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Der Läuterer

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  1. LAST RITES

    1999 - CoC5.5

    MODERN 1990s

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    Last Rites

    Creatures: Zombie

    SYNOPSIS:

    The death of a retired professor on the Massachusetts coast brings family and friends to his funeral. But new funerals quickly follow.

     

    Lethal Legacy

    Creatures: Dimensional Shambler

    SYNOPSIS:

    An ordinary mummy has been stolen from a papier mâché exhibition sarcophagus. Why does University security ignore the theft?

     

    The House on McKinley Boulevard

    Creatures: Homunculus

    SYNOPSIS:

    A street hustler's suicide awakens a debt of guilt in a dying man.

     

    The Priestess

    Creatures: Pazzuzu

    SYNOPSIS:

    When two coeds vanish, a detective's hunch involves the investigators in bad poetry and a chase to a vanished epoch.

  2. SECRETS

    Chaosium - 1997 - CoC5

    MODERN 1990s

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

     

    A Love in Need = Byakhee

    The Unsealed Room = Star Vampire

    Cult of One = Hunting Horror, Byakhee

     

    SYNOPSIS:

    We all hold a few deep, dark secrets close to our hearts. Some of our secrets are small and would seem unimportant if they were exposed to the light of day. Others are big and could change the world.

     

     

    What horror left Jason Andrews to die a sickening death? Why does Ralph Morgan hold conversations with himself? What manner of creature stalks the Vermont countryside? Investigators must uncover these secrets before they are destroyed by them...

     

     

     

     

     

     

     

     

     

     

     

     

    So let’s see if these adventures meet their mission statements of being easy one-session introductory adventures, as well as being suitable as fillers for the campaigns of more experienced Keepers and players.

     

    Closed Casket

    Ghoul

    The investigators are invited to a funeral of a young cousin, killed in a car crash. Something goes horribly wrong at the funeral, and the investigators will surely have enough personal motivation to get to the bottom of the mystery. What was hidden in Robert Monroe-Tyler's coffin?

     

     

     

    There’s a close knit group of NPCs to question and a small number of venues to search for clues. There are no real allies for the players to lean on, but the climax need not be violent if the players are open minded. An interesting moral dilemma is presented, and there is plenty of scope for spinning a campaign off in any direction, no matter what the investigators do. Absolute beginners should be made aware of the dangers of real world illegal activities, but should be left to discover the dangers and seductions of the mythos by themselves. A good starting adventure, though the Keeper should do some work to be sure of the timing of events and character motivations. A few more paragraphs covering player options if things go wrong might be helpful to the neophyte.

     

    A Love in Need - "Wherein the investigators must master pity, muster condemnation, and see behind a love gone silent to everything but itself." Hmmm... that’s a bold aim for an 8 and a half page module. The trickiest part of this adventure for the Keeper will be to lay out the interesting background and exposition without ruining the climax or making the players feel like spectators. While driving through a small town, the investigators are witness to a ghastly death and become stranded. Staying in the only guesthouse in town, the investigators surely look into the death and may find the cause is both closer to home and from further than they could expect. The conclusion of this adventure is again open to a variety of outcomes, none of them entirely satisfactory. There are different shades of innocence and guilt among many of the characters in the adventure, and if the players learn the true story in an organic fashion they may truly feel for the supposed adversary. This is also a good introductory story for new players, as there is not much physical peril unless the players are rash and the Keeper cruel. Two fairly well detailed NPCs could be useful allies in stories to come, and a more mundane peril may come from another NPC. A beginning Keeper may find this story easier to run than Closed Casket, as long she makes sure the players have found most of the clues and have some idea of what they are facing before the conclusion. Explanations after the action may not work quite so well.

     

    The Unsealed Room is the most traditional of adventures in this collection, as it appears to be a straight-forward monster hunt in a haunted house. An occultist friend has gone missing while exploring said house, but he has left enough clues (some misleading!) to give the investigators a chance against the beast. It’s another good introductory adventure, because it contrasts traditional legends with the Cthulhu mythos. Probably a little dull for an experienced party, but it could be spiced up with a personal connection. Again, there is the welcome feature of moral choices made in the past coming back to haunt the future. This adventure feels like it has been only partially converted to modern times - a character in the present is consistently referred to as another NPC’s servant. On the plus side this can be easily converted to a 1920s/30s adventure by winding dates back without the need for changing much of the story.

     

    By contrast, A Cult of One is much harder to convert to an earlier setting as it concerns organ transplants, modern medicine and swift communications and transport. This module is suitable for Delta Green, as the start of the adventure features a public manhunt, with enough unusual characteristics to bring it to the investigators’ attention. Mysterious events at a hospital set the investigators on the track of a generous organ donor and the recipients of his "gifts." This adventure features the most combat, monsters and magic and would be a tough initiation for beginning players. An investigator could easily be killed unaware by failing a Luck roll at a certain point, which is a little more lethal than I like in an introductory adventure. A Cult of One makes a good convention module for more experienced players, or for those willing to risk the characters health and sanity. This time the tough choice for the players is who they choose to attack and whether they use lethal force. Innocent victims can be saved if the investigators use the correct bold action at the right time.

