided city in a rather obscure sourcebook called "Walzer, Punks und Schwarzes ICE". According to said book, the new border between the controlled coporate sectors and the "free" anarchist zones was along the "last frontline" of the battle between corporate forces and anarchist guerilla troops. Said frontline is described as: "along the districts bordering the Landsberger Allee and in the 'Spreewäldern'". I live in Berlin, and I don't have the slightest guess what these "Spree woods" (Spreewälder) are supposed to be (there is THE "Spreewald" southeast of Berlin, it's a gigantic swamp, but it certainly isn't IN Berlin -- MAYBE the authors were thinking about the Treptower Park and Plänterwald which is a rather large park with lots of trees bordering on the river Spree, but I wouldn't know). The situation ALSO doesn't get any clearer if you consider that the second wall is supposed to divide Berlin in a Western and an Eastern part again, but the Landsberger Allee is running in West-East-direction, so a frontline or border there can only serve the purpose to divide the city in a Northern and Southern part, strictly speaking. The book also explains (re: the last frontline again) that "after the first nights" there was a frontline developing "from the Eastern river bank of the river Spree over the Treskowallee and Märkische Allee up to the Stadtpark Marzahn". There is an additional mention in the book that the frontline along the Spree became ever more stable. Apparently the corporate forces were planning to cross the Spree with amphibious vehicles (I thought the frontline was already on the Eastern riverbank? Also amphibious vehicles wouldn't be my first pick when choosing a strategy to advance the front eastward, but I am no military genius), but the expected reinforcements from Bremen (dafuq?) either never came or were suddenly withdrawn together with that mighty amphibian strike force. The reasons for this move are shrouded in mystery and conspiracy theories, but that was when the frontline became the border. Now, to describe the route of this border with the "Berlin 2080" map: We come in from the South and follow the river Spree until we reach the Southern border of Lichtenberg. We follow the Lichtenberg border and then the Southern border of Pankow and further until #111, where we then follow the dotted line running NW, touching the airport and then running to the Autobahn A111 which acts as a border until mid-Reinickendorf, where it "diffuses into nothingness". The reason for this is that while the corporations CLAIMED to control i.e. Reinickendorf, they weren't very willing to PAY for controlling that border. In the inner districts and where the actual earlier frontline was? Sure! Along the border of their very own facilities and disctricts? You betcha! But out there in the anarchist hellhole that is Reinickendorf that has literally NOTHING anyone would want? Naah. To the South, the river Spree acts as a natural = CHEAP border. To the North? Uhm. The same goes for Spandau: TOTALLY in corporate paradise land, but Aztech and the AG Chemie can't bother to invest in anything, so both corps are just guarding their own installations (i.e. "Disctrict Aztechnology") and the rest of Spandau can rot. IMPORTANT: This is why oftentimes "old borders" of the "divided city period" will be in weird places (= anywhere the GM needs one). A lot of territory was CLAIMED, but never CONTROLLED, and actual checkpoints would only be where they made sense for the corporations, i.e. at the edge of neighborhoods where lots of their citizens/workforce lived, at a place that the corp wanted to be a shining example of corporate control (i.e. Alexanderplatz, Großer Stern, Brandenburg Gate etc.) or right a the actual wall of a "factory fortress" (i.e. Messerschmitt-Kawasaki's giant factory in South Berlin or Saeder-Krupp's own "inner circle of Tempelhof"). EDIT: The situation of Berlin in the 2060s gets even more confused in the sourcebook "Brennpunkt: ADL" which introduces a shitload of new corporate districts, some of which do not exist anymore because the corporations behind them withdrew from the "failed" corporate utopia Berlin. All of the news districts are not named after established districts of Berlin, but named after the corporation they belong to (i.e. "district IFMU", "district EMC", "district Draco Foundation"), making it extra hard to guess where they are - thanks for that. The description (always only one short paragraph) gives only extremely vague descriptions of their location and borders. "Fuchi district" is "East-Treptow to West-Steglitz", "IFMU district" contains "Nordbahnhof-Alexanderplatz-Potsdamer Platz", "EMC district" contains the "Johannisthal airfield" and reaches "to the border of the anarchist zones, so to the Spree river"). Being corporate districts, at least some of these would have their own border security, possibly fences, possibly walls, but ... no one knows where or what, exactly. Now, regarding the actual