     

    VERDICT:

     

    So does Secrets meet the Mission Statement? Within the limits of my personal opinion and with a few misgivings, yes. Closed Casket and A Love in Need are both suitable introductory adventurers for players and investigators with little experience of the Mythos or Call of Cthulhu, while The Unsealed Room perhaps works best with an investigator with some Occult but no Cthulhu Mythos skill. A Cult of One is a better suited to a combative group, such as an official team with some hope of police back-up. The only interconnection between the adventures is provided by a version of the cover painting appearing in every adventure (on pages 8, 16, 27 and 37 if you miss it), but no meaning is provided for the painting or its appearance in each story. It’s a Secret, I guess.

  3. ONCE UPON AN APOCALYPSE

    Chaosium - 2014

    SHORT STORIES - NOT SCENARIOS

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    Fairy tales are fantastical tales in which anything - absolutely anything - can happen. Most fairy tales don’t involve fairies. Some have morals, some don’t. Some are for kids, some aren’t. The oldest were told by adults to adults. Fairy tales are populated by the weird and the bizarre. Elves and dragons, bridge trolls and deep-sea mermaids, sprites and goblins, talking animals and talking trees and sometimes, even fairies. There are no limits to what can be used in a fairy tale, or to what a fairy tale can be about.

    Once Upon an Apocalypse contains fairy tales about zombies. Or, in some cases, zombie stories with fairies, or even fairy tales in which zombies also appear. If you never read the Brothers Grimm are you in for a shock! The 'fairy tale ending' we’ve come to know is a far cry from what Jacob and Wilhelm were writing back in early nineteenth century. Things tend to end very, very badly for the characters - even the good guys. Not all of the stories in Once Upon an Apocalypse are scary. Some are hilarious, some are tragic, and some are disturbing.

     

    WEDNESDAY'S GOATS

    Based on Three Billy Goats Gruff

    The original story "De tre bukkene Bruse" is a Norwegian fairy tale. It was collected by Peter Christen Asbjørnsen and Jørgen Moe in their Norske Folkeeventyr, first published between 1841 and 1844. It has an eat-me-when-I'm-fatter plot.

     

    ALI BABA AND THE FORTY ZOMBIES

    Based on Ali Baba and the Forty Thieves

    This story is one of the Arabian Nights tales, and it is included in the One Thousand and One Nights. The first known text of the story is Antoine Galland's "Ali Baba et les quarante voleurs" version in the 18th century.

     

    STEADFAST IN THE FACE OF ZOMBIES

    Based on The Steadfast Tin Soldiers

    The original story "Den standhaftige tinsoldat" is a Danish fairy tale by Hans Christian Andersen. It has a Love Story plot about a tin soldier and a paper ballerina, first published 1838.

     

    THE OVEN

    Based on The Gingerbread Man

     

    THE SEVEN RAVENS

    Based on The Seven Ravens

    The original story "Die sieben Raben" is a German fairy tale collected by the Brothers Grimm in Children's and Household Tales, first published 1812. It has a woman rescuing her brothers Plot. Other variants of the story include The Six Swans, The Twelve Wild Ducks, Udea and her Seven Brothers, The Wild Swans, The Twelve Brothers, and The Magic Swan Geese.i

     

    THE UNDEAD ROSE

    Based on Sleeping Beauty

    The original story "Die schlafende Schöne im Wald" is a German fairy tale by Marie Hassenpflug, 1696. It was collected by the Brothers Grimm in Children's and Household Tales as "Dornröschen", first published 1812.

     

    THE UNDEAD AND THE SHOEMAKER

    Based on The Elves and the Shoemaker

    The original story "Die Wichtelmänner" is a German fairy tale collected by the Brothers Grimm in Children's and Household Tales, first published 1812.

     

    AND THE BEAST

    Based on Beauty and the Beast

    The original story "La Belle et la Bête" is a French fairy tale written by the novelist Jeanne-Marie Leprince de Beaumont, first published 1756.

     

    ALICE'S UNDEAD ADVENTURES

    Based on Alice's Adventures in Wonderland

    The original story - commonly shortened to Alice in Wonderland - is an novel written by English author Lewis Carroll, first published 1865.

     

    MARY HAD A LITTLE LIMB

    Based on Mary had a Little Lamb

    The original is nursery rhyme by American author Sarah Josepha Buell Hale, first published 1830.

     

    CINDERS

    Based on Cinderella

    The original story is an European folk tale about a Greek slave girl who marries the king of Egypt, first published 7 BC. Many variants are known throughout the world.

     

    THUMBELINA'S BLOODBATH

    Based on Thumbelina

    The original story "Tommelise" is a Danish fairy tale by Hans Christian Andersen, first published 1835.

     

    THE ZOMBIE BRIDEGROOM

    Based on The Robber Bridegroom

    The original story "Der Räuberbräutigam" is a German fairy tale collected by the Brothers Grimm in Children's and Household Tales, first published 1812. The story type is closely related to tales such as Bluebeard, How the Devil Married Three Sisters and Fitcher's Bird.

     

    MATCHES

    Based on The Little Match Girl

    The original story "Den Lille Pige med Svovlstikkerne" - The little girl with the Matchsticks - is a short story by Danish author Hans Christian Andersen.

     

    PIN

    Based on The Adventures of Pinocchio

    The original story "Le avventure di Pinocchio" - commonly shortened to Pinocchio - is an novel written by Italian author Carlo Collodi, first published 1883.

     

    SEVEN

    Based on Snow White

    The original story "Schneewittchen" is a German fairy tale collected by the Brothers Grimm in Children's and Household Tales, first published 1812. The story type is closely related to tales such as Bella Venezia, Myrsina, Nourie Hadig and Gold-Tree, Silver-Tree, The Young Slave and La petite Toute-Belle.

     

    GIUSEPPE CAVALLETTA AND HIS AUNTS

    Based on The Ant and the Grashopper

    The original story is one of Aesop's Fables a storyteller believed to have lived in ancient Greece between 620 and 560 BCE. The story provides an ambivalent moral lesson about the virtues of hard work and planning for the future.

  4. DELTA GREEN - MUSIC FROM A DARKENED ROOM

    online free PDF-Version - 2005 - CoC5

    MODERN

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    Music from a Darkened Room = Ghost, Black Man (Nyarlathotep)

    http://www.delta-green.com/wp-content/uploads/2012/10/Music-from-a-Darkened-Room.pdf

     

    SYNOPSIS:

    Places, like people, sometimes go wrong. They turn off the path and head into the shadows, becoming something other than normal. Black places filled with blank rooms, closed doors and empty hallways lined with dust.

    In these places your voice catches in your throat, the air seems to hum and things happen. People get hurt, objects vanish. Bad feelings flow like the loose tap in the bathroom and hate hangs in the air like old paint.

    People shut their eyes and pretend the world is ordered, like a puzzle whose pieces are square and plain. They pretend a lot of things. They pretend they are pretending. Until, in the dark, the hand falls on their shoulder…

    Great scenario - highly atmospheric - MUST PLAY

  5. Dark Continent: Adventure & Exploration in Darkest Africa

    New Breed - 2000

     

    Setting: 1860s-1870s

     

    Captives of Abyssinia

    Mad King Theodore of Abyssinia (modern Ethiopia), a mountainous Coptic Christian kingdom largely unchanged since the Dark Ages, has taken foreign nationals hostage to get back at Queen Victoria for not returning a letter. One hostage is the American betrothed of the daughter of Birmingham arms magnate, who sponsors the PCs’ expedition to rescue him. In a swashbuckling adventure worthy of classic movie serials, the heroes will face Abyssinian cavalry, shape-shifting vulture cultists, mail-clad bandits, a Prussian military attaché and his hot-air balloon, treacherous climbs to Medieval mountaintop fortresses, and a flesh-starved spirit possessing the walking dead. The adventure may not be what the characters expect from a trip to Africa, but that’s rather the beauty of it: relatively unknown historical facts combining with unexpected fantastic elements to produce a truly unique adventure.

     

    Rivals at the Rift

    Ah, so here’s where the dinosaurs were hiding… The explorers head out on the trail of a Scottish explorer who may well have fallen prey to the legendary Nandi bear. Possible sponsors include a national geographic society, the British Consulate, or General Tom Thumb, the midget representative of P.T. Barnum himself! The trek takes the characters across the lands of the warlike Maasai along with a rival expedition led by a wealthy Hungarian count. The expedition provides ample opportunities to interact with a variety of native tribes, giving lie to any ideas the characters (or their players) may have about a continent full of undifferentiated savages. The heroes may even be the first to climb Mt. Kilimanjaro, if they dare. Weirdness threatens the PCs in the form of creepy ancestor spirits, the wrathful guardian of Kilimanjaro, and a pair of nigh-unstoppable possessed lions, but none of that compares to the Lost World awaiting the characters in the Great Rift Valley at the adventure’s climax, complete with dinosaurs and cavemen. It’s an epic journey if ever there was one.

  6. DELTA GREEN - COUNTDOWN

    Pagan Publishing - 1999 - CoC5

    MODERN

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    A Victim of the Art = Byakhee

    Night Floors

    Dead Letter = Zombie

     

    SYNOPSIS:

    The countdown to the apocalypse has begun. Get used to the taste of ashes. As our darkened globe spins through the eternal night, the lasting legacy of the human race is nothing but a scream - drowned out by the roar of the destiny devouring us all. This is your last chance to show the cosmos what it means to be human: the will to fight.

  7. HORROR ON THE ORIENT EXPRESS

    Chaosium - 1991 / 2014 - CoC4 (Box) / CoC7 (Box)*

    CLASSIC 1920 SETTING --- Jan. - March 1923 ---

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    1st Edition 206 pages + 16 pages handouts + 28 pages NPCs /

    2nd Edition 816 pages + 196 pages handouts + 94 pages NPCs

  8. DELTA GREEN

    Pagan Publishing - 1996 / 2007 - CoC5

    MODERN

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    Puppet Shows and Shadow Plays = The Traveler (Alien Parasite)

    Convergence = Mi-Go, Protomatter Spawn

    The New Age = Mi-Go

     

    SYNOPSIS:

    Conspiracies abound, and this is one of the deadliest: Delta Green is a handful of men and women who use the resources of the government to fight a secret, illegal - some would say treasonous - war against monstrosities which threaten their world.