wall as in "actual structures you can bump your head on": The sourcebook "Walzer Punks und Schwarzes ICE" clearly states that "the Berlin Wall was never rebuild", but that there are border checkpoints and "the toughest border security checks anywhere in the AGS, including Westphalia". However, this is from a 2057 POV. Since later sources on Berlin do mention a wall - if partial or in the form of a fortified border strip - it is very safe to assume that this wall(ish structure/s) were built during the 2060s under the impression of neo-anarchist terrorist attacks etc. Again: The exact location of "the wall" has never been canonically disclosed, and to the best of my understanding the "East Anarchist Zone" was never the "fully walled-off Snake Plissken hellhole" some fans like to imagine it (when we re-made Berlin in the SR4 sourcebook, the idea of really walling it off and making an "Escape from East Berlin"-like setting was actually floating around a bit, but it was dumped for a more "mixed through" approach with anarchist Kiezes dotting the Western parts and fortified corporate structures dotting the Eastern parts. Walling off the entirety of Eastern Berlin just wouldn't make any sense from an economically or even security POV (not when you don't have a Soviet Union backing your effort). So where are the remnants of old "walls" or current, actual walls and wall-like structures? - Around Aztech-Schönwalde. They actually maintain a border strip with a huge fence and a patrol road inside the fence (plus monowire/NATO-wire topping of the fence, sensors, drones and critters like Barghests) - Around the Z-IC Tegel airport (dotted line). Actual border walls, sometimes including manufacturing plants into the "airport" area. - Around Z-IC Tegel. They are building a border strip with fence along the new Northern border of the district right now (2080+, completed in 2082). The Autobahn A111 acts as a border with a wall-like structure beneath it; tunnels contain security checkpoints (exactly like Renraku does in the Renrakusan with the A100 --> https://www.deviantart.com/raben-aas/art/SHADOWRUN-Renrakusan-Border-858596071 ) - Around Renrakusan. Mainly to the North (A100 acting as border wall) and East/Southeast (actual wall). To Mitte there are structures that can be used to block access (wall sections in the roads that can go up, streets that can be closed off, border watchtowers and of course a very dense sensor/drone network). - The dotted line around S-K Tempelhof airport and around the S-K arcology. One hell of a wall: 6m tall, with defense towers and missile launchers and everything you can think of --> https://www.deviantart.com/raben-aas/art/SR6-Berlin-2080-At-the-S-K-Tempelhof-Border-808880916 - Remainders of wall sections all in and around SK-Tempelhof (SK's district once ran all the way westward to the Gedächtniskirche and way into Kreuzberg/Neukölln, so do not be surprised by a lonely border tower and a wall section anywhere there. - Remainders of actual wall sections plus abandoned guard towers along Treskowallee and Märkische Allee (that's the slightly thicker street running straight through #390) - Remainders of actual wall sections on the western bank of the river SpreeSouth of #376 up until #101 - Around the Messerschmitt-Kawasaki megafactury (#305). An outer border strip with fence, patrol road, sensors, murderdeathkill-drones etc. and another, real wall around the "heart" of the factory. - Around every factory fortress (Berlin 2080 mentions some; most are in Strausberg) - Around Schönefeld airport (usual airport security fence plus some fortified sections, pop-up turrets etc.) - Remainders of a border strip (fence, half-crumbled guard towers, some anti-tank barriers to the sides of the road) all around Berlin (West AND East, but with the OLD (= current, 2021) borders of Berlin). These sections are really old remains from the 2010s/2020s/2030s effort to keep out marauders and bike gangs from Brandenburg; there are even occasional remains of the actual 1st wall around West Berlin on the outskirts. - Everywhere. Berliners banded together during the Status F. So some buildings, blocks, neighbourhoods or entire Kiezes (like the Emirat) were walled off to defend against corporations, raiders, gangs, warlords etc. Now that we have peace, many of these walls were removed, but esp the Neo-As aren't stupid and they don't bet their families' lives on the peace to last. So for even window that isn't walled off, there is a steel barrier with a slit just waiting to be hooked in nice hooks around the window, blocking it off again. Even some of the smaller streets are actually walled-off with bricks, trash or sandbags (or any combination thereof). The same goes for the western parts: There are TONS of gated communities in Berlin - it gives the citizens a sense of security and is the preferred living arrangement for a huge part of the Berlin populace. Aaand that should be about it. 2. Shadowhelix also indicates that