  9. BLOOD BROTHERS 2

    Chaosium - 1992 - CoC5

    CLASSIC 1920s

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    Nightmare in Silence = Golem, Vampire

    Château of Blood = Werewolf

    An Alien Kicked Dand In My Face! = Aliens

    Alive And Kicking = Death Leg (Berserk Mobile Body Part)

    El Tigre, y la Pirámede de Destrucción

    The Evil Gun = The Drifter (Nyarlathotep?)

    Dead On Arrival 2 = Zombies

    Carnival Knowledge

    Simply Red

     

    SYNOPSIS:

    Nine terrifying tales explore a horror genre depicted on the Silver Screen.

  10. HORROR'S HEART

    Chaosium - 1996 - CoC5

    CLASSIC 1920s

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    Day One = Werewolf

    Day Two = Lesser Brother of Chaugnar Faugn

    Day Three

    Day Four and Five = Lesser Brother of Chaugnar Faugn / Seeker

    Day Six = Lesser Brother of Chaugnar Faugn

     

    SYNOPSIS:

    A dangerous investigation set in Canada, in the 1920s. The investigators meet the powerful Lavoie family of Montreal and learn what imperils them. They glimpse a strange cult that now thrives in Québec and the ancient nemesis that guides it, they come to understand the significance of the corpse discovered in the foundations of a former seminary, they at last perceive the true motives of Father Philip McBride, and they gather at last the full truth about a Churchly saint who has long fascinated McBride.

    • Like 1
  11. DREAMING STONE, the

    Chaosium - 1997 - CoC5

    THE DREAMLANDS

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    The Dream-Trap

    Pursuit of a Dreamer = Zoog

    Beyond the Forbidden Lands = Manticore / Spider-Plant / Cat from Saturn / Moonbeast

    Sailing to the Moon = Cloudbeast / Merfolk / Larvae of the Other Gods

    The Mansion on the Moon = Lengite Servant / Moonbeast

    Terra Firma Fabulosus Once More

    The Crawling Chaos = Nyarlathotep / Hunting Horror

     

    SYNOPSIS:

    Nyarlathotep. The Crawling Chaos. Messenger of the Outer Gods. He has a thousand masks and a thousand schemes, and one of them begins here. When Byron Humphrey found the Dreaming Stone in the tomb of an Incan priest, he could not have imagined that it would embroil him in the plots of Nyarlathotep. Now, he and the investigators must fight not only for their lives, but for their very souls.

    The investigators will travel through many realms of wonders. The Temple of Lovelieness at Kiran, the Jungle of Kled, the Great Library of the Dreamlands, the desolate Forbidden Lands, and the Far Side of the Moon are just a few of the stops in this epic campaign. Will the investigators be able to halt Nyarlathotep's plan before it is too late?

  12. RESECTION OF TIME, a

    Chaosium - 1997 - CoC5

    MODERN 1990s

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    Ek'Be, The Black Road = Mi-Go

    Ek'Way, The Black Portal = Mi-Go

     

    SYNOPSIS:

    At first, the death of successful archaeologist Kyle Woodson seemed an accident, an automobile crash turned fatal. When certain medical irregularities became apparent, and then the body was quickly cremated, the case became much more sinister to trained eyes. Inquiries will take them across the United States of the 1990s, from San Francisco, and the Sanbourne Institute of Pacific Antiquities near Los Angeles, to decaying modern Arkham. In the end, all clues lead to ancient Mayan ruins, deep in Central America.

    • Like 1
  13. DEAD RECKONINGS

    Chaosium - 1998 - CoC5

    LOVECRAFT COUNTRY

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    Dust to Dust = Zombie

    Behold the Mother = The Creature / The Spawn / The Mother of Pus / Shub-Niggurath

    Dark Rivals = Ghoul / Byakhee

     

    Das Abenteuer "Dust to Dust" basiert auf der Lovecraft Geschichte "The Case of Charles Dexter Ward".

     

    SYNOPSIS:

    Nearly every town and village in the Miskatonic Valley shares a shadowy past. Many are still plagued by sinister revenants of those dark days. Yet new mysteries also appear with uncanny regularity. It would seem that Lovecraft Country will always be a haunted landscape.

    Three adventures set in Arkham, Dunwich, and the small village of Martin's Beach. Herein the dead walk, shadowy cults clash with monstrous forces, and an abomination awaits rebirth into something even worse.

    • Like 1
  14. BEFORE THE FALL

    Chaosium - 1998 - CoC5

    LOVECRAFT COUNTRY

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    Mary = Deep One Hybrid

    Old Acquaintance = Deep One Hybrid / Deep One

    The Innsmouth Connection = Shoggoth

    The Occulted Light = Deep One Hybrid / Deep One / Star Spawn

     

    SYNOPSIS:

    Decadent Innsmouth - It is a home to stagnant dreams and lost hopes. Once it was a jewel on the Massachusetts coast, but now it has fallen, its days of glory long gone. Hidden in the fallen buildings, under the silted harbor, and behind the faces of the sullen inhabitants lie secrets, malign and evil.

    Four adventures set in and around Innsmouth prior to the federal government raid of 1928. From Arkham to Falcon's Point and in Innsmouth itself, investigators confront the mysteries that form the shadow over Innsmouth.

  15. GREAT OLD ONES, the

    Chaosium - 1989 - CoC4

    CLASSIC 1920 SETTING

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    They worshipped, so they said, the Great Old Ones who lived ages before there were any men, and who came to the young world out of the sky. Those Old Ones were gone now, inside the earth and under the sea; but their dead bodies had told their secrets in dreams to the first men.

    --- H.P. Lovecraft ---

     

    Spawn, the

    Locations: Coppertown, New Mexico

    Creatures: Chthonian, Child of Yig

    Tomes and Artifacts: radioactive Elder Sign

    SYNOPSIS:

    The investigators are contacted by an old friend, who is a union representative seeking to organize workers at the Beardsley Copper Mining Co. in remote New Mexico. Recently another union agents was killed under suspicious circumstances - perhaps murdered by the company to halt his efforts at unionizing Beardsley's workforce. Their old friend entreats the investigators to come to Coppertown, N.M. to prove the accusation.

     

    The situation at the Beardsley Copper Mining Co. is much more than it seems - the Beardsley brothers, prospectors who founded the mine, are actually under the sway of a nest of Chthonians which use the area as a breeding site. In return for directing the brothers to larger and larger seams of copper ore, the Mythos creatures receive a diet of human victims and psychic energy. The missing Union organizer was one of these sacrifices.

     

    Still Waters

    Locations: Davies Landing, southern Mississippi

    Creatures: Cthulhu

    Tomes and Artifacts: Vishakhapatnam Fragment, Monstres & Their Kynde, Cthulhu Idol, Deep One Sphere, mentions of Book of Dzyan, Unausprechlichen Kulten, G'harne Fragments, Cthaat Aquadingen, Book of Darkening

    SYNOPSIS:

    The investigators are hired by a Miskatonic University professor to receive a valuable artifact donated by a collector of arcane historical items, located in the Louisiana swamps. The daughter of the obscure historian is also a former acquaintance of one of the investigators... so the pleasant trip down south will also be a reunion of sorts.

     

    The investigators' mission goes awry almost as soon as they arrive in the tiny Mississippi river town - the historian they have been sent to meet is missing, his house having been shot up by an unknown party and his butler and wife both killed. This heinous crime was committed by a pair of rival bibliophile - sisters who live just upriver of the collector's house. These sisters are no longer human, but have become Thralls of Cthulhu. In their antebellum mansion, which the historian and daughter had foolishly attempted to burgle, the investigators may locate the corpses of both and encounter the mad and monstrous sisters.

     

    Tell Me, Have You Seen The Yellow Sign?

    I opened the box. On the pink cotton inside lay a clasp of black onyx, on which was inlaid a curious symbol or letter in gold. It was neither Arabic nor Chinese, nor as I found afterwards did it belong to any human script.

    --- Robert W. Chambers, The Yellow Sign ---

    Locations: New Orleans, Carcosa

    Creatures: Byakhee, Hastur

    Tomes and Artifacts: Vishakhapatnam Fragment, The King in Yellow Play

    SYNOPSIS:

    The investigators are contacted by Etienne-Laurent de Marigny, a New Orleans occultist, and asked to investigate the murder of a reporter in that city. The man was discovered clutching a copy of a peculiar drawing, apparently some kind of occult sigil.

     

    Papa Screech, a powerful New Orleans voodoo priest, is also part of a cult devoted to the Great Old One Hastur. Although the cult was seemingly destroyed in the raid by Inspector Legrasse in 1907 (described in H.P. Lovecraft's 'Call of Cthulhu') some cultists survived and in time have hatched a new plot to summon their master to Earth. This plan involves preparing a human vessel. Screech has selected a wealthy man, Randall Fowler who is also a member of a Mardi Gras Krewe. By exposing Fowler to the nightmare play The King in Yellow the cult has duped him into not only agreeing with the plan, but also incorporating the Yellow Sign into the Krewe's decorations. A reporter from a New Orleans newspaper accidentally stumbled into this conspiracy and was murdered by a Byakhee.

    Tell Me, Have You Played This Beautiful Horrifiying Scenario? - RECOMMENDED

     

    One In Darkness

    Locations: Boston

    Creatures: Nyarlathotep, in his guise as the Black Demon

    Tomes and Artifacts: N'gral Khul (Talons of the Dark), tablets of the Black Demon, Book of Eibon

    SYNOPSIS:

    Headlines in the local Boston newspapers are abuzz with details of an enormous battle between police and gangsters in the city. Casualties were extraordinarily numerous on both sides. Some days later a second odd newspaper article emerges, speaking of death threats made against two separate Boston art dealers... though, this latter story is later retracted as a hoax. On the same day the retraction appears, the Investigators are contacted by the journalist who wrote the hoax article with claims that the tale was true, but victim to a police cover up.