there are checkpoints/gates between the walled off areas. I presume these exist where there are roads, pedestrian roads or other infrastructure leading between the different areas? Example Kreuzhain - Mitte. As of now-ish (2071-2082+) the former border between Kreuzhain and Mitte does not exist anymore. All roads are open. There will be checks by Sternschutz on a random (or racial) basis, even mobile checkpoints occasionally, as there will be times when the Sternschutz quite obviously wants to hinder movement from the anarchist districts to Mitte (i.e. if there is a big corporate parade there). Remember: with the 2nd reunification of Berlin in the early 70s there is no actual border between districts anymore - only there where people from one side of the "border" or the other feel threatened (the Caligarikiez in the "Netzgewitter" campaign book is a prime example of that --> https://www.deviantart.com/raben-aas/art/SHADOWRUN-Berlin-Stirnerhaus-858594663 ) Whew. I hope that will answer at least SOME of your questions. If you have more: Fire away AAS
    4 points
  2. #NeoNoir #Schattenspieler #PDF #PegasusDigital #OutNow SCHATTENSPIELER (Kartendeck mit NSC-Karten) ist als PDF und als gedrucktes Kartenset AB SOFORT erhältlich. NEO NOIR (drei Detektiv-Abenteuer) ist als PDF sofort erhältlich und die im Juni erscheinende, gedruckte Fassung ist vorbestellbar. [LINK] #GetItNow
    4 points
  3. Kommt immer sehr darauf an, welches Abenteuer es ist bzw. was man dort finden kann. Alte rostige Schlüssel sind immer gern gesehen und man hat was zum Anfassen. In einem Abenteuer wurde mal dieser Kristall gefunden, der Mp speichert. Da habe ich einen Flourit ausgegeben. Ein alter Ring mit dickem Edelstein darauf war ein magischer Ring usw. Finde es schwierig zu sagen, was man allgemein nehmen kann. Ich will auch nicht unbedingt etwas dafür kaufen müssen. Wobei man auf Flohmärkten (sobald es sie wieder gibt) wunderbare alte Gegenstände entdecken kann. Davon abgesehen stecke ich immer viel AUfwand in die Handouts. Den Trick mit Kaffee kenn man ja. Was auch sehr gut für alte Mauskripte funktioniert ist Kaffee mit Salz gemischt. Und dann die Seiten abflammen.^^
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  4. Manchmal gibt es passende Dinge auch einfach nicht. Dann hilft nur basteln. Hab ich auch schon gemacht. Oder als Props passende Gegenstände nutzen wie Werkzeug, Spielzeugspitolen o.ä. Was manc manchmal noch gut antiquarisch bekommt sind alte Reiseführer oder Stadtkarten.
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  5. #Sale / #DrivethruRPG / #PegasusDigital / #Shadowun456 / #PDFs Es gibt gerade bis zu 33% Rabatt auf viele SHADOWRUN 4, 5 & 6 PDFs bis zum 16. Mai 2021. [LINK] #GetThemAll
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  6. Good point. As you notice I have just purchased Netzgewitter but not translated it yet and read it. I will see how I solve this. The work of a GM never ends Once again, thanks a lot Andreas for your time and help!
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  7. Nachtrag: Für die 30er Jahre (1933-45, evt. für Pulp-Spieler interessant) könnte man die Zeitungsnachdrucke aus der Reihe "Zeitungszeugen" benutzen. Leider kenne ich sowas nicht für die 20er....
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  8. Thank you very much Andreas for making this huge effort to answer me! Really lots of great information I can use for the campaign I am running which is now just at the tipping point of the 2055 Corp vs Anarcho war. I think to increase the tension at the expense of "reality" I will just make the corps build a wall as an aftermath of the war or during it possibly. I think it helps create a more "us vs them" atmosphere which is what I want the players to feel and to get them invested more emotionally. Also for the sake of ease (or my laziness) I think I will use the 2080 map and just use the roughly the dotted lines that seperate the eastern "Grey areas" from the western Purple and Yellow areas. Maybe I will make the casualties of the war even worse then they were (if that is even possible) so that the corps will have more motivation and less logic and decide to build a huge wall dividing Berlin in half. I think the symbolism is strong and can be used to create a stronger atmosphere but at the expense of logic as you say yourself. Interesting that you mentioned "Netzgewitter" since I bought that not so long ago and after the war campaign I was planning on running that campaign. The first campaign they ran was a bastardized "Dragonfall" that I had to railroad a bit to not go completely bananas. So they are familiar with Apex but not that Lofwyr created Apex (since that was not fully revealed on Dragonfall, or at least I didnt notice it). The problem is that my understanding is that "Netzgewitter" is set in 2080 while I want to adapt it to around 2058-2060ish. I guess having walled of areas and the aftermath of a war can still make the "Netzgewitter" work?