     

    This investigative scenario revolves around a Bostonian mob known as the Crimson Gang, and in particular around the actions of young mob leader Patrick Malone. Malone's mother, in a misguided effort to protect her boy, taught him a Mythos spell to summon 'The Black Angel', actually an avatar of Nyarlathotep. Trapped in a confrontation with the police Malone panicked and cast the spell resulting in the reported massacre. Of the fleeing gangsters, one understood what Malone had done and stole the pair of tablets which Malone's mother claimed controlled the 'Black Angel', selling them to a fence who sold them on to two separate art dealers. Meanwhile, the Black Demon still haunts the sewers of Boston and is hunting down these artifacts.

     

    Pale God, the

    Locations: Arkham, Gloucestershire, England

    Creatures: Brood of Eihort, Eihort

    SYNOPSIS:

    The investigators are contacted by telephone and asked by a frantic voice to meet immediately at the bandstand in the town square. When they arrive they meet the owner of the fearful voice, a respected young author and parapsychologist. But no sooner does he begin to unburden himself of his secret than he dies in a gruesome and spectacular fashion.

     

    The death of the occultist author is but the latest gruesome death related to the Martensen House near Arkham. The unfortunate scene witnessed by the investigators, in which the man was literally eaten from within by a horde of white spider-like things, was the final consequence of his having accepting the Bargain of Eihort. The builder of the Martensen house was a Mythos sorcerer who moved to New England from the Severn Valley area of Britain, bringing with him his worship of Eihort. Eventually he was hanged for his depredations on the local populace, ending the series of sacrifices that had kept the Great Old One quiescent. In the decades since then the house took on the reputation of being haunted, as those who lived there having met inexplicable deaths. This reputation led to at least two occultists becoming attracted to the now-empty house, seeking to make a name for themselves by uncovering its mystery.

     

    Bad Moon Rising

    Locations: Barrow-in-Furness, the Moon

    Creatures: Great Race of Yith, Hound of Tindalos

    SYNOPSIS:

    The investigators attend a scentific demonstration of precognition, at the Diogenes Club in London. At this odd event they become enmeshed in an unusual British Navy operation which is taking place in Lancashire.

     

    The Royal Navy has stumbled upon a most extraordinary discovery - a year ago, miners near St Bees discovered a Gate which opened onto a vacuum-filled chamber on the moon, causing the death of two Navy divers as part of the moon mission. Using the technology at their disposal, the Navy established a permanent base with odd pyramids surrounding it, on the other side of the gate: the HMS Selene. Unfortunately the complex which they have occupied was once built by the Great Race and is in fact a location important to that alien species, an ark of sorts carrying their knowledge into that future time when they will once again rule the Earth. The investigators encounter the beetle-like future-bug-form of the Great Race, actually part of a strange experiment into the future destiny of the Universe. Locked inside a stasis field they witness the natural death of our Universe and the birth of the next. The most disturbing realisation is that the Outer Gods and Great Old Ones survive the death of the Universe and carry on into the next.

     

     

     

     

    LAST PROVINCE, the

    BRIT MAGAZINE

    Published by Last Province Publishing Ltd

     

    --- Date of publication 1992 to 1993 ---

    --- 5 issues only ---

     

    THE LAST PROVINCE #1

    1992 - CoC5

    MODERN 1990s

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Angular Dreams = Hound of Tindalos

  16. Tatterdemalion

    Locations: Carmichael’s Long Island mansion, Carcosa.

    Creatures: The King in Yellow

    Tomes and Artifacts: The book of The King in Yellow

    SYNOPSIS:

    The investigators, with connections to the New York theatrical world, receive invitations to a gala hosted by the noted producer and playwright on a Long Island estate. Each guest has, in some way, crossed the host, although their disputes may seem trivial.

     

    The eccentric theatrical genius, Anthony Carmichael, whose controversial career has taken a downturn leading to an emotional breakdown discovered the blasphemous play, The King in Yellow, while in therapy. His madness deepened, instead of resolving. Along with enough cunning he managed his release, and plans a grand performance at his gala, a masquerade ball, that will be an artistic triumph that will also wreak horrible revenge on his imagined oppressors. The mansion is now isolated by a space-time bubble evoked by the influence of the King. At the moment when the lights go out, the party stops, and a game of hide-and-seek begins at the mansion rapidly turning into serial murders as mad Carmichael seeks his horrible revenge. The surviving partygoers are eventually led, by the subtle shifting of the mansion, to the library, where they find a copy of the King in Yellow and read it. This transports the investigators into the madness of Carcosa itself and takes them to the verge of cosmic madness. In Carcosa they journey to a tall tower, atop which the Yellow King lies inert on a throne. They may attempt to banish the King, or close some of the dimensional windows to Earth. Assuming they are not trapped in Carcosa by these actions, they return to the mansion and find Carmichael leading a performance of The King in Yellow. If they prevent this, normality is restored.

    The first parts of the scenario are like a Vincent Price movie along with a slasher film.

    The scenario does have a resemblance to parts of the first act of the 'Tatters of the King'-Campaign and could be incorporated into this campaign.

    Twisted and creepy scenario - RECOMMENDED

     

    Songs of Fantari, the

    SYNOPSIS:

    An Italian nobleman calls the investigators to his Mediterranean island to look into the disappearances of local fishermen whose boats were found adrift without obvious signs of trouble.

     

    Unsurprisingly, as talking to the locals, and examining some murals reveals, this is the work of Deep Ones, who capture the investigators, and drag them off to enjoy being dissected, raped, tortured, experimented upon and then eaten. Eventually, they may escape from this, after undergoing a variety of unavoidable sanity-stripping experiences.

    Caution! Hot Button Issues!

     

    Lurker in the Crypt, the

    SYNOPSIS:

    A necromantic undertaker, and his centuries-old mother Agatha, grisly serial-murders in New York, a spooky cemetery and suspicious funeral home, and of course, miles and miles of sewer, storm drain and catacomb beneath Manhattan.

     

    A horrifying subterranean society of Ghouls, Zombies, Deep Ones, a Star Vampire, a Cthonian, Nyogtha, and a number of powerful sorcerers and cultists is revealed to the investigators. A death-trap awaits those foolish enough to descend beneath ground level. The only chance of success for the investigators lies in enlisting the aid of the NYPD, or better yet, the National Guard.

    A Gary Gygax-esque Tomb of Horrors dungeon crawl in the World of H.P. Lovecraft.

     

     

     

     

     

    SACREMENTS OF EVIL

    1993 - CoC4

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

     

    The Eyes of a Stranger = Yuk-Shabb, Inhabitants of Yekub

    The Masterwork of Nicholas Forby = The Green Man

    Plant Y Daear = Little People, Serpent People

    Sacrements of Evil = The Christ Golem, Lloigor, Lost Soul

    The Scuttling = Eurypterids

    Signs Writ in Scarlet = Spawn of Ubbo-Sathla, Hound of Tindalos

     

     

    THE WHISPERER

    BRIT MAGAZINE

    Published by Severn Valley Press

     

    --- Date of publication 1999 to 2003 ---

    --- 5 issues only ---

     

    THE WHISPERER #5

    2003 - CoC5.5

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Invitation to the Dance

    The Return of Doctor Moreau = Fungi of Yuggoth / Moreau's Hybride

     

    His is the House of Pain

    His is the Hand that makes

    His is the Hand that wounds

    His is the Hand that heals

    --- H.G. Wells, The Island of Doctor Moreau ---

     

    H.G. Wells The Island of Doctor Moreau meets H.P. Lovecraft's The Whisperer in Darkness. Near the Equator on the eastern edge of the Pacific Ocean lies a forgotten Island of Lost Souls. Volcanic and jungle-clad, Noble Isle holds many secrets, most notably a race of beast people, created long ago by the secret experimentations of the infamous surgeon Doctor Moreau. But they aren't the only secrets of this lost island, and such secrets are many.

  17. Plötzlich durchzuckt Dich ein starker Schmerz.

     

    Irgendetwas hat Dich hart am Hals getroffen. Knapp unterhalb des Unterkiefers - auf der linken Seite.

    Dein Hals pocht... doch es gibt keine Wunde. Du hast anscheinend grosses Glück gehabt.

     

    Das Geschoss muss eine geringe Durchschlagskraft gehabt haben. Entweder eine schwache oder defekte Treibladung... oder? ... oder die Waffe wurde aus grosser Entfernung abgefeuert.

     

    Irgendjemand hat es anscheinend auf Dich abgesehen.

     

    Du stehst offensichtlich auf der Abschussliste von jemandem.

     

    Kein gutes Gefühl... Du wirst gejagt.

    • Like 1
  18. DARK DESIGNS

    Chaosium - 1991 - CoC4

    GASLIGHT 1890 SETTING

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Straight lines and right angles are simply straight lines and right angles the world over, but the delicate and particular curves of a town slowly reared on a certain spot have a priceless wealth of suggestion pertaining to place and people; a suggestion which makes every narrow, devious hillside lane, rich with its mellow limning of antique, characteristick doorways and windows and chimneys and gables, a veritable gateway of memory and mystery... London! Majestick, ineffable, and immemorial!

    --- H.P. Lovecraft ---

     

    Eyes for the Blind

    Locations: Twyford station and train, Berkshire, Cornwall, London, Avebury, Silbury Hill, gypsy fairgrounds

    Creatures: Zombie, The Green Man

    Tomes and Artifacts: Necronomicon

    SYNOPSIS:

    A gentle breeze wafts across Platform Five of Twyford Station. You wait for the ten o'clock train for Henley-on-Thames, for soon the Henley Royal Regatta begins. Attending the regatta is in high fashion, and patronized by royalty. Not only tremendously entertaining, the regatta is an important meeting-place of contacts, both business and casual. The train arrives bearing a single first-class car, as usual for runs during the regatta. Everyone files aboard, takng their seats, and the journey begins. Clacking rails pass below. A tunnel approaches, quiet darkness falls, and two men die - a blind man and a stockbroker.