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  9. Ein großer Teil der Geschäftstätigkeit läuft über die Matrix, die Ikonographie des eigenen Hosts ist Teil des Brandings und der Markenidentität. So wie jetzt keine Supermarkt-Filiale schlicht "Supermarkt" heisst, sondern das Logo sogar auf den Einkaufswagen-Griffen prangt.
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  10. Hm. Da gibt es imho einige (mehr oder weniger gute) Erklärungen: Weil man es kann Ästhetik Intuitivere Abläufe Image bzw. Repräsentation Eindringlinge ohne passende Icons fallen leichter auf Außenstehende haben Orientierungsprobleme Interessantere Umgebung für Spieler von Decker/Technomancer
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  11. Kann mich Corpheus nur anschließen. Der Teil von Florian erinnert mich sehr an die Bücher, die ich meinem Sohn derzeit vorlesen darf. Musste ich sehr schmunzeln . Man merkt, dass es ein echtes Liebhaber Buch eines Feuerwehrfans ist. Und auch ein paar schöne Aufhänger für potentielle Runs gefunden rund um den Eisvogel. Allgemein beschleicht mich aber irgendwie das Gefühl, dass in einem kommenden Missionsbuch ein Run kommen wird, der eine Feuerwache beinhaltet und einen superschwelligen Hinweis: "Für mehr Informationen und um die Feuerwache Wanne-Eikel 7 mit Leben zu füllen, solltest du unbedingt einen Blick in das "Feuerläufer-PDF" werden [Link]" Die Bilder sind auch wieder ein wahrer Augenschmaus, besonders das Fahrzeug der Feuerwehrkooperative 6, Seite 17, und die improvisierte Kleidung der Orkin auf Seite 12 haben mir riesig gefallen.
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  12. #Megakons #PDF #PegasusDigital #DigitalFirst #OutNow KONZERNGEWALTEN, das große Update zu den Megakons, ist ab sofort als PDF erhältlich, die gedruckte Fassung kommt im Juni. #GetItNow
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  13. Das kommt jetzt auch ein bisschen darauf an, was du unter Requisiten genauer verstehst... Wenn es Sachen sein sollen, um das Zeitflair zu transportieren, sind z.B. Zeitschriften aus der Zeit, Kataloge (da gibt es eine ganze Reihe Reprints), Inflationsgeld oder Originalkarten zu nennen. Einiges davon nutze ich auch regelmäßig. Gleiches gilt für Musik, Fotografien o.ä. Abenteuerspezifische Props sind hingegen sehr viel aufwändiger und schwieriger zu bekommen...
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  14. Ok ... meine Meinung: Sehr gut geschriebener Datapuls. Ihr habt den speziellen Shadowrun "Tonfall" (wie immer) sehr schön getroffen. Die Idee, Teile der Informationen kindgerecht durch die KI Florian präsentieren zu lassen ist sehr kreativ und mal was Neues. Ich musste sofort an Feuerwehrmann Sam denken ... tja, damals waren die Kids noch kleiner. Aber mein persönlicher Geschmack wurde damit nicht ganz getroffen. Nichtsdestotrotz gefällt mir der Datapuls sehr gut. Mit der Feuerwehr habt ihr ein sehr interessantes Spezialthema ausgewählt. Respekt vor der Recherearbeit dazu!!! Der Spielleiterteil ist auch gut. Da kriegt man richtig Lust auf eine kleine "Chicago Fire" Kampagne. Hätte der Tag doch nur 48 Stunden bei gleicher Arbeitszeit. Insgesamt unterhaltsam, informativ und inspirierend. Schon während dem lesen hatte ich einige Ideen, wie ich Szenen mit der Feuerwehr ins Spiel einbauen kann. Oder als Hintergrund für Charaktere. Und damit habt ihr alles richtig gemacht. Applauso!
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  15. "Wort der Macht" aus dem alten SL Handbuch haben wir zu fünft gespielt. Das Szenario habe ich nach Süd-Manhattan verlegt. Die vermeintliche zusätzliche Komplexität hat sich im Spiel nicht ausgewirkt, weil die Charaktere immer zum passenden Ort gegangen sind. Die Orte habe ich in der bekannten V Form auf der Karte verteilt. Die SpielerInnen hatten alle Krimidinner Erfahrungen, weswegen wir regellos gespielt haben. Charaktere habe ich vorab anhand von zwei markanten Charakteristiken der SpielerInnen beschrieben, damit die Einstiegshürde klein ist. Dazu dann ein passendes Portraitfoto - so kompakt sind die wenigsten Heldenbögen. Zu Beginn waren alle mit vollem Elan dabei und haben begeistert die Freiheit genossen, den Tatort zu begehen und Details zu erkunden. Die mysteriösen Ereignisse habe ich gedämpft, um das Szenario "am Boden" zu halten. Sie hatten viel Spaß damit, die verschiedenen Aussagen abzugleichen und Spuren an den Tatorten zu finden. Für das erste "richtige" Rollenspiel war es aber dann doch zu viel Inhalt: Gegen Ende dämpfte sich der Schwung dann etwas weil es doch viele Personen waren, die Aufgetreten sind. So konnten sie den Professor unschädlich machen, haben aber seine Motivation und vorgehen nicht ganz verstanden (was zum Wesen des Mythos passt). (wegen Copyright habe ich die Bilder unscharf eingestellt)
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  16. #Nerdwelten #Podcast #TobiasHamelmann #Gewinnspiel Chefredakteur TOBIAS HAMELMANN & Moritz Mehlem schnacken mit Hardy von Nerdwelten ausführlich über ALLES was Shadowrun betrifft und IHR könnt auch noch was gewinnen. [LINK]
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  17. Spieltag 21: https://docs.google.com/document/d/e/2PACX-1vTrURF7wtNd7bCxLiNUT3nzyL77CiezYTgfddfpue54YZtP09-1Y1Jf9Ly5af0KafIdyN7TUZsqwYBF/pub - Meisterschaft wird zwischen Leviathanen und Asphaltcowboys entschieden. - Die Leviathane haben 3 Punkte Vorsprung, aber mit den Warsaw Warmachines und Kreuzberg Assassins (der Mannschaft der Stunde, die seit ihrem Sieg gegen die Asphaltcowboys jedes Spiel gewonnen haben) ein hartes Endprogramm. - Die Asphaltcowboys haben das bessere Torverhältnis und müssen noch gegen den Warhog Clan und Zürich ran. - Hoher Blutzoll für Unentschieden: Naniten erreichen 2:2 gegen Harburg Sharks trotz 8 Verletzungen - Warmonger enttäuscht: 3:3 der Toxyk Spyryts Duisburg gegen Schwarzwald Titanen lässt Härte vermissen - Leviathane konzentriert bei 4:1 Pflichtsieg gegen Hannover Hellhounds - 5:5 bei Essen gegen Mainz: Nach Niederlage und Unentschieden gerät die neue Trainerin in die Kritik. Ihr wird vorgeworfen, die Defensive zu vernachlässigen - Zwei unnötige Tote: Racheaktion von Liliana "Smile!" Kowalczyk für gefallenen Kameraden überschattet 7:2 Sieg der Warmachines über Basel - 0:6 Niederlage: Frankfurt Massaker mit blamabler Leistung gegen AGC Labrats - Siegesserie hält an: Kreuzberg Assassins nach 2:1 gegen Cyberzombies Düsseldorf jetzt mit 4 Siegen in Folge - Fireraisers marschieren: Überzeugendes 4:0 gegen den Warhog Clan - Dritter Sieg von Köln: Ein Treffer reicht beim 1:0 gegen die Hamburg Rams! - Berlin siegt 2:0 gegen Zürich, die sich langsam mit dem Gedanken an die Relegation anfreunden müssen - Chromlegion mit überzeugendem 3:0 gegen Stahlfalken Mannheim - Asphaltcowboys geben nicht auf: 8:4 Spektakel gegen Anarchie Wien -------------------------------------------- Noch 2 Spieltage!!!
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  18. #Podcast #DavidGrade Der Shadowrun - Autor und Kinder- und Jugendpsychologe DAVID GRADE talkt mit Jakob Link vom "2 Herren am Stillen Örtchen" - PODCAST zwei Stunden über Psychologie, Shadowrun, das Autorendasein, Politik und Corona. [LINK] #HörtMalRein
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  19. Das S-K-Kapitel ist erneut von mir.
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