     

    A cabal of sorcerers, lead by a 450 year old wizard who lives with a gypsy fair, has plans to raise the Dulcarnon - the 'intermediary life-spirit of Britain'. Their plans involve the construction of an effigy called The Green Man, which will house a part of the spirit when it is awakened. The murder on the train is a part of these nefarious plans, and by investigating the odd deaths the investigators become drawn into a complex trail of clues across several different parts of Britain. The ancient wizard has an unusual magical ability: while his body is severely aged and frail, he can see through the eyes of any of an army of (apparently blind) zombie corpses which are slaves to his will. Thus, as the characters pursue their investigation they have an odd collection of mysterious blind men with tinted spectacles closely following their movements.

    The scenario is suitable for vets only.

    Surprises even hardened Cthulhu players - RECOMMENDED

     

    The Menace from Sumatra

    Locations: London

    Creatures: The Thing from Beyond

    SYNOPSIS:

    A blind man dressed in rags stumbles into Hyde Park police station and expires in front of the investigators, but not before exhorting them to 'save Susan'. The strange blue vapour surrounding the man, as well as the fact that he possesses no eyeballs, compels them to investigate further.

     

    On a recent expedition to the Western coast of Sumatra, a pair of British scientists discovered a strange blue fungus, associated with a Mythos god called Vibur. While one of the principals seemed to fall under the terrible influence of the primitive natives the other fled with his wife, afraid for their lives. They made their way back to London, but unbeknownst to them they were pursued by Granger with a contingent of cultists and their god. Ultimately these unpleasant forces captured the unfortunate scientist, infecting him with the terrible spores of the fungus. His wife managed to escape such a fate, but became amnesiac from the shock, and is still wandering the streets of London in confusion. The infected scientist, Windebank, ultimately escaped his captivity only to expire in the police station during the opening scene of the adventure.

     

    Lord of the Dance

    Locations: London Underground, Cornwall, Thaxted, Tollesbury

    Creatures: Byakhee, Dimensional Shambler, Zoog, Hound of Tindalos, The Child

    SYNOPSIS:

    Dorothy Amis, a relative or acquaintance of the investigators, has suddenly become 'bereft of reason' for no apparent cause. So bad is her condition that she has been confined to a private nursing home in Kent. Discovered huddled in an unfinished tunnel which forms part of the London Underground, questions have obviously been asked as to the circumstances behind her curious madness. It is up to the investigators to unearth the truth.

     

    The previous attempt to summon the Dulcarnon - the 'spirit of Britain' - was thwarted in Eyes For The Blind, but not all of the cabal of sorcerers were defeated. David Smythe, a survivor, is trying once again to bring part of this mystical spirit into the world although in a less ambitious fashion. His plan involves channelling a portion of the Dulcarnon into a painter called Fewkes with the expectation that the artist will be able to both wield its power and form the template for an army of beings under Smythe's control. Unfortunately, the initiation of Fewkes was witnessed by Dorothy Amis, whose sanity was so shaken that she was confined to a nursing home. In the meantime, Fewkes' body has been moved to Cornwall and his mind and soul are imprisoned somewhere in the Dreamlands.

    all.

     

     

     

     

    BREAKOUT!

    AUS MAGAZINE

    Published by Conflict Simulations of Australia

     

    --- Date of publication 1981 to 1991 ---

    --- 48 issues ---

     

    BREAKOUT! #27

    1987 - CoC3

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Black as Coal = Skeletons

  19. "Ich habe Sie im Zug gesehen, Frau Contessa."

     

    "Meine Mutter hat hier eine Stellung als Krankenschwester angenommen. Sie will nicht hier sein. Eigentlich nicht. Nicht auf dieser Insel. Und ich will das auch nicht. Aber sie sagt, wir würden das Geld brauchen."

     

    Sie steckt Dir ihre rechte Hand entgegen. "Amanda Blair. Erfreut Sie kennenzulernen, Fräulein." Sie macht einen Knicks.

    • Like 1
  20. "Sie haben ein hübsches Lächeln, Frau Contessa."

     

    Jetzt lächelt auch das Mädchen. Dann kichert sie und hält sich dabei eine Hand vor den Mund. "Sie sind schon eine verrücke Jägerin, Fräulein."

     

    Dann stampft sie energisch mit dem rechten Fuss auf. Ein morscher Ast zerbricht mit einem lauten Knacken und Luni dreht sich um und knurrt. "Aber ich heisse NICHT Almut, Sie verrückte Nuss."

  21. "Ich kenne Dich."

     

    Die kleine Alice... springt um Dich herum, so wie Du es zuvor auch getan hast.

     

    Die goldfarbenen, rötlich schimmernden Zöpfe der grossen Almut... hüpfen auf und nieder. Immer wieder. Hoch und runter.

     

    "Ich kenne Dich." Die Gestalt des Mädchens ist von einer Aura aus Licht umgeben.

     

    Sie lacht. Sie dreht sich. Dann läuft sie um Dich herum. Ihr rötliches Haar leuchtet kupfern. Es ergiesst sich über ihre Schultern.

    Die vielen Sommersprossen verleihen ihrem Gesicht etwas verschmitztes, schelmisches aber auch fremdartiges.

     

    "Du bist die Deutsche."

     

    Luni sitzt auf dem Boden und putzt sich. Mit der linken Hinterpfote kratzt er sich hinter dem Ohr.

    • Like 1
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